Player Matchup

Rama
Rama
HoboBubba
Rama
Level 98
God Stats
0W - 1L
1,264 SR
Queue Stats
94W - 98L
1,636 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SuSbird
Cu Chulainn
Level 29
God Stats
24W - 24L
1,566 SR
Queue Stats
45W - 86L
1,375 Elo+
Party 3
Erlang Shen
Erlang Shen
SuSpigeon
Erlang Shen
Level 58
God Stats
11W - 10L
1,586 SR
Queue Stats
196W - 203L
1,429 Elo+
Party 3
Thoth
Thoth
TerroBubba
Thoth
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 32L
1,421 Elo+
Party 1
Terra
Terra
xXShalmerxX
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,171 Elo+
Solo
Team Averages
Level 50
1,483 SR
1,406 Elo+

VS

Team Averages
Level 46
1,419 SR
1,547 Elo+
Ares
Ares
CertainlyFatal
Ares
Level 22
God Stats
1W - 0L
1,750 SR
Queue Stats
15W - 12L
1,579 Elo+
Party 4
Zhong Kui
Zhong Kui
ExpirationDate
Zhong Kui
Level 92
God Stats
16W - 12L
1,198 SR
Queue Stats
103W - 88L
1,554 Elo+
Party 4
Chiron
Chiron
MisterJangles
Chiron
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 60L
1,599 Elo+
Party 4
Danzaburou
Danzaburou
TTV_Ryot4h
Danzaburou
Level 32
God Stats
4W - 8L
1,145 SR
Queue Stats
174W - 254L
1,513 Elo+
Party 2
Ravana
Ravana
TTV_goblindp
Ravana
Level 63
God Stats
10W - 13L
1,500 SR
Queue Stats
318W - 346L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 3 / 1
6,861
490
6,648
8,175
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
SuSbird
Cu Chulainn
12
4 / 2 / 1
7,421
530
6,673
9,226
8,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
SuSpigeon
Erlang Shen
13
2 / 2 / 2
7,860
561
5,090
10,491
6,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
11
1 / 3 / 0
6,638
474
4,766
6,495
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
6,081
434
1,762
10,232
5,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,721
480
4,920
10,020
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
ExpirationDate
Zhong Kui
11
0 / 2 / 6
6,445
460
4,868
7,286
4,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
12 / 2 / 1
8,843
632
12,456
10,577
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
TTV_Ryot4h
Danzaburou
12
0 / 1 / 1
6,815
487
2,173
4,607
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
11
2 / 2 / 5
6,407
458
3,797
7,133
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
15
15
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
W
Zhong Kui
ExpirationDate
Zhong Kui
0
2
6
1.5
L
Rama
0
3
1
0.17
W
12
2
1
6.25
L
Cu Chulainn
SuSbird
Cu Chulainn
4
2
1
2.25
L
Erlang Shen
SuSpigeon
Erlang Shen
2
2
2
1.5
W
Danzaburou
TTV_Ryot4h
Danzaburou
0
1
1
0.5
W
Ravana
2
2
5
2.25
L
Thoth
1
3
0
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,939
Damage
28,214
44,619
Taken
39,623
24,686
Mitigated
18,861
11,817
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,920
399
270
1,906
10,020
5,776
0
1,650
8,294
24,273
0
W
Zhong Kui
ExpirationDate
Zhong Kui
4,868
465
0
2,839
7,286
4,407
0
3,260
3,626
35,193
0
L
Rama
6,648
5,630
0
2,622
8,175
2,099
724
1,424
6,751
0
40,620
W
12,456
7,321
916
5,557
10,577
3,505
0
880
9,652
0
46,786
L
Cu Chulainn
SuSbird
Cu Chulainn
6,673
520
0
2,374
9,226
8,528
210
1,861
7,365
8,786
27,340
L
Erlang Shen
SuSpigeon
Erlang Shen
5,090
2,494
0
1,787
10,491
6,558
0
1,784
8,707
6,612
41,040
W
Danzaburou
TTV_Ryot4h
Danzaburou
2,173
676
0
391
4,607
2,675
0
504
4,103
4,343
31,092
W
Ravana
3,797
761
0
2,214
7,133
2,498
0
1,458
5,591
0
28,039
L
Thoth
4,766
108
0
1,260
6,495
2,055
0
2,295
4,200
36,807
0
L
1,762
768
896
2,878
10,232
5,446
478
2,547
7,685
14,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
35,231
336
Minions Killed
326
0
Camps Cleared
0
1,280,593
Distance Traveled
1,252,712
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,721
480
40
3
0
285,314
2
W
Zhong Kui
6,445
460
65
5
0
235,560
5
L
Rama
6,861
490
82
6
0
232,901
1
W
Chiron
8,843
632
87
6
0
228,162
3
L
Cu Chulainn
7,421
530
76
5
0
240,243
1
L
Erlang Shen
7,860
561
82
6
0
289,598
1
W
Danzaburou
6,815
487
89
6
0
245,031
0
W
Ravana
6,407
458
45
3
0
258,645
0
L
Thoth
6,638
474
71
5
0
241,000
0
L
Terra
6,081
434
25
2
0
276,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role