Player Matchup

Hercules
Hercules
Aroooo
Hercules
Level 109
God Stats
16W - 23L
1,596 SR
Queue Stats
58W - 71L
1,453 Elo+
Party 1
Pele
Pele
BeastOfWrath
Pele
Level 60
God Stats
10W - 7L
1,471 SR
Queue Stats
63W - 73L
1,468 Elo+
Party 1
Mulan
Mulan
Duckyyz
Mulan
Level 85
God Stats
2W - 4L
1,555 SR
Queue Stats
19W - 25L
1,409 Elo+
Party 1
Janus
Janus
Streehoap
Janus
Level 83
God Stats
12W - 17L
1,566 SR
Queue Stats
36W - 44L
1,571 Elo+
Solo
Chronos
Chronos
TheEaglez
Chronos
Level 123
God Stats
1W - 1L
1,642 SR
Queue Stats
67W - 81L
1,450 Elo+
Party 1
Team Averages
Level 92
1,566 SR
1,470 Elo+

VS

Team Averages
Level 89
1,492 SR
1,473 Elo+
Vamana
Vamana
DoubleKiller91
Vamana
Level 66
God Stats
3W - 1L
1,622 SR
Queue Stats
269W - 269L
1,444 Elo+
Solo
Thor
Thor
Tmu02011
Thor
Level 85
God Stats
2W - 1L
1,196 SR
Queue Stats
143W - 145L
1,454 Elo+
Solo
Aphrodite
Aphrodite
TwoBag
Aphrodite
Level 102
God Stats
45W - 20L
1,545 SR
Queue Stats
97W - 92L
1,495 Elo+
Solo
Nox
Nox
rainbox985
Nox
Level 66
God Stats
24W - 21L
1,599 SR
Queue Stats
454W - 455L
1,469 Elo+
Solo
Hou Yi
Hou Yi
svindel
Hou Yi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aroooo
Hercules
13
0 / 7 / 3
8,403
420
3,896
18,030
10,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 3 / 4
9,983
499
8,843
15,273
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
Duckyyz
Mulan
17
1 / 3 / 0
9,851
493
7,919
14,289
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

Janus
Streehoap
Janus
17
3 / 3 / 6
10,511
526
7,976
8,521
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
TheEaglez
Chronos
14
4 / 4 / 3
9,494
475
14,755
16,527
5,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 3
11,457
573
14,411
13,925
11,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thor
18
2 / 3 / 2
10,845
542
3,835
16,568
6,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
TwoBag
Aphrodite
16
0 / 4 / 12
10,214
511
7,329
12,944
9,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 4 / 7
10,230
512
13,000
10,660
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
svindel
Hou Yi
17
10 / 2 / 1
11,192
560
19,011
15,529
5,852
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
14
Kills
20
20
Deaths
14
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
Aroooo
Hercules
0
7
3
0.21
L
6
3
4
2.67
W
5
1
3
6.5
L
Mulan
Duckyyz
Mulan
1
3
0
0.33
L
Janus
Streehoap
Janus
3
3
6
2
L
Chronos
TheEaglez
Chronos
4
4
3
1.38
W
Thor
2
3
2
1
W
Aphrodite
TwoBag
Aphrodite
0
4
12
1.5
W
3
4
7
1.63
W
Hou Yi
svindel
Hou Yi
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,389
Damage
57,586
72,640
Taken
69,626
35,907
Mitigated
37,369
17,448
Healing
37,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Aroooo
Hercules
3,896
1,061
0
3,531
18,030
10,608
286
5,696
12,284
0
31,310
L
8,843
1,285
0
4,126
15,273
5,766
0
5,172
10,051
0
57,293
W
14,411
7,866
0
5,631
13,925
11,860
1,366
1,917
11,603
0
73,342
L
Mulan
Duckyyz
Mulan
7,919
2,483
0
5,248
14,289
10,790
0
1,715
12,045
0
66,245
L
Janus
Streehoap
Janus
7,976
372
0
1,093
8,521
2,856
500
4,640
3,881
66,655
0
L
Chronos
TheEaglez
Chronos
14,755
4,198
0
3,450
16,527
5,887
1,008
3,106
13,346
55,096
0
W
Thor
3,835
1,049
0
8,468
16,568
6,118
0
4,245
12,209
0
95,782
W
Aphrodite
TwoBag
Aphrodite
7,329
468
7,121
7,829
12,944
9,261
1,027
4,699
8,164
36,005
0
W
13,000
333
0
2,538
10,660
4,278
1,623
3,690
6,774
53,010
0
W
Hou Yi
svindel
Hou Yi
19,011
13,372
0
5,736
15,529
5,852
2,314
7,765
7,702
0
71,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,242
Gold Earned
53,938
503
Minions Killed
574
0
Camps Cleared
0
1,901,058
Distance Traveled
1,827,329
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,403
420
57
3
0
376,394
7
L
Pele
9,983
499
78
4
0
401,681
3
W
Vamana
11,457
573
155
8
0
358,867
0
L
Mulan
9,851
493
149
7
0
332,217
5
L
Janus
10,511
526
135
7
0
405,487
6
L
Chronos
9,494
475
84
4
0
385,279
4
W
Thor
10,845
542
149
7
0
392,563
4
W
Aphrodite
10,214
511
63
3
0
390,914
9
W
Nox
10,230
512
100
5
0
342,468
2
W
Hou Yi
11,192
560
107
5
0
342,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role