Player Matchup

Anubis
Anubis
Illutrasiel
Anubis
Level 18
God Stats
6W - 1L
1,725 SR
Queue Stats
14W - 12L
1,744 Elo+
Party 2
Anhur
Anhur
POOLCRIME
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,249 Elo+
Solo
Fenrir
Fenrir
Pazlight
Fenrir
Level 26
God Stats
1W - 0L
1,815 SR
Queue Stats
2W - 3L
1,198 Elo+
Party 3
Athena
Athena
RoyalManiac
Athena
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 29L
1,801 Elo+
Party 2
King Arthur
King Arthur
Shiirroxx
King Arthur
Level 25
God Stats
2W - 1L
1,607 SR
Queue Stats
5W - 4L
1,389 Elo+
Party 3
Team Averages
Level 23
1,629 SR
1,476 Elo+

VS

Team Averages
Level 22
1,523 SR
1,470 Elo+
Medusa
Medusa
Jojolatige
Medusa
Level 8
God Stats
2W - 1L
1,724 SR
Queue Stats
8W - 10L
1,435 Elo+
Solo
Xing Tian
Xing Tian
KillerApple111
Xing Tian
Level 43
God Stats
0W - 1L
1,172 SR
Queue Stats
4W - 9L
1,478 Elo+
Party 1
Agni
Agni
LlamagoMmmm
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,478 Elo+
Party 1
Nemesis
Nemesis
Th3GeekyG4mer
Nemesis
Level 5
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 9L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
fungledung
Sun Wukong
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
9 / 1 / 3
10,804
600
19,280
13,965
8,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
POOLCRIME
Anhur
11
3 / 4 / 4
7,738
430
7,545
8,804
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Pazlight
Fenrir
16
10 / 2 / 5
9,959
553
11,302
13,979
5,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
14
1 / 1 / 9
8,758
487
3,542
10,196
6,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Shiirroxx
King Arthur
11
3 / 5 / 7
7,525
418
6,068
12,492
6,749
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jojolatige
Medusa
12
4 / 4 / 1
7,740
430
10,673
16,446
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xing Tian
KillerApple111
Xing Tian
11
1 / 8 / 4
7,667
426
8,563
18,344
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 4 / 1
9,095
505
8,800
8,224
2,130
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
7
0 / 8 / 4
6,050
336
3,404
9,871
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
fungledung
Sun Wukong
12
1 / 2 / 3
7,615
423
4,768
11,104
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
26
Kills
12
13
Deaths
26
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
1
3
10.5
L
Medusa
Jojolatige
Medusa
4
4
1
1.13
L
Xing Tian
KillerApple111
Xing Tian
1
8
4
0.38
L
6
4
1
1.63
W
Anhur
POOLCRIME
Anhur
3
4
4
1.25
W
Fenrir
Pazlight
Fenrir
10
2
5
6.25
W
Athena
1
1
9
5.5
W
King Arthur
Shiirroxx
King Arthur
3
5
7
1.3
L
Nemesis
0
8
4
0.25
L
Sun Wukong
fungledung
Sun Wukong
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,737
Damage
36,208
59,436
Taken
63,989
30,871
Mitigated
26,642
22,361
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
19,280
1,699
0
10,298
13,965
8,927
1,844
3,277
10,638
79,982
0
L
Medusa
Jojolatige
Medusa
10,673
5,956
0
5,601
16,446
5,939
0
8,950
7,496
0
37,956
L
Xing Tian
KillerApple111
Xing Tian
8,563
1,175
0
540
18,344
10,105
510
4,059
14,285
32,003
0
L
8,800
746
0
2,207
8,224
2,130
270
3,586
4,638
35,655
0
W
Anhur
POOLCRIME
Anhur
7,545
3,833
0
2,778
8,804
2,576
434
2,402
6,352
0
25,419
W
Fenrir
Pazlight
Fenrir
11,302
3,627
0
7,201
13,979
5,980
0
2,272
11,682
0
70,095
W
Athena
3,542
1,680
0
2,084
10,196
6,639
516
2,721
7,150
27,202
0
W
King Arthur
Shiirroxx
King Arthur
6,068
347
0
0
12,492
6,749
96
6,691
5,752
0
26,194
L
Nemesis
3,404
1,471
0
305
9,871
1,785
740
2,088
7,783
0
9,055
L
Sun Wukong
fungledung
Sun Wukong
4,768
812
0
4,455
11,104
6,683
0
4,139
6,965
0
34,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,784
Gold Earned
38,167
370
Minions Killed
235
0
Camps Cleared
0
1,543,582
Distance Traveled
1,548,245
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,804
600
140
8
0
297,646
1
L
Medusa
7,740
430
55
3
0
280,364
0
L
Xing Tian
7,667
426
43
2
0
333,568
1
L
Agni
9,095
505
71
4
0
314,502
4
W
Anhur
7,738
430
44
2
0
254,336
0
W
Fenrir
9,959
553
107
6
0
327,487
1
W
Athena
8,758
487
48
3
0
363,406
3
W
King Arthur
7,525
418
31
2
0
300,707
1
L
Nemesis
6,050
336
11
1
0
283,740
0
L
Sun Wukong
7,615
423
55
3
0
336,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role