Player Matchup

Sobek
Sobek
HeartBrokeGamer
Sobek
Level 29
God Stats
4W - 5L
1,595 SR
Queue Stats
48W - 23L
1,750 Elo+
Party 1
Hera
Hera
HeresCanny
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 152L
1,743 Elo+
Party 1
Chernobog
Chernobog
theWRIGHTman107
Chernobog
Level 122
God Stats
7W - 6L
1,766 SR
Queue Stats
119W - 104L
1,724 Elo+
Party 1
Team Averages
Level 92
1,620 SR
1,739 Elo+

VS

Team Averages
Level 46
1,606 SR
1,468 Elo+
Nemesis
Nemesis
AESR231
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,393 Elo+
Solo
Neith
Neith
Legendary-_-Mage
Neith
Level 28
God Stats
2W - 7L
1,818 SR
Queue Stats
18W - 28L
1,595 Elo+
Solo
Mulan
Mulan
Sovereign8407
Mulan
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
306W - 295L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
7,774
777
3,584
5,333
4,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 3 / 5
7,031
703
4,384
6,104
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
theWRIGHTman107
Chernobog
12
5 / 0 / 6
8,334
833
6,791
6,204
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AESR231
Nemesis
6
0 / 4 / 1
5,446
545
770
4,676
1,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
6,419
642
6,546
6,133
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
4 / 6 / 0
6,988
699
4,813
8,650
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
4
4
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AESR231
Nemesis
0
4
1
0.13
W
5
1
5
7.5
W
2
3
5
1.5
L
0
2
3
0.75
L
4
6
0
0.67
W
Chernobog
theWRIGHTman107
Chernobog
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,759
Damage
12,129
17,641
Taken
19,459
9,942
Mitigated
10,378
6,669
Healing
2,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AESR231
Nemesis
770
97
0
200
4,676
1,302
0
1,971
2,535
0
4,745
W
3,584
255
528
2,751
5,333
4,359
240
111
5,153
11,797
0
W
4,384
672
140
1,130
6,104
1,736
950
103
5,876
26,967
0
L
6,546
2,535
0
1,418
6,133
3,298
0
1,725
4,191
1,881
27,171
L
4,813
811
0
508
8,650
5,778
0
4,095
4,174
0
14,297
W
Chernobog
theWRIGHTman107
Chernobog
6,791
4,662
0
2,120
6,204
3,847
1,078
90
6,048
3,488
31,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,139
Gold Earned
18,853
116
Minions Killed
73
0
Camps Cleared
0
529,080
Distance Traveled
451,386
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,446
545
5
1
0
130,429
0
W
Sobek
7,774
777
16
2
0
197,328
1
W
Hera
7,031
703
43
4
0
155,077
2
L
Neith
6,419
642
43
4
0
160,595
1
L
Mulan
6,988
699
25
3
0
160,362
0
W
Chernobog
8,334
833
57
6
0
176,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role