Player Matchup

Cthulhu
Cthulhu
Rhys54
Cthulhu
Level 42
God Stats
22W - 28L
1,510 SR
Queue Stats
103W - 147L
1,350 Elo+
Party 2
Horus
Horus
Soulscreamx127
Horus
Level 23
God Stats
3W - 5L
1,439 SR
Queue Stats
3W - 6L
1,292 Elo+
Solo
Danzaburou
Danzaburou
ncf808
Danzaburou
Level 28
God Stats
11W - 13L
1,280 SR
Queue Stats
58W - 66L
1,480 Elo+
Party 2
Team Averages
Level 31
1,410 SR
1,374 Elo+

VS

Team Averages
Level 16
1,540 SR
1,467 Elo+
Kukulkan
Kukulkan
DeadlyNinja5394
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gary McGiggles
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
NetMS
Neith
Level 23
God Stats
4W - 1L
1,619 SR
Queue Stats
35W - 45L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rhys54
Cthulhu
13
9 / 1 / 11
9,516
865
10,411
10,377
10,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 0 / 12
8,645
786
3,028
5,106
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ncf808
Danzaburou
13
11 / 1 / 9
10,369
943
12,599
7,039
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
4
0 / 6 / 0
5,878
534
171
3,855
1,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 14 / 0
7,186
653
6,360
17,172
10,279
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
NetMS
Neith
11
1 / 4 / 1
7,739
704
5,078
8,886
2,946
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
23
Kills
2
2
Deaths
24
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
6
0
0
L
1
14
0
0.07
L
Neith
NetMS
Neith
1
4
1
0.38
W
Cthulhu
Rhys54
Cthulhu
9
1
11
14.5
W
3
0
12
9
W
Danzaburou
ncf808
Danzaburou
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,038
Damage
11,609
22,522
Taken
29,913
18,486
Mitigated
14,251
5,597
Healing
1,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
171
171
0
0
3,855
1,026
0
1,534
2,296
914
0
L
6,360
898
0
0
17,172
10,279
0
5,304
11,543
11,804
0
L
Neith
NetMS
Neith
5,078
1,082
0
1,441
8,886
2,946
0
3,877
4,719
0
25,491
W
Cthulhu
Rhys54
Cthulhu
10,411
1,902
853
1,469
10,377
10,622
501
2,504
7,873
25,142
0
W
3,028
1,524
1,281
745
5,106
4,093
1,034
1,273
3,833
6,809
32,466
W
Danzaburou
ncf808
Danzaburou
12,599
5,625
0
1,249
7,039
3,771
892
2,773
4,266
1,763
38,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,530
Gold Earned
20,803
155
Minions Killed
53
0
Camps Cleared
0
617,785
Distance Traveled
357,611
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,878
534
0
0
0
55,694
0
L
Cthulhu
7,186
653
19
2
0
140,766
0
L
Neith
7,739
704
34
3
0
161,151
2
W
Cthulhu
9,516
865
21
2
0
221,806
0
W
Horus
8,645
786
62
6
0
215,376
2
W
Danzaburou
10,369
943
72
7
0
180,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role