Player Matchup

King Arthur
King Arthur
Diamond IV
CryoSettings
King Arthur
Diamond IV
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
299W - 259L
2,176 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Iambooker
Tsukuyomi
Diamond IV
Level 61
God Stats
0W - 1L
1,696 SR
Queue Stats
21W - 19L
2,143 MMR
Solo
Terra
Terra
Diamond V
Ikiya
Terra
Diamond V
Level 160
God Stats
13W - 7L
1,928 SR
Queue Stats
87W - 72L
2,053 MMR
Solo
Scylla
Scylla
Diamond IV
TheMLGRocky
Scylla
Diamond IV
Level 153
God Stats
10W - 11L
1,940 SR
Queue Stats
519W - 469L
2,219 MMR
Solo
Medusa
Medusa
Diamond V
undeadmant1core
Medusa
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 57L
2,134 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,713 SR
2,145 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,701 SR
1,902 MMR
Aphrodite
Aphrodite
Platinum I
 
Aphrodite
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond IV
BeTransparent
Khepri
Diamond IV
Level 160
God Stats
15W - 16L
1,437 SR
Queue Stats
191W - 169L
2,050 MMR
Solo
Nemesis
Nemesis
Platinum IV
JoustMainXB1
Nemesis
Platinum IV
Level 160
God Stats
2W - 1L
2,055 SR
Queue Stats
135W - 64L
2,029 MMR
Party 1
Chang'e
Chang'e
Diamond IV
OvTrue
Chang'e
Diamond IV
Level 160
God Stats
26W - 15L
2,014 SR
Queue Stats
133W - 71L
2,428 MMR
Solo
Hou Yi
Hou Yi
Platinum I
Taсo
Hou Yi
Platinum I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CryoSettings
King Arthur
13
0 / 6 / 0
8,261
435
5,998
16,895
14,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
Iambooker
Tsukuyomi
14
2 / 7 / 1
8,716
459
4,890
15,231
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
Ikiya
Terra
11
0 / 4 / 1
7,540
397
5,674
11,312
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
12
0 / 5 / 0
7,746
408
9,506
11,733
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 1
8,999
474
7,688
12,507
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetNu WaJanusDanzaburouApollo

VS

Bans
PersephoneCupidGebFenrirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 2 / 8
10,083
531
5,742
13,834
6,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 12
10,511
553
3,303
16,870
12,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
JoustMainXB1
Nemesis
19
15 / 0 / 4
12,885
678
14,532
17,727
9,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
OvTrue
Chang'e
19
5 / 0 / 11
12,502
658
17,686
14,018
13,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Taсo
Hou Yi
19
5 / 1 / 7
12,995
684
9,994
10,465
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
70
4
Kills
28
28
Deaths
4
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
2
8
3
W
1
1
12
7
L
King Arthur
CryoSettings
King Arthur
0
6
0
0
L
Tsukuyomi
Iambooker
Tsukuyomi
2
7
1
0.36
L
Terra
Ikiya
Terra
0
4
1
0.13
W
Nemesis
JoustMainXB1
Nemesis
15
0
4
17
W
Chang'e
OvTrue
Chang'e
5
0
11
10.5
W
Hou Yi
Taсo
Hou Yi
5
1
7
8.5
L
Scylla
0
5
0
0
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,756
Damage
51,257
67,678
Taken
72,914
35,875
Mitigated
46,523
16,474
Healing
48,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,742
777
8,526
8,481
13,834
6,636
748
3,428
10,212
53,900
0
W
3,303
89
0
5,102
16,870
12,847
447
5,488
11,102
25,294
0
L
King Arthur
CryoSettings
King Arthur
5,998
461
0
4,292
16,895
14,202
70
7,918
8,977
0
53,385
L
Tsukuyomi
Iambooker
Tsukuyomi
4,890
1,330
0
3,297
15,231
5,610
0
7,090
8,141
0
55,027
L
Terra
Ikiya
Terra
5,674
427
1,988
3,203
11,312
6,107
0
5,258
6,054
18,415
0
W
Nemesis
JoustMainXB1
Nemesis
14,532
7,581
0
6,888
17,727
9,469
1,734
3,332
13,910
0
90,463
W
Chang'e
OvTrue
Chang'e
17,686
454
3,777
10,607
14,018
13,321
3,198
2,176
11,778
84,817
0
W
Hou Yi
Taсo
Hou Yi
9,994
6,311
0
5,010
10,465
4,250
3,611
1,462
8,923
0
95,068
L
Scylla
9,506
1,131
0
982
11,733
3,730
819
3,341
8,392
55,838
0
L
7,688
3,873
0
2,712
12,507
6,226
0
3,754
8,753
5,074
53,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,262
Gold Earned
58,976
437
Minions Killed
550
0
Camps Cleared
0
1,690,720
Distance Traveled
1,971,659
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,083
531
98
5
0
367,135
3
W
Khepri
10,511
553
34
2
0
415,853
8
L
King Arthur
8,261
435
101
5
0
311,313
2
L
Tsukuyomi
8,716
459
102
5
0
356,845
1
L
Terra
7,540
397
21
1
0
381,352
7
W
Nemesis
12,885
678
120
6
0
457,905
2
W
Chang'e
12,502
658
145
8
0
374,170
0
W
Hou Yi
12,995
684
153
8
0
356,596
0
L
Scylla
7,746
408
106
6
0
322,398
6
L
Medusa
8,999
474
107
6
0
318,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role