Player Matchup

Cthulhu
Cthulhu
BlazingMoons
Cthulhu
Level 139
God Stats
7W - 8L
1,583 SR
Queue Stats
281W - 247L
1,566 Elo+
Party 1
Pele
Pele
Manof1000roses69
Pele
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 70L
1,518 Elo+
Party 1
The Morrigan
The Morrigan
Quazimoto96
The Morrigan
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,460 Elo+
Party 3
King Arthur
King Arthur
Solid_Snakez666
King Arthur
Level 83
God Stats
4W - 11L
1,392 SR
Queue Stats
490W - 426L
1,463 Elo+
Party 1
Medusa
Medusa
Spectre_Of_Sin
Medusa
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 57L
1,518 Elo+
Party 3
Team Averages
Level 98
1,495 SR
1,505 Elo+

VS

Team Averages
Level 97
1,473 SR
1,524 Elo+
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
SmokinJayC
Artio
Level 130
God Stats
3W - 3L
1,312 SR
Queue Stats
215W - 207L
1,588 Elo+
Solo
Anubis
Anubis
TheHomieZer0
Anubis
Level 115
God Stats
6W - 5L
1,551 SR
Queue Stats
317W - 344L
1,520 Elo+
Party 2
Izanami
Izanami
tiburon blanco8
Izanami
Level 57
God Stats
2W - 4L
1,500 SR
Queue Stats
76W - 73L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
zo127
Tsukuyomi
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlazingMoons
Cthulhu
5
1 / 0 / 1
6,079
338
416
1,888
423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
1 / 2 / 1
5,770
321
1,225
5,472
1,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Quazimoto96
The Morrigan
16
2 / 5 / 4
8,804
489
6,854
9,644
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Solid_Snakez666
King Arthur
8
1 / 5 / 1
6,265
348
3,123
5,656
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 3 / 3
8,928
496
11,496
12,978
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 1 / 4
10,322
573
5,777
9,605
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
17
5 / 0 / 3
11,237
624
4,320
11,953
14,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
14
3 / 5 / 2
9,850
547
5,895
10,438
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 2 / 4
10,496
583
6,011
8,388
4,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
zo127
Tsukuyomi
14
3 / 4 / 2
9,432
524
1,817
11,705
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
15
15
Deaths
12
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
4
5
L
Cthulhu
BlazingMoons
Cthulhu
1
0
1
1.5
L
1
2
1
0.75
L
The Morrigan
Quazimoto96
The Morrigan
2
5
4
0.8
W
Artio
5
0
3
6.5
L
King Arthur
Solid_Snakez666
King Arthur
1
5
1
0.3
L
5
3
3
2.17
W
Anubis
3
5
2
0.8
W
1
2
4
1.5
W
Tsukuyomi
zo127
Tsukuyomi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
23,820
35,638
Taken
52,089
12,764
Mitigated
34,583
8,211
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,777
2,694
0
1,306
9,605
7,009
3,963
394
9,172
4,554
42,359
L
Cthulhu
BlazingMoons
Cthulhu
416
180
53
324
1,888
423
0
149
1,739
4,142
0
L
1,225
195
0
1,149
5,472
1,274
0
1,001
4,446
0
8,551
L
The Morrigan
Quazimoto96
The Morrigan
6,854
564
0
1,496
9,644
3,135
0
5,342
4,152
56,292
70
W
Artio
4,320
784
159
5,512
11,953
14,442
1,798
1,307
10,369
56,431
0
L
King Arthur
Solid_Snakez666
King Arthur
3,123
930
0
375
5,656
3,768
0
2,132
3,321
0
15,393
L
11,496
4,883
0
4,814
12,978
4,164
0
2,119
10,784
0
62,218
W
Anubis
5,895
136
8
2,368
10,438
4,727
1,316
2,928
7,125
50,740
0
W
6,011
3,766
0
3,092
8,388
4,624
5,527
384
7,989
5,715
74,349
W
Tsukuyomi
zo127
Tsukuyomi
1,817
367
0
4,624
11,705
3,781
3,816
1,617
9,980
0
43,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
51,337
270
Minions Killed
477
0
Camps Cleared
0
952,425
Distance Traveled
1,550,466
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,322
573
72
4
0
339,165
9
L
Cthulhu
6,079
338
11
1
0
64,206
1
L
Pele
5,770
321
18
1
0
165,272
0
L
The Morrigan
8,804
489
112
6
0
297,034
4
W
Artio
11,237
624
111
6
0
334,663
2
L
King Arthur
6,265
348
28
2
0
126,707
0
L
Medusa
8,928
496
101
6
0
299,206
0
W
Anubis
9,850
547
69
4
0
241,425
3
W
Izanami
10,496
583
133
7
0
303,924
5
W
Tsukuyomi
9,432
524
92
5
0
331,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role