Player Matchup

Chaac
Chaac
AZTECLINK
Chaac
Level 15
God Stats
2W - 7L
1,321 SR
Queue Stats
20W - 26L
1,586 Elo+
Solo
Heimdallr
Heimdallr
JahWasTaken
Heimdallr
Level 5
God Stats
33W - 23L
1,691 SR
Queue Stats
387W - 240L
1,582 Elo+
Party 1
Scylla
Scylla
Poncholoco94
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,491 Elo+
Solo
Thor
Thor
Shikanorii
Thor
Level 6
God Stats
2W - 3L
1,715 SR
Queue Stats
485W - 366L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
Somar16
Cthulhu
Level 4
God Stats
19W - 10L
1,413 SR
Queue Stats
219W - 151L
1,571 Elo+
Party 1
Team Averages
Level 11
1,528 SR
1,560 Elo+

VS

Team Averages
Level 20
1,485 SR
1,635 Elo+
Chaac
Chaac
BentOutOfShape
Chaac
Level 29
God Stats
1W - 2L
1,291 SR
Queue Stats
25W - 25L
1,581 Elo+
Solo
Tsukuyomi
Tsukuyomi
DavioAlva
Tsukuyomi
Level 7
God Stats
4W - 2L
1,510 SR
Queue Stats
51W - 46L
1,911 Elo+
Solo
Fenrir
Fenrir
Houzell
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MonkeyDJedi
Ah Puch
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 56L
1,606 Elo+
Solo
Ymir
Ymir
SikoLogik
Ymir
Level 27
God Stats
143W - 115L
1,622 SR
Queue Stats
497W - 477L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AZTECLINK
Chaac
6
0 / 1 / 0
3,319
664
1,633
2,989
1,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
JahWasTaken
Heimdallr
4
0 / 1 / 0
2,971
594
1,842
1,930
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
1
0 / 0 / 0
909
182
0
0
0
3
0 / 3 / 0
2,854
571
643
3,080
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Somar16
Cthulhu
4
0 / 2 / 0
3,030
606
732
2,983
907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,544
709
1,473
2,718
1,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
DavioAlva
Tsukuyomi
5
1 / 0 / 2
3,444
689
2,058
2,120
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Houzell
Fenrir
7
2 / 0 / 1
4,059
812
1,487
2,910
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
MonkeyDJedi
Ah Puch
5
1 / 0 / 1
3,668
734
857
1,020
174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
5
2 / 0 / 1
3,388
678
1,966
3,808
1,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
AZTECLINK
Chaac
0
1
0
0
W
1
0
0
1
W
Tsukuyomi
DavioAlva
Tsukuyomi
1
0
2
2
W
Fenrir
Houzell
Fenrir
2
0
1
2.5
L
Heimdallr
JahWasTaken
Heimdallr
0
1
0
0
W
Ah Puch
MonkeyDJedi
Ah Puch
1
0
1
1.5
L
Scylla
0
0
0
0
L
0
3
0
0
W
Ymir
2
0
1
2.5
L
Cthulhu
Somar16
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,850
Damage
7,841
10,982
Taken
12,576
3,998
Mitigated
4,589
3,757
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AZTECLINK
Chaac
1,633
213
0
1,334
2,989
1,539
0
0
2,719
0
10,560
W
1,473
166
0
1,698
2,718
1,439
0
0
2,488
0
9,599
W
Tsukuyomi
DavioAlva
Tsukuyomi
2,058
692
0
586
2,120
1,138
0
209
1,911
1,100
10,179
W
Fenrir
Houzell
Fenrir
1,487
464
0
2,078
2,910
807
0
0
2,910
0
15,401
L
Heimdallr
JahWasTaken
Heimdallr
1,842
1,013
0
645
1,930
796
0
843
1,087
2,947
7,854
W
Ah Puch
MonkeyDJedi
Ah Puch
857
239
0
492
1,020
174
248
0
1,020
13,433
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
643
359
0
620
3,080
756
0
767
2,223
0
5,592
W
Ymir
1,966
1,020
124
1,519
3,808
1,031
0
780
3,028
7,709
0
L
Cthulhu
Somar16
Cthulhu
732
122
163
995
2,983
907
0
1,307
1,676
6,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,083
Gold Earned
18,103
68
Minions Killed
146
0
Camps Cleared
0
366,306
Distance Traveled
473,840
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,319
664
22
4
0
97,520
1
W
Chaac
3,544
709
24
5
0
93,450
0
W
Tsukuyomi
3,444
689
25
5
0
97,388
0
W
Fenrir
4,059
812
41
8
0
102,658
2
L
Heimdallr
2,971
594
24
5
0
79,181
1
W
Ah Puch
3,668
734
38
8
0
87,306
2
L
Scylla
909
182
0
0
0
0
0
L
Thor
2,854
571
20
4
0
90,410
1
W
Ymir
3,388
678
18
4
0
93,038
0
L
Cthulhu
3,030
606
2
0
0
99,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role