Player Matchup

Mercury
Mercury
CallMeEfi
Mercury
Level 122
God Stats
3W - 0L
1,272 SR
Queue Stats
47W - 40L
1,655 Elo+
Party 2
Athena
Athena
Guerry_2011
Athena
Level 17
God Stats
7W - 1L
1,630 SR
Queue Stats
9W - 4L
1,523 Elo+
Party 2
Vamana
Vamana
LaBatidora
Vamana
Level 40
God Stats
5W - 6L
1,755 SR
Queue Stats
27W - 30L
1,610 Elo+
Party 2
Ra
Ra
VictorBT2000
Ra
Level 106
God Stats
3W - 0L
1,725 SR
Queue Stats
21W - 17L
1,462 Elo+
Party 2
Artemis
Artemis
olakasekamikase
Artemis
Level 149
God Stats
4W - 2L
1,484 SR
Queue Stats
59W - 47L
1,608 Elo+
Party 2
Team Averages
Level 87
1,573 SR
1,572 Elo+

VS

Team Averages
Level 88
1,550 SR
1,592 Elo+
Chaac
Chaac
Baver
Chaac
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
25W - 33L
1,593 Elo+
Solo
Cernunnos
Cernunnos
FratelloTeresa
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
VaultIvi117
Nox
Level 69
God Stats
12W - 7L
1,800 SR
Queue Stats
307W - 283L
1,607 Elo+
Party 1
Serqet
Serqet
Zyg22
Serqet
Level 82
God Stats
1W - 4L
1,285 SR
Queue Stats
209W - 191L
1,613 Elo+
Party 1
Bacchus
Bacchus
caardenaas8
Bacchus
Level 22
God Stats
8W - 8L
1,666 SR
Queue Stats
23W - 21L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CallMeEfi
Mercury
16
6 / 1 / 3
8,775
627
6,794
9,556
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
11
6 / 3 / 4
7,679
549
3,978
9,594
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
LaBatidora
Vamana
12
0 / 1 / 3
6,414
458
3,149
6,183
4,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 2 / 3
7,483
535
3,935
5,291
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 5
7,322
523
9,151
9,952
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Baver
Chaac
12
1 / 2 / 0
7,339
524
6,048
8,364
6,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
FratelloTeresa
Cernunnos
10
0 / 7 / 2
5,975
427
6,158
9,738
4,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 2 / 2
7,801
557
6,046
6,241
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Zyg22
Serqet
12
3 / 2 / 0
7,183
513
4,234
9,100
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
caardenaas8
Bacchus
10
1 / 3 / 3
6,661
476
5,026
8,450
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
9
9
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
Baver
Chaac
1
2
0
0.5
W
Mercury
CallMeEfi
Mercury
6
1
3
7.5
L
Cernunnos
FratelloTeresa
Cernunnos
0
7
2
0.14
W
Athena
6
3
4
2.67
W
Vamana
LaBatidora
Vamana
0
1
3
1.5
L
4
2
2
2.5
W
0
2
3
0.75
L
Serqet
Zyg22
Serqet
3
2
0
1.5
L
Bacchus
caardenaas8
Bacchus
1
3
3
0.83
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,007
Damage
27,512
40,576
Taken
41,893
17,404
Mitigated
23,809
11,046
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Baver
Chaac
6,048
849
0
3,552
8,364
6,908
204
1,087
6,978
85
42,116
W
Mercury
CallMeEfi
Mercury
6,794
4,244
0
461
9,556
3,166
510
1,411
7,640
0
65,267
L
Cernunnos
FratelloTeresa
Cernunnos
6,158
2,334
0
2,062
9,738
4,740
0
999
8,739
4,147
33,026
W
Athena
3,978
1,153
0
2,630
9,594
5,584
0
4,246
5,209
16,369
0
W
Vamana
LaBatidora
Vamana
3,149
1,164
0
1,277
6,183
4,062
827
102
5,650
0
30,421
L
6,046
453
0
950
6,241
2,541
0
1,469
4,772
38,834
0
W
3,935
290
347
1,462
5,291
1,694
106
2,175
2,699
52,205
0
L
Serqet
Zyg22
Serqet
4,234
915
0
3,308
9,100
3,302
0
1,968
7,082
0
42,705
L
Bacchus
caardenaas8
Bacchus
5,026
327
0
1,175
8,450
6,318
0
2,390
6,060
14,263
0
W
9,151
5,162
0
4,869
9,952
2,898
186
3,288
6,476
0
44,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,673
Gold Earned
34,959
378
Minions Killed
321
0
Camps Cleared
0
1,429,499
Distance Traveled
1,357,310
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,339
524
86
6
0
264,974
6
W
Mercury
8,775
627
114
8
0
340,681
2
L
Cernunnos
5,975
427
51
4
0
215,625
6
W
Athena
7,679
549
27
2
0
292,184
0
W
Vamana
6,414
458
60
4
0
267,647
0
L
Nox
7,801
557
81
6
0
280,142
3
W
Ra
7,483
535
106
8
0
292,743
2
L
Serqet
7,183
513
85
6
0
308,854
1
L
Bacchus
6,661
476
18
1
0
287,715
0
W
Artemis
7,322
523
71
5
0
236,244
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role