Player Matchup

Hercules
Hercules
Bĺadez
Hercules
Level 48
God Stats
17W - 28L
1,500 SR
Queue Stats
442W - 453L
1,492 Elo+
Solo
Scylla
Scylla
MojoJojoBro
Scylla
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
189W - 167L
1,591 Elo+
Party 1
Cerberus
Cerberus
Nadweeb
Cerberus
Level 108
God Stats
9W - 6L
1,620 SR
Queue Stats
296W - 258L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
RushDoLo
Danzaburou
Level 62
God Stats
54W - 30L
1,623 SR
Queue Stats
121W - 84L
1,660 Elo+
Party 1
Awilix
Awilix
endeavor_to_kill
Awilix
Level 140
God Stats
7W - 3L
1,713 SR
Queue Stats
198W - 178L
1,595 Elo+
Party 1
Team Averages
Level 100
1,591 SR
1,587 Elo+

VS

Team Averages
Level 72
1,483 SR
1,501 Elo+
Nemesis
Nemesis
Choerryuwu
Nemesis
Level 89
God Stats
3W - 7L
1,307 SR
Queue Stats
21W - 24L
1,580 Elo+
Party 3
Bellona
Bellona
Oscurodelano69
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,588 Elo+
Party 3
Ymir
Ymir
ProTrupperPro
Ymir
Level 49
God Stats
10W - 5L
1,500 SR
Queue Stats
179W - 201L
1,466 Elo+
Solo
Jing Wei
Jing Wei
Queen_buds14
Jing Wei
Level 56
God Stats
7W - 9L
1,610 SR
Queue Stats
86W - 94L
1,485 Elo+
Party 2
Merlin
Merlin
terr1ble_trevor
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bĺadez
Hercules
8
5 / 0 / 4
5,626
625
3,952
7,128
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
11
7 / 0 / 1
6,769
752
4,586
3,439
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Nadweeb
Cerberus
8
1 / 1 / 1
4,785
532
3,065
4,998
2,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
RushDoLo
Danzaburou
9
4 / 1 / 5
5,436
604
4,354
4,814
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 5
5,379
598
2,941
6,904
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Choerryuwu
Nemesis
3
0 / 1 / 0
3,710
412
117
1,354
663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 2 / 0
5,533
615
4,956
8,076
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 0
4,712
524
4,176
5,023
1,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Queen_buds14
Jing Wei
5
0 / 7 / 1
4,094
455
2,594
6,136
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 5 / 1
4,702
522
1,272
5,944
2,196
Shoes

Shoes

+6%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
4
4
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bĺadez
Hercules
5
0
4
7
L
Nemesis
Choerryuwu
Nemesis
0
1
0
0
W
Scylla
7
0
1
7.5
W
Cerberus
Nadweeb
Cerberus
1
1
1
1.5
L
3
2
0
1.5
L
1
2
0
0.5
L
Jing Wei
Queen_buds14
Jing Wei
0
7
1
0.07
W
Danzaburou
RushDoLo
Danzaburou
4
1
5
6.5
W
0
2
5
1.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
13,115
27,283
Taken
26,533
9,625
Mitigated
11,504
11,463
Healing
5,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bĺadez
Hercules
3,952
1,121
0
2,974
7,128
2,859
188
2,335
4,793
0
15,284
L
Nemesis
Choerryuwu
Nemesis
117
0
0
0
1,354
663
0
173
1,146
1,265
3,871
W
Scylla
4,586
333
0
1,713
3,439
878
0
1,018
2,421
27,426
0
W
Cerberus
Nadweeb
Cerberus
3,065
207
0
1,988
4,998
2,373
17
198
4,475
17,012
0
L
4,956
1,717
0
2,574
8,076
5,950
0
3,191
4,831
0
25,420
L
4,176
196
78
627
5,023
1,802
0
0
5,023
21,405
0
L
Jing Wei
Queen_buds14
Jing Wei
2,594
2,070
0
978
6,136
893
0
0
6,136
0
6,647
W
Danzaburou
RushDoLo
Danzaburou
4,354
2,302
0
2,730
4,814
1,525
588
1,841
2,973
0
23,522
W
2,941
1,374
0
2,058
6,904
1,990
57
56
6,723
0
27,328
L
1,272
0
0
1,031
5,944
2,196
0
3,921
1,746
19,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,995
Gold Earned
22,751
206
Minions Killed
154
0
Camps Cleared
0
947,884
Distance Traveled
763,156
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,626
625
13
1
0
187,723
4
L
Nemesis
3,710
412
13
1
0
71,020
0
W
Scylla
6,769
752
60
7
0
192,844
2
W
Cerberus
4,785
532
29
3
0
192,680
0
L
Bellona
5,533
615
50
6
0
197,360
0
L
Ymir
4,712
524
37
4
0
185,727
0
L
Jing Wei
4,094
455
13
1
0
151,452
0
W
Danzaburou
5,436
604
50
6
0
168,971
0
W
Awilix
5,379
598
54
6
0
205,666
0
L
Merlin
4,702
522
41
5
0
157,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role