Player Matchup

Anubis
Anubis
Dravenn90
Anubis
Level 18
God Stats
1W - 1L
1,499 SR
Queue Stats
1W - 2L
1,599 Elo+
Party 1
Neith
Neith
Suiten
Neith
Level 100
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 20L
1,486 Elo+
Solo
Cthulhu
Cthulhu
xAkiia
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,400 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,495 Elo+

VS

Team Averages
Level 61
1,509 SR
1,576 Elo+
Medusa
Medusa
Irmaki
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
PeePeeSlammer
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,875 Elo+
Party 2
Merlin
Merlin
vandpistol
Merlin
Level 27
God Stats
4W - 4L
1,526 SR
Queue Stats
13W - 16L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dravenn90
Anubis
8
0 / 7 / 1
6,039
604
5,280
8,275
4,167
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Suiten
Neith
9
0 / 5 / 2
6,501
650
4,229
8,756
2,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
xAkiia
Cthulhu
9
2 / 5 / 0
7,489
749
4,186
14,879
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Irmaki
Medusa
12
6 / 1 / 9
8,239
824
10,712
7,218
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 0 / 12
8,019
802
7,117
10,369
6,958
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
vandpistol
Merlin
12
7 / 1 / 9
8,526
853
9,690
5,715
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dravenn90
Anubis
0
7
1
0.07
W
Medusa
Irmaki
Medusa
6
1
9
10.5
W
4
0
12
10
L
Neith
Suiten
Neith
0
5
2
0.2
W
Merlin
vandpistol
Merlin
7
1
9
11.5
L
Cthulhu
xAkiia
Cthulhu
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,695
Damage
27,519
31,910
Taken
23,302
17,137
Mitigated
10,899
4,346
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dravenn90
Anubis
5,280
464
0
1,059
8,275
4,167
168
4,552
3,331
22,713
0
W
Medusa
Irmaki
Medusa
10,712
5,673
0
2,751
7,218
1,999
1,018
4,987
2,231
0
31,779
W
7,117
1,183
0
1,654
10,369
6,958
431
2,789
7,580
27,268
0
L
Neith
Suiten
Neith
4,229
1,195
0
1,631
8,756
2,932
0
5,568
2,747
0
27,106
W
Merlin
vandpistol
Merlin
9,690
1,279
0
1,151
5,715
1,942
733
2,202
3,513
27,156
0
L
Cthulhu
xAkiia
Cthulhu
4,186
637
54
1,602
14,879
10,038
0
5,559
8,976
12,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,029
Gold Earned
24,784
97
Minions Killed
124
0
Camps Cleared
0
450,420
Distance Traveled
539,898
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,039
604
32
3
0
141,065
0
W
Medusa
8,239
824
51
5
0
176,141
3
W
Ymir
8,019
802
29
3
0
195,150
2
L
Neith
6,501
650
47
5
0
147,715
0
W
Merlin
8,526
853
44
4
0
168,607
2
L
Cthulhu
7,489
749
18
2
0
161,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role