Player Matchup

Ravana
Ravana
AttiossTwitch
Ravana
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
Madrrack
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,468 Elo+
Solo
Rama
Rama
RealStreeT
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Supérnatural
Scylla
Level 156
God Stats
3W - 2L
1,645 SR
Queue Stats
207W - 193L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
WackyGod
Sun Wukong
Level 122
God Stats
1W - 1L
1,738 SR
Queue Stats
30W - 28L
1,570 Elo+
Party 2
Team Averages
Level 144
1,577 SR
1,508 Elo+

VS

Team Averages
Level 110
1,468 SR
1,314 Elo+
King Arthur
King Arthur
Gaytoon
King Arthur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,258 Elo+
Party 4
Rama
Rama
ImForce
Rama
Level 87
God Stats
1W - 1L
1,557 SR
Queue Stats
1W - 2L
1,262 Elo+
Party 3
Geb
Geb
Infinarius
Geb
Level 133
God Stats
1W - 2L
1,282 SR
Queue Stats
1W - 2L
1,262 Elo+
Party 3
Persephone
Persephone
LexaJin
Persephone
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 57L
1,648 Elo+
Solo
Pele
Pele
Rayken
Pele
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,140 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 0
9,946
553
7,180
13,915
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Madrrack
Sylvanus
13
0 / 3 / 5
8,314
462
3,881
14,466
13,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 4 / 2
10,277
571
14,978
14,850
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 7 / 4
8,275
460
6,715
13,736
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
WackyGod
Sun Wukong
16
0 / 4 / 1
9,126
507
11,120
16,764
9,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gaytoon
King Arthur
19
6 / 0 / 4
11,271
626
13,147
19,127
16,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
ImForce
Rama
12
0 / 2 / 8
8,013
445
3,286
10,760
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 1 / 8
7,503
417
2,299
11,828
10,247
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
LexaJin
Persephone
17
9 / 4 / 5
11,337
630
18,723
10,715
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
Rayken
Pele
18
10 / 2 / 5
10,641
591
15,104
16,321
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
9
Kills
25
25
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
King Arthur
Gaytoon
King Arthur
6
0
4
8
W
Rama
ImForce
Rama
0
2
8
2
W
0
1
8
4
W
Persephone
LexaJin
Persephone
9
4
5
2.88
L
Sylvanus
Madrrack
Sylvanus
0
3
5
0.83
W
Pele
Rayken
Pele
10
2
5
6.25
L
5
4
2
1.5
L
1
7
4
0.43
L
Sun Wukong
WackyGod
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,874
Damage
52,559
73,731
Taken
68,751
38,652
Mitigated
40,269
21,331
Healing
22,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,180
1,774
0
3,741
13,915
5,488
0
3,552
10,174
0
67,364
W
King Arthur
Gaytoon
King Arthur
13,147
2,782
0
9,257
19,127
16,463
587
1,638
17,434
0
79,513
W
Rama
ImForce
Rama
3,286
2,706
0
2,411
10,760
3,659
0
617
10,143
0
38,478
W
2,299
415
660
1,265
11,828
10,247
162
2,141
9,679
24,965
0
W
Persephone
LexaJin
Persephone
18,723
581
0
1,786
10,715
3,882
84
2,624
7,894
72,268
0
L
Sylvanus
Madrrack
Sylvanus
3,881
603
1,881
3,324
14,466
13,523
164
4,493
9,717
34,234
0
W
Pele
Rayken
Pele
15,104
4,071
0
7,521
16,321
6,018
0
3,151
13,002
0
87,483
L
14,978
12,386
0
5,657
14,850
5,478
125
3,391
11,355
0
81,537
L
6,715
753
125
2,950
13,736
4,561
26
6,195
7,114
53,736
0
L
Sun Wukong
WackyGod
Sun Wukong
11,120
2,886
0
3,653
16,764
9,602
0
2,450
13,446
0
65,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,938
Gold Earned
48,765
519
Minions Killed
536
0
Camps Cleared
0
1,575,076
Distance Traveled
1,757,786
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,946
553
127
7
0
334,116
0
W
King Arthur
11,271
626
171
10
0
391,558
2
W
Rama
8,013
445
73
4
0
301,761
0
W
Geb
7,503
417
36
2
0
336,050
2
W
Persephone
11,337
630
129
7
0
334,274
4
L
Sylvanus
8,314
462
55
3
0
306,415
8
W
Pele
10,641
591
127
7
0
394,143
2
L
Rama
10,277
571
134
7
0
278,145
5
L
Scylla
8,275
460
80
4
0
334,267
6
L
Sun Wukong
9,126
507
123
7
0
322,133
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role