Player Matchup

Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Diamond V
Handyfrog
Khepri
Diamond V
Level 154
God Stats
8W - 19L
1,536 SR
Queue Stats
310W - 291L
2,128 MMR
Solo
King Arthur
King Arthur
Diamond IV
Luminaray
King Arthur
Diamond IV
Level 160
God Stats
13W - 25L
1,736 SR
Queue Stats
275W - 266L
2,098 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Neskí
Heimdallr
Platinum II
Level 160
God Stats
8W - 6L
2,032 SR
Queue Stats
95W - 55L
2,275 MMR
Party 1
Awilix
Awilix
Diamond V
lil Effect
Awilix
Diamond V
Level 120
God Stats
34W - 23L
2,084 SR
Queue Stats
133W - 125L
2,123 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,778 SR
2,025 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,805 SR
2,107 MMR
Tsukuyomi
Tsukuyomi
Platinum III
DeDeDaReRe
Tsukuyomi
Platinum III
Level 102
God Stats
6W - 3L
1,786 SR
Queue Stats
232W - 205L
2,143 MMR
Solo
The Morrigan
The Morrigan
Platinum III
EatmyFarts6969
The Morrigan
Platinum III
Level 160
God Stats
66W - 28L
2,028 SR
Queue Stats
289W - 228L
2,104 MMR
Solo
Sol
Sol
Platinum III
Gozenn
Sol
Platinum III
Level 160
God Stats
4W - 5L
1,715 SR
Queue Stats
233W - 156L
2,053 MMR
Solo
Ganesha
Ganesha
Diamond V
xctresd2
Ganesha
Diamond V
Level 154
God Stats
8W - 4L
1,798 SR
Queue Stats
292W - 276L
2,092 MMR
Solo
Merlin
Merlin
Platinum II
Ŋick
Merlin
Platinum II
Level 102
God Stats
5W - 7L
1,701 SR
Queue Stats
452W - 256L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
5 / 8 / 4
10,202
464
12,121
15,089
4,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Handyfrog
Khepri
13
0 / 6 / 8
9,064
412
5,191
18,145
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Luminaray
King Arthur
15
0 / 4 / 6
9,574
435
11,671
24,802
21,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Neskí
Heimdallr
19
6 / 5 / 2
11,653
530
21,320
20,762
7,830
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
lil Effect
Awilix
16
4 / 6 / 3
10,255
466
10,061
20,390
8,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
SetChang'eNemesisCu ChulainnJanus

VS

Bans
Nu WaScyllaDanzaburouAphroditeYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DeDeDaReRe
Tsukuyomi
18
10 / 12 / 9
12,749
580
23,285
26,748
12,895
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
EatmyFarts6969
The Morrigan
18
3 / 1 / 7
12,086
549
16,077
13,520
11,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Gozenn
Sol
20
11 / 1 / 6
13,587
618
21,934
18,100
10,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
xctresd2
Ganesha
17
0 / 0 / 20
11,788
536
5,819
19,636
19,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Ŋick
Merlin
18
5 / 1 / 8
12,442
566
15,914
10,771
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
79
15
Kills
29
29
Deaths
15
23
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
8
4
0.88
W
Tsukuyomi
DeDeDaReRe
Tsukuyomi
10
12
9
1.21
W
The Morrigan
EatmyFarts6969
The Morrigan
3
1
7
6.5
W
Sol
Gozenn
Sol
11
1
6
14
L
Khepri
Handyfrog
Khepri
0
6
8
0.67
L
King Arthur
Luminaray
King Arthur
0
4
6
0.75
L
Heimdallr
Neskí
Heimdallr
6
5
2
1.4
L
Awilix
lil Effect
Awilix
4
6
3
0.92
W
Ganesha
xctresd2
Ganesha
0
0
20
10
W
Merlin
Ŋick
Merlin
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,364
Damage
83,029
99,188
Taken
88,775
56,889
Mitigated
59,409
24,518
Healing
37,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,121
118
0
887
15,089
4,278
0
4,788
10,072
68,950
0
W
Tsukuyomi
DeDeDaReRe
Tsukuyomi
23,285
6,337
0
7,580
26,748
12,895
0
6,236
19,930
104
71,133
W
The Morrigan
EatmyFarts6969
The Morrigan
16,077
4,170
0
6,169
13,520
11,516
2,097
773
12,445
73,863
3,423
W
Sol
Gozenn
Sol
21,934
6,880
0
12,151
18,100
10,866
6,548
3,067
14,795
114,005
0
L
Khepri
Handyfrog
Khepri
5,191
414
0
3,345
18,145
14,543
0
11,707
6,154
28,833
0
L
King Arthur
Luminaray
King Arthur
11,671
1,380
0
10,460
24,802
21,482
542
15,075
9,556
0
64,080
L
Heimdallr
Neskí
Heimdallr
21,320
12,787
0
5,730
20,762
7,830
616
13,877
6,814
0
99,620
L
Awilix
lil Effect
Awilix
10,061
4,003
0
4,096
20,390
8,756
0
11,292
8,873
0
72,994
W
Ganesha
xctresd2
Ganesha
5,819
747
0
9,806
19,636
19,758
490
5,261
13,913
38,601
0
W
Merlin
Ŋick
Merlin
15,914
777
0
1,878
10,771
4,374
901
1,837
8,646
95,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,748
Gold Earned
62,652
525
Minions Killed
582
0
Camps Cleared
0
2,080,523
Distance Traveled
2,191,205
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,202
464
117
5
0
394,606
2
W
Tsukuyomi
12,749
580
101
5
0
446,590
4
W
The Morrigan
12,086
549
131
6
0
422,549
4
W
Sol
13,587
618
162
7
0
403,978
2
L
Khepri
9,064
412
42
2
0
434,163
10
L
King Arthur
9,574
435
104
5
0
392,762
5
L
Heimdallr
11,653
530
159
7
0
395,244
4
L
Awilix
10,255
466
103
5
0
463,748
3
W
Ganesha
11,788
536
8
0
0
465,243
10
W
Merlin
12,442
566
180
8
0
452,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role