Player Matchup

Merlin
Merlin
KhephriMain
Merlin
Level 79
God Stats
2W - 1L
1,831 SR
Queue Stats
31W - 24L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Mórgoth
Cthulhu
Level 40
God Stats
6W - 6L
1,406 SR
Queue Stats
260W - 265L
1,453 Elo+
Solo
Hercules
Hercules
ProphetSmoke
Hercules
Level 108
God Stats
0W - 4L
1,584 SR
Queue Stats
100W - 99L
1,559 Elo+
Party 3
Izanami
Izanami
YungClap
Izanami
Level 29
God Stats
19W - 14L
1,695 SR
Queue Stats
125W - 110L
1,491 Elo+
Party 2
Fenrir
Fenrir
hotdogSamurai
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,543 Elo+
Party 3
Team Averages
Level 55
1,603 SR
1,508 Elo+

VS

Team Averages
Level 47
1,651 SR
1,576 Elo+
Thanatos
Thanatos
Bwayb
Thanatos
Level 29
God Stats
45W - 27L
1,648 SR
Queue Stats
196W - 141L
1,585 Elo+
Party 1
Kukulkan
Kukulkan
Greenhornet824
Kukulkan
Level 38
God Stats
108W - 79L
1,691 SR
Queue Stats
232W - 159L
1,599 Elo+
Party 1
Ymir
Ymir
L1V3xL1F3
Ymir
Level 39
God Stats
9W - 5L
1,718 SR
Queue Stats
66W - 97L
1,405 Elo+
Solo
Chronos
Chronos
lm Saucing
Chronos
Level 86
God Stats
25W - 16L
1,686 SR
Queue Stats
315W - 216L
1,659 Elo+
Party 1
Hou Yi
Hou Yi
lmSacred
Hou Yi
Level 44
God Stats
5W - 5L
1,513 SR
Queue Stats
43W - 26L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 3 / 2
8,929
496
10,475
10,499
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Mórgoth
Cthulhu
12
2 / 6 / 5
8,365
465
6,705
16,686
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
ProphetSmoke
Hercules
14
1 / 3 / 2
8,048
447
5,747
12,419
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
YungClap
Izanami
11
6 / 6 / 3
8,244
458
7,781
8,703
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 5 / 2
8,334
463
3,387
13,247
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bwayb
Thanatos
17
9 / 1 / 3
10,752
597
11,957
9,356
5,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
17
3 / 2 / 6
11,033
613
7,666
8,607
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
14
1 / 5 / 11
9,963
554
5,684
15,339
10,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
lm Saucing
Chronos
17
4 / 3 / 0
11,000
611
9,239
11,464
7,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
lmSacred
Hou Yi
15
6 / 5 / 3
10,175
565
9,468
13,352
4,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
16
Kills
23
23
Deaths
16
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Bwayb
Thanatos
9
1
3
10.5
W
Kukulkan
3
2
6
3
L
Merlin
4
3
2
1.67
W
Ymir
1
5
11
1.3
L
Cthulhu
Mórgoth
Cthulhu
2
6
5
0.75
L
Hercules
ProphetSmoke
Hercules
1
3
2
0.67
L
Izanami
YungClap
Izanami
6
6
3
1.25
L
3
5
2
0.8
W
Chronos
lm Saucing
Chronos
4
3
0
1.33
W
Hou Yi
lmSacred
Hou Yi
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
44,014
61,554
Taken
58,118
28,291
Mitigated
31,625
13,878
Healing
18,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Bwayb
Thanatos
11,957
4,110
0
10,161
9,356
5,806
1,735
2,071
7,239
9,525
57,899
W
Kukulkan
7,666
787
0
1,748
8,607
3,081
1,718
5,543
2,688
80,484
0
L
Merlin
10,475
60
0
1,430
10,499
3,321
0
4,050
6,449
50,739
0
W
Ymir
5,684
1,220
0
0
15,339
10,796
524
4,778
10,507
31,629
0
L
Cthulhu
Mórgoth
Cthulhu
6,705
315
89
3,340
16,686
9,262
0
5,370
11,316
36,006
0
L
Hercules
ProphetSmoke
Hercules
5,747
2,136
0
4,084
12,419
8,877
172
8,255
4,164
0
32,317
L
Izanami
YungClap
Izanami
7,781
6,440
0
1,035
8,703
2,412
51
3,010
5,693
0
31,020
L
3,387
586
0
3,900
13,247
4,419
0
2,237
11,010
0
37,672
W
Chronos
lm Saucing
Chronos
9,239
4,028
0
2,108
11,464
7,173
3,451
1,179
9,962
71,530
0
W
Hou Yi
lmSacred
Hou Yi
9,468
5,733
0
4,911
13,352
4,769
1,965
3,029
10,256
0
59,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,920
Gold Earned
52,923
369
Minions Killed
523
0
Camps Cleared
0
1,426,782
Distance Traveled
1,619,112
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,752
597
109
6
0
346,472
3
W
Kukulkan
11,033
613
146
8
0
331,640
5
L
Merlin
8,929
496
108
6
0
305,144
1
W
Ymir
9,963
554
53
3
0
342,026
0
L
Cthulhu
8,365
465
68
4
0
327,837
8
L
Hercules
8,048
447
69
4
0
316,963
6
L
Izanami
8,244
458
52
3
0
209,580
0
L
Fenrir
8,334
463
72
4
0
267,258
1
W
Chronos
11,000
611
134
7
0
308,216
5
W
Hou Yi
10,175
565
81
5
0
290,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role