Player Matchup

Cerberus
Cerberus
JPCOST
Cerberus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 22L
1,426 Elo+
Party 3
Da Ji
Da Ji
KirstGamer
Da Ji
Level 15
God Stats
2W - 1L
1,482 SR
Queue Stats
3W - 3L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rapugnaz
Tsukuyomi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,426 Elo+
Party 3
Heimdallr
Heimdallr
Sans1405
Heimdallr
Level 16
God Stats
15W - 16L
1,452 SR
Queue Stats
68W - 90L
1,401 Elo+
Party 2
Ra
Ra
anna1601
Ra
Level 17
God Stats
6W - 9L
1,237 SR
Queue Stats
18W - 18L
1,453 Elo+
Party 2
Team Averages
Level 13
1,434 SR
1,417 Elo+

VS

Team Averages
Level 12
1,621 SR
1,524 Elo+
Odin
Odin
Bardella_16
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,311 Elo+
Solo
Geb
Geb
ThiagoTK
Geb
Level 14
God Stats
3W - 2L
1,807 SR
Queue Stats
56W - 41L
1,567 Elo+
Party 1
Zeus
Zeus
WeekeeW
Zeus
Level 15
God Stats
13W - 4L
1,755 SR
Queue Stats
32W - 30L
1,534 Elo+
Party 1
Nemesis
Nemesis
blackmason09
Nemesis
Level 7
God Stats
8W - 8L
1,532 SR
Queue Stats
247W - 212L
1,647 Elo+
Party 1
Artemis
Artemis
curupinga
Artemis
Level 18
God Stats
4W - 5L
1,512 SR
Queue Stats
90W - 105L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JPCOST
Cerberus
13
2 / 3 / 8
7,753
1,292
3,856
10,696
9,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
12
4 / 2 / 7
7,488
1,248
7,923
6,340
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Rapugnaz
Tsukuyomi
13
1 / 0 / 9
7,084
1,181
6,618
4,974
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Sans1405
Heimdallr
13
4 / 5 / 6
8,036
1,339
6,979
8,111
3,123
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 0 / 8
7,992
1,332
7,351
5,638
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

316

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,296
1,049
428
2,847
1,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 7
7,425
1,238
5,012
9,752
6,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Zeus
WeekeeW
Zeus
13
4 / 4 / 4
8,317
1,386
9,084
5,555
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
blackmason09
Nemesis
13
3 / 4 / 6
7,908
1,318
8,611
11,132
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
curupinga
Artemis
13
2 / 2 / 5
7,402
1,234
8,293
9,127
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
15
Kills
10
10
Deaths
15
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Cerberus
JPCOST
Cerberus
2
3
8
2
W
Da Ji
4
2
7
3.75
W
Tsukuyomi
Rapugnaz
Tsukuyomi
1
0
9
5.5
W
Heimdallr
Sans1405
Heimdallr
4
5
6
1.4
L
0
3
7
1.17
L
Zeus
WeekeeW
Zeus
4
4
4
1.5
W
4
0
8
8
L
Nemesis
blackmason09
Nemesis
3
4
6
1.5
L
Artemis
curupinga
Artemis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
31,428
35,759
Taken
38,413
19,073
Mitigated
18,128
5,838
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
428
185
0
45
2,847
1,858
0
500
2,347
0
1,406
W
Cerberus
JPCOST
Cerberus
3,856
659
0
2,082
10,696
9,145
0
5,181
5,490
11,853
0
W
Da Ji
7,923
1,784
0
320
6,340
2,372
0
2,166
4,149
0
10,743
W
Tsukuyomi
Rapugnaz
Tsukuyomi
6,618
1,801
0
679
4,974
2,231
0
2,175
2,799
0
18,219
W
Heimdallr
Sans1405
Heimdallr
6,979
4,460
0
0
8,111
3,123
0
2,991
5,095
0
27,452
L
5,012
414
0
407
9,752
6,721
0
3,593
6,159
11,115
0
L
Zeus
WeekeeW
Zeus
9,084
1,168
0
506
5,555
1,923
0
2,275
3,280
33,666
0
W
7,351
224
1,557
1,200
5,638
2,202
0
1,835
3,803
19,986
0
L
Nemesis
blackmason09
Nemesis
8,611
3,917
0
2,150
11,132
4,274
0
2,997
8,135
394
21,829
L
Artemis
curupinga
Artemis
8,293
4,149
0
1,450
9,127
3,352
0
1,842
7,285
0
21,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,353
Gold Earned
37,348
124
Minions Killed
130
3
Camps Cleared
7
642,583
Distance Traveled
587,502
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,296
1,049
0
0
0
50,747
0
W
Cerberus
7,753
1,292
18
3
0
112,353
2
W
Da Ji
7,488
1,248
5
1
0
140,768
1
W
Tsukuyomi
7,084
1,181
14
2
1
143,676
0
W
Heimdallr
8,036
1,339
48
8
2
98,595
0
L
Geb
7,425
1,238
12
2
2
157,875
0
L
Zeus
8,317
1,386
71
12
1
96,018
0
W
Ra
7,992
1,332
39
7
0
147,191
0
L
Nemesis
7,908
1,318
25
4
2
165,815
0
L
Artemis
7,402
1,234
22
4
2
117,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role