Player Matchup

Cerberus
Cerberus
Davman43
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,729 Elo+
Party 1
Hun Batz
Hun Batz
GhostSeducer
Hun Batz
Level 136
God Stats
1W - 1L
1,721 SR
Queue Stats
12W - 1L
1,729 Elo+
Party 1
Cupid
Cupid
Hamus11
Cupid
Level 129
God Stats
5W - 0L
1,848 SR
Queue Stats
15W - 2L
1,729 Elo+
Party 1
Osiris
Osiris
IloveJoePolhamus
Osiris
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 0L
1,729 Elo+
Party 1
Scylla
Scylla
MrDramaQueen
Scylla
Level 127
God Stats
4W - 0L
1,806 SR
Queue Stats
4W - 0L
1,729 Elo+
Party 1
Team Averages
Level 106
1,675 SR
1,729 Elo+

VS

Team Averages
Level 67
1,529 SR
1,551 Elo+
Heimdallr
Heimdallr
DrRubbertoe
Heimdallr
Level 97
God Stats
1W - 1L
1,322 SR
Queue Stats
9W - 4L
1,513 Elo+
Party 2
Eset
Eset
KawaiiChanDesu
Eset
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,513 Elo+
Party 2
Janus
Janus
REVayper
Janus
Level 29
God Stats
5W - 5L
1,714 SR
Queue Stats
337W - 322L
1,587 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SlickJolkster
Cu Chulainn
Level 32
God Stats
29W - 19L
1,603 SR
Queue Stats
81W - 85L
1,538 Elo+
Solo
Thanatos
Thanatos
kratos-crash_865
Thanatos
Level 149
God Stats
15W - 16L
1,507 SR
Queue Stats
259W - 222L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Davman43
Cerberus
14
2 / 5 / 6
8,728
485
8,187
17,027
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
GhostSeducer
Hun Batz
15
5 / 3 / 3
9,289
516
7,916
14,527
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
Hamus11
Cupid
15
3 / 3 / 4
9,423
524
6,291
14,320
4,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
6 / 2 / 5
11,080
616
13,436
15,533
19,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
16
4 / 2 / 5
9,945
553
6,284
4,882
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrRubbertoe
Heimdallr
14
5 / 3 / 2
8,851
492
11,997
11,183
3,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 5
7,287
405
8,675
10,579
7,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
REVayper
Janus
14
3 / 6 / 4
8,731
485
9,084
10,838
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
SlickJolkster
Cu Chulainn
14
1 / 6 / 0
8,306
461
8,236
14,521
14,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
5 / 2 / 2
9,060
503
5,298
8,894
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
20
Kills
15
15
Deaths
20
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Davman43
Cerberus
2
5
6
1
L
Heimdallr
DrRubbertoe
Heimdallr
5
3
2
2
W
Hun Batz
GhostSeducer
Hun Batz
5
3
3
2.17
W
Cupid
Hamus11
Cupid
3
3
4
1.67
W
6
2
5
4.25
L
1
3
5
1.17
W
Scylla
4
2
5
3.25
L
Janus
REVayper
Janus
3
6
4
0.83
L
Cu Chulainn
SlickJolkster
Cu Chulainn
1
6
0
0.17
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,114
Damage
43,290
66,289
Taken
56,015
41,087
Mitigated
31,369
24,559
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Davman43
Cerberus
8,187
34
0
5,307
17,027
9,800
0
7,190
9,673
37,834
0
L
Heimdallr
DrRubbertoe
Heimdallr
11,997
5,139
0
3,047
11,183
3,904
42
2,280
8,838
0
64,478
W
Hun Batz
GhostSeducer
Hun Batz
7,916
2,477
0
5,558
14,527
5,653
0
3,992
10,394
0
58,125
W
Cupid
Hamus11
Cupid
6,291
2,687
534
7,874
14,320
4,721
375
2,754
11,488
0
54,542
W
13,436
4,509
0
4,795
15,533
19,425
88
1,988
13,485
252
77,690
L
8,675
2,290
217
892
10,579
7,372
118
4,218
6,269
37,882
0
W
Scylla
6,284
163
0
491
4,882
1,488
342
1,626
3,154
61,509
0
L
Janus
REVayper
Janus
9,084
817
0
432
10,838
2,442
0
5,944
4,696
46,762
0
L
Cu Chulainn
SlickJolkster
Cu Chulainn
8,236
2,007
0
2,282
14,521
14,259
0
621
13,311
2,940
45,631
L
5,298
1,238
0
7,390
8,894
3,392
0
1,300
7,519
0
55,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,465
Gold Earned
42,235
542
Minions Killed
424
0
Camps Cleared
0
1,854,094
Distance Traveled
1,610,056
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,728
485
55
3
0
361,037
1
L
Heimdallr
8,851
492
107
6
0
324,220
3
W
Hun Batz
9,289
516
100
6
0
414,053
7
W
Cupid
9,423
524
116
6
0
363,307
0
W
Osiris
11,080
616
148
8
0
376,011
4
L
Eset
7,287
405
42
2
0
317,525
2
W
Scylla
9,945
553
123
7
0
339,686
5
L
Janus
8,731
485
89
5
0
309,949
6
L
Cu Chulainn
8,306
461
83
5
0
286,847
3
L
Thanatos
9,060
503
103
6
0
371,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role