Player Matchup

Anubis
Anubis
ADK1213
Anubis
Level 83
God Stats
17W - 18L
1,423 SR
Queue Stats
185W - 194L
1,191 Elo+
Party 2
Apollo
Apollo
AzureApollo13
Apollo
Level 69
God Stats
4W - 6L
1,468 SR
Queue Stats
298W - 299L
1,647 Elo+
Party 2
Pele
Pele
Bidings
Pele
Level 56
God Stats
7W - 20L
1,365 SR
Queue Stats
95W - 123L
1,359 Elo+
Solo
Janus
Janus
Furiouz014
Janus
Level 92
God Stats
2W - 6L
1,500 SR
Queue Stats
69W - 64L
1,659 Elo+
Solo
Athena
Athena
misamisalover
Athena
Level 119
God Stats
15W - 23L
1,829 SR
Queue Stats
36W - 48L
1,741 Elo+
Solo
Team Averages
Level 84
1,517 SR
1,520 Elo+

VS

Team Averages
Level 90
1,494 SR
1,468 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CIN_CITI7
Medusa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
DreenLeona
Cerberus
Level 84
God Stats
8W - 10L
1,520 SR
Queue Stats
53W - 60L
1,455 Elo+
Solo
Pele
Pele
lightfoxlove725
Pele
Level 85
God Stats
59W - 54L
1,448 SR
Queue Stats
814W - 959L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ADK1213
Anubis
11
3 / 0 / 1
6,038
604
3,461
5,559
2,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 0 / 4
5,926
593
4,344
3,601
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Bidings
Pele
10
2 / 1 / 3
5,904
590
2,185
6,514
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
9
2 / 2 / 1
5,686
569
4,108
4,628
1,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 1 / 4
5,485
549
2,634
7,161
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 0
5,625
563
4,731
4,277
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
 
Chaac
9
1 / 2 / 0
5,121
512
2,901
8,500
4,037
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
CIN_CITI7
Medusa
6
0 / 2 / 1
4,110
411
2,585
4,163
1,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
DreenLeona
Cerberus
6
0 / 3 / 0
4,254
425
1,039
6,776
2,136
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 1 / 1
5,641
564
3,043
5,778
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
4
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Chaac
 
Chaac
1
2
0
0.5
W
Anubis
ADK1213
Anubis
3
0
1
3.5
W
3
0
4
5
W
Pele
Bidings
Pele
2
1
3
3.5
L
Medusa
CIN_CITI7
Medusa
0
2
1
0.25
L
Cerberus
DreenLeona
Cerberus
0
3
0
0
W
Janus
2
2
1
1.25
L
2
1
1
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,732
Damage
14,299
27,463
Taken
29,494
11,389
Mitigated
10,159
9,158
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,731
2,051
351
1,316
4,277
1,255
465
1,843
2,434
33,164
0
L
Chaac
 
Chaac
2,901
529
0
2,735
8,500
4,037
291
3,344
5,156
0
17,222
W
Anubis
ADK1213
Anubis
3,461
260
0
2,868
5,559
2,511
0
3,029
2,314
38,607
0
W
4,344
2,214
0
737
3,601
983
1,130
669
2,868
0
32,765
W
Pele
Bidings
Pele
2,185
518
0
3,723
6,514
1,807
0
289
6,193
0
29,571
L
Medusa
CIN_CITI7
Medusa
2,585
1,050
0
432
4,163
1,106
114
2,510
1,653
0
11,237
L
Cerberus
DreenLeona
Cerberus
1,039
148
248
807
6,776
2,136
0
1,654
5,122
11,047
0
W
Janus
4,108
301
0
1,024
4,628
1,791
336
274
4,322
22,472
0
L
3,043
745
0
1,987
5,778
1,625
408
852
4,926
0
25,990
W
2,634
1,006
0
806
7,161
4,297
74
1,107
5,996
13,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
24,751
253
Minions Killed
203
0
Camps Cleared
0
927,429
Distance Traveled
953,201
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,625
563
71
7
0
176,753
0
L
Chaac
5,121
512
29
3
0
210,001
1
W
Anubis
6,038
604
66
7
0
193,752
2
W
Apollo
5,926
593
64
6
0
183,364
1
W
Pele
5,904
590
64
6
0
185,372
0
L
Medusa
4,110
411
14
1
0
175,942
2
L
Cerberus
4,254
425
28
3
0
184,161
3
W
Janus
5,686
569
35
4
0
134,875
1
L
Pele
5,641
564
61
6
0
206,344
1
W
Athena
5,485
549
24
2
0
230,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role