Player Matchup

Chaac
Chaac
Silver I
C1trus0
Chaac
Silver I
Level 93
God Stats
8W - 9L
1,500 SR
Queue Stats
100W - 98L
1,633 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ChunderThunder
Danzaburou
Bronze III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Vigorousmaniac
Sylvanus
Gold III
Level 146
God Stats
1W - 2L
1,854 SR
Queue Stats
24W - 16L
1,689 MMR
Party 1
Janus
Janus
Gold I
jorgehdez0
Janus
Gold I
Level 155
God Stats
27W - 20L
1,636 SR
Queue Stats
402W - 392L
1,646 MMR
Solo
Fenrir
Fenrir
Gold V
perick87
Fenrir
Gold V
Level 114
God Stats
9W - 15L
1,391 SR
Queue Stats
392W - 373L
1,648 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,576 SR
1,623 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,504 SR
1,606 MMR
Mercury
Mercury
Gold IV
BanderAkaDad
Mercury
Gold IV
Level 121
God Stats
12W - 7L
1,736 SR
Queue Stats
98W - 108L
1,663 MMR
Solo
Fafnir
Fafnir
Gold II
Præfεctus
Fafnir
Gold II
Level 129
God Stats
9W - 2L
1,500 SR
Queue Stats
211W - 210L
1,652 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Spectrе
Nu Wa
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver I
sn1p3zz
Jing Wei
Silver I
Level 124
God Stats
1W - 1L
1,284 SR
Queue Stats
109W - 107L
1,636 MMR
Solo
Izanami
Izanami
Silver I
twtvReachZer0
Izanami
Silver I
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C1trus0
Chaac
19
0 / 5 / 6
11,530
443
9,751
18,538
23,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
ChunderThunder
Danzaburou
20
5 / 4 / 3
15,283
588
13,714
25,849
12,214
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
18
3 / 3 / 10
11,474
441
10,623
22,502
23,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
19
2 / 10 / 7
12,330
474
9,532
19,860
7,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
perick87
Fenrir
20
7 / 5 / 4
13,307
512
12,546
28,574
20,199
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
SetCu ChulainnTsukuyomiBellonaNemesis

VS

Bans
PersephoneErlang ShenKhepriOsirisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BanderAkaDad
Mercury
20
5 / 5 / 12
13,665
526
13,235
18,365
10,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
17
3 / 1 / 9
13,139
505
9,908
18,115
22,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Spectrе
Nu Wa
20
7 / 5 / 11
14,610
562
20,533
14,215
5,343
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
sn1p3zz
Jing Wei
20
6 / 5 / 8
14,431
555
19,982
17,751
7,136
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
20
6 / 1 / 7
16,151
621
23,880
15,502
12,664
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
74
17
Kills
27
27
Deaths
17
30
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Mercury
BanderAkaDad
Mercury
5
5
12
2.2
L
Chaac
C1trus0
Chaac
0
5
6
0.6
L
Danzaburou
ChunderThunder
Danzaburou
5
4
3
1.63
W
Fafnir
3
1
9
7.5
W
Nu Wa
Spectrе
Nu Wa
7
5
11
2.5
L
Sylvanus
3
3
10
2.67
L
Janus
2
10
7
0.55
L
Fenrir
perick87
Fenrir
7
5
4
1.8
W
Jing Wei
sn1p3zz
Jing Wei
6
5
8
2
W
Izanami
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,166
Damage
87,538
115,323
Taken
83,948
86,438
Mitigated
57,764
38,939
Healing
22,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BanderAkaDad
Mercury
13,235
6,476
0
3,134
18,365
10,528
1,896
3,601
14,630
8,509
105,611
L
Chaac
C1trus0
Chaac
9,751
1,615
0
6,395
18,538
23,167
0
3,483
14,905
741
63,085
L
Danzaburou
ChunderThunder
Danzaburou
13,714
8,080
0
10,276
25,849
12,214
1,745
3,416
22,311
0
135,413
W
Fafnir
9,908
1,830
0
6,248
18,115
22,093
1,137
4,927
12,973
34,445
0
W
Nu Wa
Spectrе
Nu Wa
20,533
2,566
106
4,614
14,215
5,343
416
5,345
8,674
107,167
0
L
Sylvanus
10,623
1,536
3,937
6,223
22,502
23,374
0
9,222
13,048
45,441
0
L
Janus
9,532
747
0
4,263
19,860
7,484
0
6,208
13,312
96,124
0
L
Fenrir
perick87
Fenrir
12,546
2,085
0
7,845
28,574
20,199
0
8,966
19,390
0
88,939
W
Jing Wei
sn1p3zz
Jing Wei
19,982
15,537
0
7,405
17,751
7,136
2,198
4,207
13,368
0
95,160
W
Izanami
23,880
13,473
0
1,335
15,502
12,664
3,989
2,546
12,525
6,524
119,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,924
Gold Earned
71,996
682
Minions Killed
758
0
Camps Cleared
0
2,449,603
Distance Traveled
2,640,716
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,665
526
135
5
0
586,819
6
L
Chaac
11,530
443
99
4
0
517,466
3
L
Danzaburou
15,283
588
204
8
0
501,726
5
W
Fafnir
13,139
505
39
2
0
533,133
11
W
Nu Wa
14,610
562
201
8
0
469,687
2
L
Sylvanus
11,474
441
73
3
0
476,834
8
L
Janus
12,330
474
167
6
0
415,963
5
L
Fenrir
13,307
512
139
5
0
537,614
3
W
Jing Wei
14,431
555
150
6
0
523,829
13
W
Izanami
16,151
621
233
9
0
527,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role