Player Matchup

Aphrodite
Aphrodite
Dudenautics
Aphrodite
Level 20
God Stats
12W - 8L
1,562 SR
Queue Stats
13W - 11L
1,491 Elo+
Party 1
Nemesis
Nemesis
Hacklop
Nemesis
Level 27
God Stats
1W - 1L
1,746 SR
Queue Stats
17W - 18L
1,420 Elo+
Party 1
Neith
Neith
Kopciu112
Neith
Level 3
God Stats
0W - 3L
1,316 SR
Queue Stats
0W - 5L
1,308 Elo+
Solo
Sol
Sol
SoftLatte
Sol
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
pigasus123
Ra
Level 28
God Stats
2W - 8L
1,293 SR
Queue Stats
48W - 51L
1,624 Elo+
Solo
Team Averages
Level 20
1,484 SR
1,469 Elo+

VS

Team Averages
Level 27
1,508 SR
1,466 Elo+
Fenrir
Fenrir
AdiNutuuu
Fenrir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 20L
1,323 Elo+
Party 3
Cthulhu
Cthulhu
Ayleonus
Cthulhu
Level 29
God Stats
73W - 60L
1,539 SR
Queue Stats
1,353W - 1,318L
1,506 Elo+
Solo
Olorun
Olorun
DeathIsComing23
Olorun
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
21W - 11L
1,500 Elo+
Party 3
Chaac
Chaac
LordSauriel
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
gayuto
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dudenautics
Aphrodite
11
2 / 9 / 5
7,587
446
8,294
15,139
11,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Hacklop
Nemesis
12
4 / 9 / 3
8,190
482
11,077
17,595
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Kopciu112
Neith
12
1 / 9 / 4
7,698
453
4,900
11,230
4,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 7 / 2
7,023
413
7,637
12,249
4,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 9 / 1
9,223
543
7,008
11,217
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AdiNutuuu
Fenrir
15
15 / 2 / 11
10,049
591
9,202
11,257
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ayleonus
Cthulhu
14
7 / 1 / 21
10,216
601
12,975
13,242
13,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
13 / 2 / 13
10,016
589
19,317
16,243
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
8 / 1 / 6
9,231
543
10,573
11,333
9,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
gayuto
Artemis
12
0 / 5 / 13
7,721
454
4,249
10,385
3,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
107
11
Kills
43
43
Deaths
11
15
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AdiNutuuu
Fenrir
15
2
11
10.25
W
Cthulhu
Ayleonus
Cthulhu
7
1
21
17.5
W
13
2
13
9.75
L
Aphrodite
Dudenautics
Aphrodite
2
9
5
0.5
L
Nemesis
Hacklop
Nemesis
4
9
3
0.61
L
Neith
Kopciu112
Neith
1
9
4
0.33
W
8
1
6
11
L
1
7
2
0.29
W
Artemis
gayuto
Artemis
0
5
13
1.3
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,916
Damage
56,316
67,430
Taken
62,460
31,221
Mitigated
36,581
16,994
Healing
29,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AdiNutuuu
Fenrir
9,202
941
0
3,984
11,257
4,492
814
2,158
9,099
0
35,522
W
Cthulhu
Ayleonus
Cthulhu
12,975
1,239
553
3,985
13,242
13,821
0
5,382
7,860
36,298
0
W
19,317
10,211
641
12,042
16,243
5,847
2,924
8,249
7,994
57,235
0
L
Aphrodite
Dudenautics
Aphrodite
8,294
1,448
3,406
5,648
15,139
11,454
456
8,872
6,267
34,743
0
L
Nemesis
Hacklop
Nemesis
11,077
4,383
0
2,450
17,595
7,083
828
7,159
10,436
424
29,590
L
Neith
Kopciu112
Neith
4,900
1,746
0
1,501
11,230
4,112
598
5,526
5,704
0
22,014
W
10,573
2,257
0
5,144
11,333
9,068
1,072
4,050
7,283
0
47,470
L
7,637
1,160
0
2,390
12,249
4,211
632
7,558
4,691
24,945
0
W
Artemis
gayuto
Artemis
4,249
2,384
0
2,681
10,385
3,353
2,205
3,422
6,963
0
17,223
L
7,008
844
423
1,176
11,217
4,361
370
3,177
8,040
42,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
47,233
260
Minions Killed
306
0
Camps Cleared
0
1,361,745
Distance Traveled
1,507,078
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,049
591
53
3
0
324,521
0
W
Cthulhu
10,216
601
59
3
0
318,068
8
W
Olorun
10,016
589
87
5
0
280,961
2
L
Aphrodite
7,587
446
53
3
0
257,089
2
L
Nemesis
8,190
482
40
2
0
332,704
0
L
Neith
7,698
453
44
3
0
210,731
3
W
Chaac
9,231
543
78
5
0
333,168
2
L
Sol
7,023
413
42
2
0
278,287
0
W
Artemis
7,721
454
29
2
0
250,360
0
L
Ra
9,223
543
81
5
0
282,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role