Player Matchup

Tsukuyomi
Tsukuyomi
GetDeezNuts
Tsukuyomi
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 8L
1,719 Elo+
Solo
Cthulhu
Cthulhu
Ogsleep001
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,329 Elo+
Party 1
Jing Wei
Jing Wei
PaperLink1
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,260 Elo+
Party 1
Ah Puch
Ah Puch
Vashinar
Ah Puch
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,260 Elo+
Party 1
Merlin
Merlin
immortal034sb
Merlin
Level 27
God Stats
2W - 4L
1,326 SR
Queue Stats
140W - 157L
1,568 Elo+
Solo
Team Averages
Level 14
1,465 SR
1,428 Elo+

VS

Team Averages
Level 22
1,582 SR
1,485 Elo+
Bellona
Bellona
BihImNotFrom63rd
Bellona
Level 26
God Stats
1W - 4L
1,465 SR
Queue Stats
114W - 103L
1,726 Elo+
Solo
Nox
Nox
Deshika19
Nox
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,313 Elo+
Party 2
Odin
Odin
HeDaCow
Odin
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,313 Elo+
Party 2
Ra
Ra
Shellchaac
Ra
Level 24
God Stats
19W - 11L
1,821 SR
Queue Stats
73W - 58L
1,676 Elo+
Solo
Erlang Shen
Erlang Shen
jimmy071019
Erlang Shen
Level 27
God Stats
4W - 3L
1,624 SR
Queue Stats
10W - 20L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GetDeezNuts
Tsukuyomi
20
17 / 3 / 0
14,691
700
19,847
18,274
8,564
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Ogsleep001
Cthulhu
13
2 / 7 / 5
9,107
434
6,711
18,155
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
PaperLink1
Jing Wei
16
10 / 3 / 6
10,625
506
15,614
15,350
6,388
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Vashinar
Ah Puch
12
0 / 8 / 4
8,120
387
6,276
11,901
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
2 / 4 / 0
11,960
570
8,297
11,343
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 1
10,916
520
9,661
13,897
15,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 13 / 0
6,938
330
2,220
12,620
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
HeDaCow
Odin
14
2 / 7 / 1
9,032
430
4,675
17,036
9,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
10 / 3 / 6
12,820
610
18,411
15,966
10,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
jimmy071019
Erlang Shen
14
5 / 7 / 6
9,839
469
10,952
14,832
9,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
31
Kills
24
25
Deaths
32
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
2
1
3.75
L
0
13
0
0
W
Tsukuyomi
GetDeezNuts
Tsukuyomi
17
3
0
5.67
L
Odin
HeDaCow
Odin
2
7
1
0.36
W
Cthulhu
Ogsleep001
Cthulhu
2
7
5
0.64
W
Jing Wei
PaperLink1
Jing Wei
10
3
6
4.33
L
10
3
6
4.33
W
Ah Puch
Vashinar
Ah Puch
0
8
4
0.25
W
2
4
0
0.5
L
Erlang Shen
jimmy071019
Erlang Shen
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,745
Damage
45,919
75,023
Taken
74,351
36,618
Mitigated
47,711
17,395
Healing
18,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,661
2,784
0
2,836
13,897
15,046
0
5,231
8,078
7,425
60,510
L
2,220
995
0
325
12,620
3,737
606
1,524
10,936
17,191
0
W
Tsukuyomi
GetDeezNuts
Tsukuyomi
19,847
5,880
0
7,094
18,274
8,564
1,712
4,989
13,115
0
124,073
L
Odin
HeDaCow
Odin
4,675
2,171
0
2,122
17,036
9,017
986
1,129
15,907
0
30,794
W
Cthulhu
Ogsleep001
Cthulhu
6,711
1,443
74
840
18,155
12,889
0
6,024
11,883
31,270
0
W
Jing Wei
PaperLink1
Jing Wei
15,614
12,784
0
5,121
15,350
6,388
3,938
2,290
13,034
0
53,560
L
18,411
1,229
1,932
9,978
15,966
10,895
110
7,721
8,157
108,160
0
W
Ah Puch
Vashinar
Ah Puch
6,276
651
0
946
11,901
3,956
0
7,205
4,414
31,370
0
W
8,297
732
0
3,320
11,343
4,821
356
1,296
9,975
92,658
0
L
Erlang Shen
jimmy071019
Erlang Shen
10,952
5,410
0
1,372
14,832
9,016
43
5,260
9,521
5,719
38,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,503
Gold Earned
49,545
569
Minions Killed
510
0
Camps Cleared
0
1,886,635
Distance Traveled
1,666,715
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,916
520
131
6
0
290,881
3
L
Nox
6,938
330
22
1
0
257,384
2
W
Tsukuyomi
14,691
700
203
10
0
455,593
1
L
Odin
9,032
430
65
3
0
388,174
1
W
Cthulhu
9,107
434
33
2
0
379,366
5
W
Jing Wei
10,625
506
96
5
0
344,994
2
L
Ra
12,820
610
231
11
0
409,934
0
W
Ah Puch
8,120
387
45
2
0
357,312
0
W
Merlin
11,960
570
192
9
0
349,370
2
L
Erlang Shen
9,839
469
61
3
0
320,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role