Player Matchup

Mercury
Mercury
DoubleDigletts
Mercury
Level 106
God Stats
1W - 0L
1,735 SR
Queue Stats
78W - 57L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
PSYChoticBurst
Danzaburou
Level 129
God Stats
1W - 0L
1,308 SR
Queue Stats
50W - 29L
1,334 Elo+
Party 1
Geb
Geb
ScaryBunny14191
Geb
Level 94
God Stats
3W - 1L
1,815 SR
Queue Stats
209W - 142L
1,619 Elo+
Party 1
Team Averages
Level 110
1,619 SR
1,486 Elo+

VS

Team Averages
Level 94
1,506 SR
1,557 Elo+
Cerberus
Cerberus
JuggsJoyful
Cerberus
Level 88
God Stats
4W - 3L
1,575 SR
Queue Stats
107W - 94L
1,602 Elo+
Solo
Scylla
Scylla
kenneth1502
Scylla
Level 127
God Stats
3W - 4L
1,654 SR
Queue Stats
73W - 76L
1,552 Elo+
Party 2
Neith
Neith
nxlis
Neith
Level 66
God Stats
16W - 13L
1,289 SR
Queue Stats
259W - 174L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 8
8,517
608
3,670
8,394
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
PSYChoticBurst
Danzaburou
16
11 / 3 / 2
11,731
838
16,718
11,890
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 2 / 10
9,780
699
2,661
9,295
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JuggsJoyful
Cerberus
12
3 / 4 / 3
9,873
705
4,315
10,444
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
13
4 / 6 / 3
9,470
676
10,945
10,936
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
nxlis
Neith
11
2 / 3 / 5
8,936
638
7,830
8,827
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
13
Kills
9
9
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
L
Cerberus
JuggsJoyful
Cerberus
3
4
3
1.13
W
Danzaburou
PSYChoticBurst
Danzaburou
11
3
2
4
W
1
2
10
3
L
Scylla
4
6
3
0.92
L
Neith
nxlis
Neith
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,049
Damage
23,090
29,579
Taken
30,207
17,092
Mitigated
16,659
6,334
Healing
5,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,670
1,460
0
1,316
8,394
4,013
661
4,567
3,628
1,392
15,658
L
Cerberus
JuggsJoyful
Cerberus
4,315
209
0
2,975
10,444
10,863
0
2,285
8,159
20,603
0
W
Danzaburou
PSYChoticBurst
Danzaburou
16,718
7,085
0
5,018
11,890
6,174
1,646
6,237
5,359
4,303
63,009
W
2,661
270
0
0
9,295
6,905
360
3,727
5,324
10,495
0
L
Scylla
10,945
57
158
1,027
10,936
3,082
0
785
10,151
45,001
0
L
Neith
nxlis
Neith
7,830
2,945
0
1,732
8,827
2,714
489
940
7,887
0
28,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,028
Gold Earned
28,279
139
Minions Killed
166
0
Camps Cleared
0
690,943
Distance Traveled
684,184
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,517
608
20
1
0
250,570
2
L
Cerberus
9,873
705
51
4
0
220,943
0
W
Danzaburou
11,731
838
106
8
0
204,311
2
W
Geb
9,780
699
13
1
0
236,062
0
L
Scylla
9,470
676
47
3
0
223,095
4
L
Neith
8,936
638
68
5
0
240,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role