Player Matchup

Kuzenbo
Kuzenbo
Attempt3dYt
Kuzenbo
Level 18
God Stats
71W - 63L
1,670 SR
Queue Stats
404W - 390L
1,633 Elo+
Solo
The Morrigan
The Morrigan
HunteyBabey
The Morrigan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 13L
1,696 Elo+
Solo
Ratatoskr
Ratatoskr
Jaxel07
Ratatoskr
Level 26
God Stats
6W - 4L
1,262 SR
Queue Stats
144W - 162L
1,549 Elo+
Party 1
Jing Wei
Jing Wei
Jojagel
Jing Wei
Level 27
God Stats
12W - 12L
1,569 SR
Queue Stats
48W - 43L
1,550 Elo+
Party 1
Tyr
Tyr
XxjUliio09x
Tyr
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
178W - 209L
1,575 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,601 Elo+

VS

Team Averages
Level 8
1,587 SR
1,295 Elo+
Ra
Ra
Lil_Jason503
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,242 Elo+
Party 2
Olorun
Olorun
TB-MrFlamen503
Olorun
Level 3
God Stats
2W - 9L
1,500 SR
Queue Stats
5W - 18L
1,242 Elo+
Party 2
Susano
Susano
TB-Serch_Uzumaki
Susano
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 18L
1,242 Elo+
Party 2
Ares
Ares
TB-XSaSuKe
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,242 Elo+
Party 2
Chang'e
Chang'e
lana del game1
Chang'e
Level 27
God Stats
3W - 4L
1,933 SR
Queue Stats
78W - 75L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Attempt3dYt
Kuzenbo
14
3 / 0 / 2
7,851
523
4,718
4,599
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Morrigan
HunteyBabey
The Morrigan
15
9 / 4 / 6
9,276
618
8,541
8,842
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
Jaxel07
Ratatoskr
12
2 / 2 / 15
7,251
483
6,330
12,648
4,516
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Jojagel
Jing Wei
14
13 / 0 / 9
8,872
591
12,823
8,848
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

12
7 / 0 / 5
7,832
522
6,642
8,300
5,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 1
5,560
371
5,237
8,741
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 5 / 0
7,204
480
3,310
9,700
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 6 / 0
6,138
409
3,641
11,385
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 8 / 2
6,414
428
3,167
14,056
8,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 4 / 0
8,087
539
10,550
12,147
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
8
34
Kills
5
6
Deaths
34
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Attempt3dYt
Kuzenbo
3
0
2
4
W
The Morrigan
HunteyBabey
The Morrigan
9
4
6
3
W
Ratatoskr
Jaxel07
Ratatoskr
2
2
15
4.75
W
Jing Wei
Jojagel
Jing Wei
13
0
9
17.5
L
0
11
1
0.05
L
0
5
0
0
L
0
6
0
0
L
0
8
2
0.13
W
7
0
5
9.5
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,054
Damage
25,905
43,237
Taken
56,029
21,748
Mitigated
22,594
15,166
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Attempt3dYt
Kuzenbo
4,718
2,135
0
60
4,599
3,651
516
2,314
2,285
28,455
0
W
The Morrigan
HunteyBabey
The Morrigan
8,541
1,914
0
2,412
8,842
5,203
0
3,891
4,802
61,457
1,382
W
Ratatoskr
Jaxel07
Ratatoskr
6,330
1,976
0
4,425
12,648
4,516
192
6,578
5,916
53
23,900
W
Jing Wei
Jojagel
Jing Wei
12,823
11,569
0
6,910
8,848
3,024
2,047
4,494
4,282
0
45,111
L
5,237
1,350
44
34
8,741
2,283
81
703
8,013
26,514
0
L
3,310
2,200
0
3,517
9,700
3,638
517
5,776
3,849
39,904
0
L
3,641
686
0
2,772
11,385
3,846
107
1,163
10,147
0
33,126
L
3,167
516
0
759
14,056
8,455
192
698
13,283
17,016
0
W
6,642
1,112
0
1,359
8,300
5,354
1,046
4,384
3,688
0
14,766
L
10,550
729
708
5,190
12,147
4,372
376
3,590
8,332
48,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,082
Gold Earned
33,403
269
Minions Killed
307
0
Camps Cleared
0
1,341,673
Distance Traveled
1,238,543
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,851
523
42
3
0
288,600
6
W
The Morrigan
9,276
618
109
7
0
253,547
0
W
Ratatoskr
7,251
483
30
2
0
248,665
0
W
Jing Wei
8,872
591
73
5
0
221,983
0
L
Ra
5,560
371
42
3
0
237,046
0
L
Olorun
7,204
480
91
6
0
189,107
0
L
Susano
6,138
409
66
4
0
273,936
1
L
Ares
6,414
428
23
2
0
264,592
1
W
Tyr
7,832
522
15
1
0
328,878
0
L
Chang'e
8,087
539
85
6
0
273,862
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role