Player Matchup

Zhong Kui
Zhong Kui
Iwipeontrash
Zhong Kui
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 194L
1,494 Elo+
Solo
Hou Yi
Hou Yi
TheEpicGamertag
Hou Yi
Level 92
God Stats
2W - 0L
1,690 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 2
Ymir
Ymir
lotsofllamas
Ymir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 99
1,563 SR
1,539 Elo+

VS

Team Averages
Level 102
1,581 SR
1,561 Elo+
Amaterasu
Amaterasu
HaIIzy
Amaterasu
Level 136
God Stats
14W - 8L
1,649 SR
Queue Stats
550W - 521L
1,590 Elo+
Party 1
Cabrakan
Cabrakan
JCKC
Cabrakan
Level 143
God Stats
20W - 18L
1,500 SR
Queue Stats
567W - 515L
1,580 Elo+
Party 1
Chaac
Chaac
SovietChocobo
Chaac
Level 26
God Stats
3W - 1L
1,595 SR
Queue Stats
9W - 12L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Iwipeontrash
Zhong Kui
17
10 / 1 / 11
12,896
759
21,628
16,209
11,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
13 / 3 / 8
13,294
782
15,467
14,874
8,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 19
10,948
644
6,459
15,842
16,312
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HaIIzy
Amaterasu
13
2 / 11 / 6
11,766
692
13,298
19,883
18,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
JCKC
Cabrakan
15
3 / 8 / 3
11,366
669
10,382
16,020
15,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 4 / 3
11,315
666
12,657
20,330
14,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
23
Kills
9
9
Deaths
23
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
HaIIzy
Amaterasu
2
11
6
0.45
W
Zhong Kui
Iwipeontrash
Zhong Kui
10
1
11
15.5
L
Cabrakan
JCKC
Cabrakan
3
8
3
0.56
L
4
4
3
1.38
W
13
3
8
5.67
W
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,554
Damage
36,337
46,925
Taken
56,233
36,078
Mitigated
47,863
16,564
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
HaIIzy
Amaterasu
13,298
5,216
0
4,041
19,883
18,160
0
7,607
11,889
10,426
45,263
W
Zhong Kui
Iwipeontrash
Zhong Kui
21,628
3,671
338
10,287
16,209
11,362
2,171
2,579
13,484
58,197
0
L
Cabrakan
JCKC
Cabrakan
10,382
1,409
0
968
16,020
15,078
622
7,996
7,826
44,657
0
L
12,657
994
0
8,188
20,330
14,625
425
11,968
7,808
620
35,987
W
15,467
9,533
0
3,525
14,874
8,404
915
4,929
9,799
2,397
49,470
W
6,459
1,822
0
2,414
15,842
16,312
507
3,611
12,110
26,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,138
Gold Earned
34,447
192
Minions Killed
164
0
Camps Cleared
0
888,450
Distance Traveled
920,108
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,766
692
69
4
0
300,893
0
W
Zhong Kui
12,896
759
95
6
0
334,853
0
L
Cabrakan
11,366
669
52
3
0
270,922
2
L
Chaac
11,315
666
43
3
0
348,293
1
W
Hou Yi
13,294
782
61
4
0
275,623
3
W
Ymir
10,948
644
36
2
0
277,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role