Player Matchup

Sylvanus
Sylvanus
Arcanine_Enxina
Sylvanus
Level 128
God Stats
2W - 1L
1,460 SR
Queue Stats
58W - 70L
1,446 Elo+
Solo
Apollo
Apollo
Fibbonachi
Apollo
Level 134
God Stats
3W - 0L
1,993 SR
Queue Stats
34W - 37L
1,364 Elo+
Party 2
Loki
Loki
HazeLord347
Loki
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 2
Ra
Ra
Skullbock
Ra
Level 128
God Stats
13W - 13L
1,617 SR
Queue Stats
227W - 239L
1,449 Elo+
Solo
Tyr
Tyr
xXPollo_69Xx
Tyr
Level 89
God Stats
34W - 25L
1,801 SR
Queue Stats
158W - 160L
1,633 Elo+
Solo
Team Averages
Level 118
1,674 SR
1,440 Elo+

VS

Team Averages
Level 145
1,362 SR
1,528 Elo+
Heimdallr
Heimdallr
Deiv_Von_Everec
Heimdallr
Level 133
God Stats
1W - 3L
1,182 SR
Queue Stats
37W - 18L
1,673 Elo+
Solo
Awilix
Awilix
Gilead09
Awilix
Level 160
God Stats
79W - 63L
1,597 SR
Queue Stats
1,134W - 885L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
MrSenZa_Fari
Baron Samedi
Level 159
God Stats
1W - 2L
1,257 SR
Queue Stats
326W - 283L
1,543 Elo+
Party 3
Bacchus
Bacchus
Xaelii
Bacchus
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
252W - 239L
1,478 Elo+
Party 3
Erlang Shen
Erlang Shen
darkblazeman
Erlang Shen
Level 130
God Stats
19W - 24L
1,272 SR
Queue Stats
670W - 450L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 3 / 3
7,406
494
3,516
11,621
8,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Fibbonachi
Apollo
15
3 / 1 / 1
8,346
556
4,270
7,428
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 2 / 5
8,115
541
7,214
9,012
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 0 / 4
8,223
548
6,493
3,808
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 2
9,024
602
8,141
18,865
10,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deiv_Von_Everec
Heimdallr
13
2 / 2 / 0
8,133
542
5,354
9,837
3,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Awilix
Gilead09
Awilix
12
1 / 1 / 3
7,346
490
2,363
7,858
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
MrSenZa_Fari
Baron Samedi
12
2 / 4 / 2
7,402
493
7,226
9,913
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Xaelii
Bacchus
11
1 / 1 / 4
6,506
434
7,162
9,674
6,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
darkblazeman
Erlang Shen
14
1 / 3 / 0
8,027
535
11,581
11,249
9,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
7
7
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
3
3
1.17
L
Heimdallr
Deiv_Von_Everec
Heimdallr
2
2
0
1
W
Apollo
Fibbonachi
Apollo
3
1
1
3.5
L
Awilix
Gilead09
Awilix
1
1
3
2.5
W
3
2
5
2.75
L
Baron Samedi
MrSenZa_Fari
Baron Samedi
2
4
2
0.75
W
2
0
4
4
L
Bacchus
Xaelii
Bacchus
1
1
4
3
L
Erlang Shen
darkblazeman
Erlang Shen
1
3
0
0.33
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,634
Damage
33,686
50,734
Taken
48,531
28,498
Mitigated
27,098
24,331
Healing
20,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,516
683
960
2,772
11,621
8,889
141
5,726
5,726
10,902
0
L
Heimdallr
Deiv_Von_Everec
Heimdallr
5,354
2,366
0
4,201
9,837
3,909
621
888
8,909
0
51,063
W
Apollo
Fibbonachi
Apollo
4,270
1,940
0
3,408
7,428
3,858
0
367
7,059
4,790
44,768
L
Awilix
Gilead09
Awilix
2,363
1,032
0
3,732
7,858
2,640
0
1,452
6,368
0
40,998
W
7,214
1,189
0
3,884
9,012
3,509
0
3,501
5,387
0
56,412
L
Baron Samedi
MrSenZa_Fari
Baron Samedi
7,226
546
549
2,399
9,913
4,527
0
2,748
6,987
55,467
0
W
6,493
601
1,334
1,997
3,808
1,374
457
1,953
1,717
61,044
0
L
Bacchus
Xaelii
Bacchus
7,162
1,182
582
4,824
9,674
6,572
0
4,495
4,984
21,174
0
L
Erlang Shen
darkblazeman
Erlang Shen
11,581
4,859
0
4,496
11,249
9,450
0
355
10,857
5,108
51,852
W
8,141
2,493
0
9,976
18,865
10,868
336
3,462
15,289
0
65,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
37,414
498
Minions Killed
469
0
Camps Cleared
0
1,603,354
Distance Traveled
1,533,877
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,406
494
16
1
0
275,203
5
L
Heimdallr
8,133
542
107
7
0
274,548
5
W
Apollo
8,346
556
106
7
0
322,993
0
L
Awilix
7,346
490
92
6
0
362,277
7
W
Loki
8,115
541
90
6
0
355,608
1
L
Baron Samedi
7,402
493
123
8
0
271,715
4
W
Ra
8,223
548
139
9
0
342,211
9
L
Bacchus
6,506
434
26
2
0
332,278
2
L
Erlang Shen
8,027
535
121
8
0
293,059
4
W
Tyr
9,024
602
147
10
0
307,339
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role