Player Matchup

Cthulhu
Cthulhu
Gold V
ExTraJyZ
Cthulhu
Gold V
Level 106
God Stats
1W - 4L
1,306 SR
Queue Stats
212W - 201L
1,256 MMR
Solo
Heimdallr
Heimdallr
Silver I
Niftius
Heimdallr
Silver I
Level 48
God Stats
0W - 2L
1,267 SR
Queue Stats
5W - 9L
1,363 MMR
Solo
Ares
Ares
Silver I
NovaHedron
Ares
Silver I
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
SoyDeCieza
Janus
Silver II
Level 148
God Stats
4W - 8L
1,462 SR
Queue Stats
67W - 67L
1,274 MMR
Solo
Arachne
Arachne
Silver II
TheDude
Arachne
Silver II
Level 158
God Stats
96W - 75L
1,678 SR
Queue Stats
362W - 357L
1,265 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,443 SR
1,332 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,490 SR
1,311 MMR
Thanatos
Thanatos
Silver I
Flotido
Thanatos
Silver I
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
86W - 86L
1,191 MMR
Solo
Sol
Sol
Bronze III
Jigsaw066
Sol
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Snowflake0
Kuzenbo
Silver I
Level 148
God Stats
5W - 1L
1,489 SR
Queue Stats
60W - 50L
1,346 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver II
TrAsHeR71
Cu Chulainn
Silver II
Level 160
God Stats
32W - 38L
1,459 SR
Queue Stats
793W - 800L
1,117 MMR
Party 1
Medusa
Medusa
Silver I
norskgaming
Medusa
Silver I
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
207W - 201L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ExTraJyZ
Cthulhu
4
0 / 1 / 0
2,891
578
1,493
2,329
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heimdallr
Niftius
Heimdallr
4
0 / 1 / 0
2,911
582
817
2,613
1,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
2,965
593
671
2,191
1,114
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Janus
5
0 / 2 / 1
3,505
701
827
2,124
560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
TheDude
Arachne
5
1 / 1 / 0
3,647
729
1,424
4,237
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bans
TsukuyomiDanzaburouPersephoneApolloSet

VS

Bans
SobekNemesisCupidRavanaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Flotido
Thanatos
6
0 / 1 / 2
3,598
720
1,565
4,001
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 0 / 0
4,161
832
1,478
2,680
561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
Snowflake0
Kuzenbo
6
1 / 0 / 3
3,797
759
1,209
2,361
1,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
TrAsHeR71
Cu Chulainn
7
0 / 0 / 0
3,753
751
1,342
1,438
886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Medusa
6
2 / 0 / 1
3,684
737
3,121
2,160
515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
5
5
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ExTraJyZ
Cthulhu
0
1
0
0
W
Thanatos
Flotido
Thanatos
0
1
2
1
W
2
0
0
2
L
Heimdallr
Niftius
Heimdallr
0
1
0
0
L
0
0
0
0
W
Kuzenbo
Snowflake0
Kuzenbo
1
0
3
2.5
L
Janus
0
2
1
0.25
L
Arachne
TheDude
Arachne
1
1
0
1
W
Cu Chulainn
TrAsHeR71
Cu Chulainn
0
0
0
0
W
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,232
Damage
8,715
13,494
Taken
12,640
4,248
Mitigated
4,220
5,915
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ExTraJyZ
Cthulhu
1,493
30
0
1,000
2,329
567
0
340
1,989
5,737
0
W
Thanatos
Flotido
Thanatos
1,565
786
0
3,536
4,001
970
0
260
3,737
0
13,954
W
1,478
535
0
2,413
2,680
561
204
558
2,122
18,950
0
L
Heimdallr
Niftius
Heimdallr
817
355
0
963
2,613
1,046
0
536
2,077
1,185
5,358
L
671
0
0
625
2,191
1,114
0
119
2,072
4,596
0
W
Kuzenbo
Snowflake0
Kuzenbo
1,209
368
0
1,384
2,361
1,288
0
718
1,522
7,462
0
L
Janus
827
247
0
610
2,124
560
0
1,359
765
13,535
0
L
Arachne
TheDude
Arachne
1,424
915
0
2,717
4,237
961
0
452
3,785
0
10,193
W
Cu Chulainn
TrAsHeR71
Cu Chulainn
1,342
321
0
758
1,438
886
0
671
767
1,578
12,529
W
Medusa
3,121
1,683
0
1,020
2,160
515
0
552
1,406
0
13,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,919
Gold Earned
18,993
82
Minions Killed
152
0
Camps Cleared
0
448,095
Distance Traveled
501,309
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,891
578
16
3
0
101,474
0
W
Thanatos
3,598
720
40
8
0
97,068
1
W
Sol
4,161
832
47
9
0
89,782
0
L
Heimdallr
2,911
582
9
2
0
67,931
0
L
Ares
2,965
593
5
1
0
71,019
1
W
Kuzenbo
3,797
759
14
3
0
112,726
1
L
Janus
3,505
701
25
5
0
105,958
2
L
Arachne
3,647
729
27
5
0
101,713
2
W
Cu Chulainn
3,753
751
27
5
0
103,271
3
W
Medusa
3,684
737
24
5
0
98,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role