Player Matchup

Izanami
Izanami
De3ja3
Izanami
Level 29
God Stats
31W - 15L
1,794 SR
Queue Stats
642W - 394L
1,820 Elo+
Party 2
Hachiman
Hachiman
RitualMonster36
Hachiman
Level 109
God Stats
6W - 5L
1,500 SR
Queue Stats
634W - 387L
1,820 Elo+
Party 2
Da Ji
Da Ji
mr_ruiz8
Da Ji
Level 124
God Stats
4W - 4L
1,500 SR
Queue Stats
634W - 388L
1,820 Elo+
Party 2
Team Averages
Level 87
1,598 SR
1,820 Elo+

VS

Team Averages
Level 48
1,610 SR
1,607 Elo+
Vamana
Vamana
BeenClout
Vamana
Level 25
God Stats
55W - 51L
1,725 SR
Queue Stats
186W - 214L
1,664 Elo+
Party 1
Scylla
Scylla
Drip--Or--Drown
Scylla
Level 109
God Stats
7W - 7L
1,605 SR
Queue Stats
98W - 92L
1,644 Elo+
Party 1
Erlang Shen
Erlang Shen
RxJANGO
Erlang Shen
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
De3ja3
Izanami
15
4 / 4 / 4
11,053
614
11,674
11,791
5,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
15
3 / 5 / 6
11,504
639
7,017
11,978
4,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
mr_ruiz8
Da Ji
16
5 / 4 / 5
11,572
643
11,189
14,927
7,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BeenClout
Vamana
13
4 / 5 / 7
11,106
617
7,005
12,688
13,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 2 / 5
12,220
679
15,933
9,596
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
RxJANGO
Erlang Shen
13
2 / 5 / 7
10,574
587
8,771
14,169
8,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
12
Kills
13
13
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
BeenClout
Vamana
4
5
7
1.5
W
Izanami
De3ja3
Izanami
4
4
4
1.5
L
7
2
5
4.75
W
Hachiman
3
5
6
1.2
L
Erlang Shen
RxJANGO
Erlang Shen
2
5
7
1.1
W
Da Ji
mr_ruiz8
Da Ji
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
31,709
38,696
Taken
36,453
17,647
Mitigated
25,395
4,350
Healing
6,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
BeenClout
Vamana
7,005
3,202
0
3,361
12,688
13,474
0
381
12,307
997
17,710
W
Izanami
De3ja3
Izanami
11,674
6,116
0
0
11,791
5,082
544
6,951
4,526
1,083
39,622
L
15,933
415
0
2,172
9,596
3,082
2,058
132
9,464
68,990
0
W
Hachiman
7,017
4,193
0
3,975
11,978
4,630
662
4,524
7,280
0
59,693
L
Erlang Shen
RxJANGO
Erlang Shen
8,771
3,465
0
1,405
14,169
8,839
0
652
13,517
0
31,235
W
Da Ji
mr_ruiz8
Da Ji
11,189
1,849
0
375
14,927
7,935
208
4,276
10,507
2,995
31,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
33,900
189
Minions Killed
177
0
Camps Cleared
0
848,328
Distance Traveled
895,095
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,106
617
18
1
0
265,773
1
W
Izanami
11,053
614
72
4
0
321,658
1
L
Scylla
12,220
679
107
6
0
320,418
2
W
Hachiman
11,504
639
79
4
0
229,541
1
L
Erlang Shen
10,574
587
52
3
0
308,904
0
W
Da Ji
11,572
643
38
2
0
297,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role