Player Matchup

Danzaburou
Danzaburou
Bedsticks
Danzaburou
Level 25
God Stats
36W - 28L
1,546 SR
Queue Stats
60W - 49L
1,480 Elo+
Party 1
Fenrir
Fenrir
GalaxyGid
Fenrir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 78L
1,364 Elo+
Party 3
Bellona
Bellona
Oh Flamezz
Bellona
Level 37
God Stats
32W - 18L
1,586 SR
Queue Stats
169W - 163L
1,454 Elo+
Party 1
Eset
Eset
ThicPapaPatient
Eset
Level 69
God Stats
2W - 2L
1,814 SR
Queue Stats
129W - 143L
1,394 Elo+
Party 3
Ymir
Ymir
xSnxpezz
Ymir
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
615W - 503L
1,621 Elo+
Party 1
Team Averages
Level 53
1,589 SR
1,463 Elo+

VS

Team Averages
Level 73
1,564 SR
1,520 Elo+
Set
Set
BrainyCastle24
Set
Level 89
God Stats
22W - 15L
1,555 SR
Queue Stats
263W - 270L
1,566 Elo+
Party 2
Chiron
Chiron
CardBard6720112
Chiron
Level 114
God Stats
11W - 1L
1,541 SR
Queue Stats
411W - 403L
1,499 Elo+
Party 2
Ymir
Ymir
SentientFordF150
Ymir
Level 44
God Stats
8W - 2L
1,726 SR
Queue Stats
51W - 57L
1,475 Elo+
Solo
King Arthur
King Arthur
Tec030906
King Arthur
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
196W - 197L
1,581 Elo+
Party 2
Agni
Agni
XxWaLfFeSxX
Agni
Level 28
God Stats
8W - 3L
1,500 SR
Queue Stats
230W - 246L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bedsticks
Danzaburou
10
0 / 3 / 0
5,950
458
3,919
7,955
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
GalaxyGid
Fenrir
9
2 / 3 / 1
6,114
470
2,272
7,645
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Oh Flamezz
Bellona
11
3 / 2 / 0
6,945
534
7,217
9,236
9,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 6 / 3
6,774
521
3,501
7,750
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
1 / 2 / 0
6,284
483
3,898
11,415
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 2
8,467
651
10,746
7,144
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 4
6,899
531
6,069
4,910
1,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 4
6,952
535
4,526
7,990
3,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Tec030906
King Arthur
11
1 / 3 / 1
6,669
513
7,446
10,239
6,118
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 0
7,223
556
3,183
4,572
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
16
16
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bedsticks
Danzaburou
0
3
0
0
W
9
1
2
10
W
2
0
4
4
L
Fenrir
GalaxyGid
Fenrir
2
3
1
0.83
L
Bellona
Oh Flamezz
Bellona
3
2
0
1.5
W
2
1
4
4
W
King Arthur
Tec030906
King Arthur
1
3
1
0.5
L
1
6
3
0.42
W
2
3
0
0.67
L
Ymir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,807
Damage
31,970
44,001
Taken
34,855
21,167
Mitigated
17,824
9,492
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bedsticks
Danzaburou
3,919
2,361
0
1,791
7,955
2,374
66
2,490
5,465
0
22,659
W
10,746
4,482
0
732
7,144
5,123
0
1,388
5,756
5,374
47,878
W
6,069
1,386
1,228
1,609
4,910
1,625
1,421
1,350
3,560
0
47,314
L
Fenrir
GalaxyGid
Fenrir
2,272
1,038
0
3,434
7,645
2,342
0
200
7,435
0
25,298
L
Bellona
Oh Flamezz
Bellona
7,217
2,987
0
938
9,236
9,248
1,138
30
9,206
2,985
32,904
W
4,526
455
0
2,023
7,990
3,612
680
2,367
5,623
15,960
0
W
King Arthur
Tec030906
King Arthur
7,446
1,027
0
1,900
10,239
6,118
298
811
9,428
0
35,017
L
3,501
385
0
838
7,750
2,146
0
2,566
4,916
33,846
0
W
3,183
206
0
400
4,572
1,346
0
2,323
2,249
34,180
0
L
Ymir
3,898
874
0
2,491
11,415
5,057
0
2,451
8,922
30,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,067
Gold Earned
36,210
306
Minions Killed
356
0
Camps Cleared
0
1,144,518
Distance Traveled
1,204,204
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,950
458
68
5
0
190,524
0
W
Set
8,467
651
90
7
0
275,447
2
W
Chiron
6,899
531
110
8
0
213,155
0
L
Fenrir
6,114
470
49
4
0
219,972
0
L
Bellona
6,945
534
90
7
0
268,071
3
W
Ymir
6,952
535
15
1
0
241,201
2
W
King Arthur
6,669
513
60
5
0
245,140
3
L
Eset
6,774
521
66
5
0
229,218
1
W
Agni
7,223
556
81
6
0
229,261
2
L
Ymir
6,284
483
33
3
0
236,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role