Player Matchup

Hun Batz
Hun Batz
Platinum I
Bucctte
Hun Batz
Platinum I
Level 152
God Stats
1W - 1L
1,512 SR
Queue Stats
376W - 312L
1,973 MMR
Solo
Terra
Terra
Diamond V
Ikiya
Terra
Diamond V
Level 160
God Stats
13W - 7L
1,907 SR
Queue Stats
87W - 72L
1,999 MMR
Solo
Zeus
Zeus
Platinum I
ThreePcandaSoda
Zeus
Platinum I
Level 89
God Stats
3W - 5L
1,521 SR
Queue Stats
10W - 11L
1,979 MMR
Solo
Xbalanque
Xbalanque
Platinum I
xStoRmER Ne0
Xbalanque
Platinum I
Level 155
God Stats
79W - 60L
1,594 SR
Queue Stats
288W - 285L
1,985 MMR
Solo
Odin
Odin
Platinum II
xXBUTAXx
Odin
Platinum II
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
236W - 201L
1,972 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,607 SR
1,981 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,643 SR
2,012 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Black_IsBeauty
Ah Muzen Cab
Platinum I
Level 160
God Stats
8W - 6L
1,500 SR
Queue Stats
290W - 293L
1,957 MMR
Solo
Artio
Artio
Platinum I
BossClapsCheeks
Artio
Platinum I
Level 149
God Stats
3W - 3L
1,681 SR
Queue Stats
74W - 58L
1,968 MMR
Solo
Nemesis
Nemesis
Diamond V
CloudEnvy_
Nemesis
Diamond V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 99L
2,075 MMR
Party 1
Sobek
Sobek
Platinum I
Ohhhh Racial
Sobek
Platinum I
Level 159
God Stats
10W - 10L
1,514 SR
Queue Stats
242W - 216L
1,966 MMR
Solo
Merlin
Merlin
Platinum I
X_Mamba24
Merlin
Platinum I
Level 160
God Stats
6W - 5L
2,018 SR
Queue Stats
143W - 127L
2,094 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bucctte
Hun Batz
20
6 / 1 / 8
15,155
583
13,941
17,042
8,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Ikiya
Terra
17
2 / 1 / 9
12,907
496
8,641
18,480
21,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 4 / 7
14,832
570
19,117
12,244
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
xStoRmER Ne0
Xbalanque
20
5 / 2 / 7
15,495
596
10,422
12,831
5,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
20
0 / 2 / 9
15,914
612
9,500
19,009
18,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
SetJanusCabrakanCu ChulainnTsukuyomi

VS

Bans
CthulhuBellonaDanzaburouPersephoneOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Black_IsBeauty
Ah Muzen Cab
19
1 / 5 / 2
12,286
473
9,685
17,786
7,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
0 / 3 / 5
12,890
496
8,521
22,420
26,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
CloudEnvy_
Nemesis
20
4 / 4 / 4
12,356
475
12,445
17,660
11,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 4
11,095
427
5,751
18,450
16,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
X_Mamba24
Merlin
20
3 / 0 / 3
14,074
541
11,826
10,827
4,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
17
Kills
10
10
Deaths
17
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Black_IsBeauty
Ah Muzen Cab
1
5
2
0.4
L
0
3
5
0.83
W
Hun Batz
Bucctte
Hun Batz
6
1
8
10
L
Nemesis
CloudEnvy_
Nemesis
4
4
4
1.5
W
Terra
Ikiya
Terra
2
1
9
6.5
L
2
5
4
0.8
W
4
4
7
1.88
L
Merlin
X_Mamba24
Merlin
3
0
3
4.5
W
Xbalanque
xStoRmER Ne0
Xbalanque
5
2
7
4.25
W
Odin
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,621
Damage
48,228
79,606
Taken
87,143
58,498
Mitigated
67,356
32,331
Healing
25,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Black_IsBeauty
Ah Muzen Cab
9,685
4,007
0
5,690
17,786
7,586
1,152
3,111
14,653
0
110,819
L
8,521
1,136
670
9,742
22,420
26,996
50
5,664
16,619
99,968
0
W
Hun Batz
Bucctte
Hun Batz
13,941
3,727
0
6,395
17,042
8,486
2,892
4,852
11,988
0
133,845
L
Nemesis
CloudEnvy_
Nemesis
12,445
4,547
0
2,972
17,660
11,505
0
4,372
13,220
10,097
86,520
W
Terra
Ikiya
Terra
8,641
1,081
5,168
8,198
18,480
21,398
556
7,270
11,040
27,249
0
L
5,751
365
0
4,268
18,450
16,665
0
10,536
7,542
24,629
0
W
19,117
795
748
2,434
12,244
5,043
933
6,504
5,641
112,361
0
L
Merlin
X_Mamba24
Merlin
11,826
337
0
1,895
10,827
4,604
308
3,594
7,147
125,646
0
W
Xbalanque
xStoRmER Ne0
Xbalanque
10,422
5,745
0
4,266
12,831
5,536
5,875
1,967
10,844
0
118,904
W
Odin
9,500
2,658
0
5,122
19,009
18,035
1,530
7,419
11,490
740
133,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,303
Gold Earned
62,701
892
Minions Killed
836
0
Camps Cleared
0
2,677,703
Distance Traveled
2,458,601
46
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,286
473
181
7
0
452,937
6
L
Artio
12,890
496
206
8
0
523,718
4
W
Hun Batz
15,155
583
174
7
0
572,519
12
L
Nemesis
12,356
475
133
5
0
480,469
6
W
Terra
12,907
496
31
1
0
564,572
11
L
Sobek
11,095
427
51
2
0
486,857
9
W
Zeus
14,832
570
203
8
0
489,222
13
L
Merlin
14,074
541
265
10
0
514,620
1
W
Xbalanque
15,495
596
220
8
0
537,399
5
W
Odin
15,914
612
264
10
0
513,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role