Player Matchup

Neith
Neith
Kevin_Colta
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Danzaburou
Danzaburou
Leagendry JGod
Danzaburou
Level 25
God Stats
13W - 9L
1,904 SR
Queue Stats
217W - 214L
1,686 Elo+
Solo
Merlin
Merlin
gonian_rain
Merlin
Level 17
God Stats
8W - 13L
1,521 SR
Queue Stats
37W - 33L
1,563 Elo+
Solo
Thor
Thor
jakenosliw
Thor
Level 15
God Stats
2W - 4L
1,510 SR
Queue Stats
110W - 111L
1,610 Elo+
Solo
Terra
Terra
oohlalovely
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,678 Elo+
Solo
Team Averages
Level 17
1,587 SR
1,644 Elo+

VS

Team Averages
Level 14
1,508 SR
1,572 Elo+
Susano
Susano
HighMcNuggies
Susano
Level 7
God Stats
6W - 3L
1,500 SR
Queue Stats
27W - 20L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Jesse_084
Sun Wukong
Level 4
God Stats
7W - 4L
1,593 SR
Queue Stats
9W - 7L
1,630 Elo+
Solo
Rama
Rama
Kis lkhtak
Rama
Level 27
God Stats
22W - 23L
1,576 SR
Queue Stats
105W - 84L
1,715 Elo+
Solo
Ymir
Ymir
OuTmY Mind00
Ymir
Level 27
God Stats
63W - 45L
1,578 SR
Queue Stats
138W - 144L
1,523 Elo+
Solo
Amaterasu
Amaterasu
Y0shik1ng
Amaterasu
Level 6
God Stats
1W - 1L
1,292 SR
Queue Stats
4W - 3L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,050
508
793
2,769
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Leagendry JGod
Danzaburou
7
1 / 1 / 0
4,121
687
1,580
4,142
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
6
0 / 2 / 0
3,557
593
1,559
1,665
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 2 / 0
3,642
607
1,587
3,948
1,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 0
3,379
563
805
3,524
1,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 2
4,334
722
3,134
5,319
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Jesse_084
Sun Wukong
7
2 / 1 / 1
4,181
697
2,347
3,971
1,349
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 0 / 1
4,541
757
1,904
4,046
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 0
4,403
734
1,640
3,568
1,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
Y0shik1ng
Amaterasu
4
0 / 1 / 1
3,323
554
218
3,121
901
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
7
7
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Sun Wukong
Jesse_084
Sun Wukong
2
1
1
2.5
L
0
2
0
0
W
2
0
1
2.5
L
Danzaburou
Leagendry JGod
Danzaburou
1
1
0
1
W
1
0
0
1
W
Amaterasu
Y0shik1ng
Amaterasu
0
1
1
0.5
L
Merlin
0
2
0
0
L
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,324
Damage
9,243
16,048
Taken
20,025
5,167
Mitigated
5,886
3,128
Healing
8,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,134
840
0
2,753
5,319
1,429
20
254
4,993
0
13,695
W
Sun Wukong
Jesse_084
Sun Wukong
2,347
352
0
730
3,971
1,349
135
297
3,649
0
16,290
L
793
412
0
516
2,769
545
0
0
2,769
0
4,861
W
1,904
1,298
0
2,446
4,046
963
462
1,285
2,535
0
20,446
L
Danzaburou
Leagendry JGod
Danzaburou
1,580
497
0
437
4,142
1,099
0
0
4,142
0
18,103
W
1,640
645
0
2,040
3,568
1,244
0
40
3,403
22,352
0
W
Amaterasu
Y0shik1ng
Amaterasu
218
98
123
682
3,121
901
0
190
2,907
0
8,299
L
Merlin
1,559
35
0
270
1,665
326
0
0
1,665
11,809
0
L
1,587
180
0
446
3,948
1,885
0
1,262
2,686
0
12,417
L
805
82
4
1,455
3,524
1,312
0
378
3,146
9,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,749
Gold Earned
20,782
125
Minions Killed
175
0
Camps Cleared
0
552,022
Distance Traveled
585,657
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
4,334
722
34
6
0
141,454
3
W
Sun Wukong
4,181
697
43
7
0
121,886
0
L
Neith
3,050
508
6
1
0
76,469
0
W
Rama
4,541
757
45
8
0
107,394
0
L
Danzaburou
4,121
687
51
9
0
131,372
1
W
Ymir
4,403
734
36
6
0
119,314
0
W
Amaterasu
3,323
554
17
3
0
95,609
4
L
Merlin
3,557
593
21
4
0
115,489
0
L
Thor
3,642
607
30
5
0
92,011
1
L
Terra
3,379
563
17
3
0
136,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role