Player Matchup

Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
JocOG
King Arthur
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
47W - 73L
1,272 Elo+
Party 2
Fenrir
Fenrir
nachosky123
Fenrir
Level 121
God Stats
3W - 7L
1,387 SR
Queue Stats
114W - 217L
1,427 Elo+
Solo
Team Averages
Level 103
1,462 SR
1,399 Elo+

VS

Team Averages
Level 22
1,576 SR
1,508 Elo+
Kukulkan
Kukulkan
FeatureCreecher
Kukulkan
Level 3
God Stats
1W - 0L
1,765 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Khepri
Khepri
Gustanna
Khepri
Level 21
God Stats
3W - 3L
1,465 SR
Queue Stats
78W - 77L
1,494 Elo+
Party 1
Bakasura
Bakasura
lARR143
Bakasura
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
4 / 2 / 4
12,856
612
17,377
9,028
3,987
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
JocOG
King Arthur
15
3 / 2 / 5
11,950
569
5,962
16,700
17,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
14
2 / 4 / 4
11,674
556
10,301
17,295
7,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
3 / 4 / 3
12,552
598
16,856
9,431
3,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Gustanna
Khepri
16
1 / 3 / 6
11,638
554
4,738
15,979
17,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
lARR143
Bakasura
15
3 / 2 / 4
12,380
590
9,560
13,013
6,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
9
Kills
7
8
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
2
4
3
W
Kukulkan
3
4
3
1.13
W
Khepri
Gustanna
Khepri
1
3
6
1.33
L
King Arthur
JocOG
King Arthur
3
2
5
2.75
W
Bakasura
lARR143
Bakasura
3
2
4
2.5
L
Fenrir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,640
Damage
31,154
43,023
Taken
38,423
29,110
Mitigated
27,380
8,628
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
17,377
810
0
3,016
9,028
3,987
0
4,526
4,430
87,053
0
W
Kukulkan
16,856
3,680
0
318
9,431
3,935
533
4,256
5,175
83,488
0
W
Khepri
Gustanna
Khepri
4,738
838
0
0
15,979
17,019
243
7,542
8,437
20,107
0
L
King Arthur
JocOG
King Arthur
5,962
983
0
0
16,700
17,608
0
9,164
7,265
0
48,956
W
Bakasura
lARR143
Bakasura
9,560
7,182
1,128
4,379
13,013
6,426
477
5,619
7,394
0
33,862
L
Fenrir
10,301
2,227
0
5,612
17,295
7,515
0
8,514
8,616
0
52,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,480
Gold Earned
36,570
242
Minions Killed
225
0
Camps Cleared
0
1,058,885
Distance Traveled
1,061,068
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,856
612
120
6
0
335,009
5
W
Kukulkan
12,552
598
143
7
0
325,763
4
W
Khepri
11,638
554
21
1
0
344,745
5
L
King Arthur
11,950
569
65
3
0
392,994
3
W
Bakasura
12,380
590
61
3
0
390,560
4
L
Fenrir
11,674
556
57
3
0
330,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role