Player Matchup

Cthulhu
Cthulhu
Bojangles6969
Cthulhu
Level 29
God Stats
12W - 9L
1,471 SR
Queue Stats
273W - 268L
1,671 Elo+
Party 1
Ah Puch
Ah Puch
NightAngel4LFE
Ah Puch
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 101L
1,606 Elo+
Party 1
Hou Yi
Hou Yi
Organizedthief
Hou Yi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,636 Elo+
Party 3
Scylla
Scylla
browngoblin
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Discordia
Discordia
purrplepanda
Discordia
Level 25
God Stats
7W - 3L
1,500 SR
Queue Stats
287W - 293L
1,665 Elo+
Party 1
Team Averages
Level 31
1,494 SR
1,616 Elo+

VS

Team Averages
Level 65
1,589 SR
1,611 Elo+
Zhong Kui
Zhong Kui
GGasoline
Zhong Kui
Level 129
God Stats
3W - 1L
1,715 SR
Queue Stats
161W - 141L
1,631 Elo+
Party 2
Arachne
Arachne
GarbageKanFire
Arachne
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 92L
1,593 Elo+
Solo
Jing Wei
Jing Wei
Narinaya
Jing Wei
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 86L
1,582 Elo+
Party 2
Jormungandr
Jormungandr
Smokey30
Jormungandr
Level 29
God Stats
3W - 0L
1,727 SR
Queue Stats
69W - 60L
1,582 Elo+
Party 2
Mercury
Mercury
ZeroLunaris
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
4 / 2 / 9
9,472
861
8,505
15,113
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 5 / 6
8,009
728
12,733
9,173
3,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 6
7,313
665
5,238
9,382
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
12
4 / 5 / 5
7,777
707
4,714
7,378
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
purrplepanda
Discordia
15
3 / 4 / 6
8,846
804
6,025
7,807
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GGasoline
Zhong Kui
17
10 / 3 / 5
10,474
952
17,752
13,467
10,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 1 / 9
8,515
774
9,794
9,230
4,256
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Narinaya
Jing Wei
16
4 / 2 / 9
9,085
826
7,165
7,135
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Smokey30
Jormungandr
16
3 / 3 / 16
9,310
846
8,664
10,169
8,876
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
ZeroLunaris
Mercury
12
0 / 6 / 7
7,668
697
2,427
7,912
3,554
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
15
Kills
19
19
Deaths
15
32
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
4
2
9
4.25
W
Zhong Kui
GGasoline
Zhong Kui
10
3
5
4.17
W
2
1
9
6.5
W
Jing Wei
Narinaya
Jing Wei
4
2
9
4.25
L
3
5
6
1.2
L
1
3
6
1.33
W
Jormungandr
Smokey30
Jormungandr
3
3
16
3.67
W
Mercury
ZeroLunaris
Mercury
0
6
7
0.58
L
Scylla
4
5
5
1.3
L
Discordia
purrplepanda
Discordia
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,215
Damage
45,802
48,853
Taken
47,913
21,522
Mitigated
30,403
16,902
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
8,505
166
2,489
5,702
15,113
8,375
0
6,458
8,459
19,416
0
W
Zhong Kui
GGasoline
Zhong Kui
17,752
789
2,338
6,916
13,467
10,306
1,776
8,800
4,319
27,479
0
W
9,794
7,699
1,727
4,411
9,230
4,256
1,062
5,834
3,202
0
14,627
W
Jing Wei
Narinaya
Jing Wei
7,165
4,609
2,181
823
7,135
3,411
1,698
4,537
2,484
0
20,613
L
12,733
1,034
1,763
1,808
9,173
3,905
0
4,215
4,818
28,177
0
L
5,238
2,211
593
1,027
9,382
3,554
0
5,100
4,026
0
13,756
W
Jormungandr
Smokey30
Jormungandr
8,664
1,493
2,824
1,125
10,169
8,876
284
6,172
3,767
20,597
0
W
Mercury
ZeroLunaris
Mercury
2,427
355
0
0
7,912
3,554
95
5,562
2,164
0
6,232
L
Scylla
4,714
487
659
1,140
7,378
2,745
0
5,284
1,926
5,335
0
L
Discordia
purrplepanda
Discordia
6,025
475
815
906
7,807
2,943
0
4,455
3,208
14,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,417
Gold Earned
45,052
115
Minions Killed
111
0
Camps Cleared
0
826,898
Distance Traveled
1,039,442
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,472
861
27
2
0
187,828
1
W
Zhong Kui
10,474
952
31
3
0
207,335
0
W
Arachne
8,515
774
9
1
0
207,104
0
W
Jing Wei
9,085
826
39
4
0
205,877
0
L
Ah Puch
8,009
728
47
4
0
147,309
0
L
Hou Yi
7,313
665
19
2
0
171,922
0
W
Jormungandr
9,310
846
25
2
0
188,136
0
W
Mercury
7,668
697
7
1
0
230,990
0
L
Scylla
7,777
707
4
0
0
164,416
0
L
Discordia
8,846
804
18
2
0
155,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role