Player Matchup

Pele
Pele
Bramskoviic_
Pele
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 93L
1,568 Elo+
Party 2
Rama
Rama
DHorst-
Rama
Level 16
God Stats
9W - 5L
1,686 SR
Queue Stats
22W - 16L
1,565 Elo+
Party 2
Guan Yu
Guan Yu
Kapotschieter
Guan Yu
Level 18
God Stats
25W - 22L
1,636 SR
Queue Stats
32W - 36L
1,576 Elo+
Party 2
The Morrigan
The Morrigan
RegularrTime
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 203L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
larsienater
Baron Samedi
Level 25
God Stats
4W - 5L
1,774 SR
Queue Stats
54W - 65L
1,559 Elo+
Party 2
Team Averages
Level 23
1,619 SR
1,545 Elo+

VS

Team Averages
Level 23
1,500 SR
1,299 Elo+
Olorun
Olorun
ClearestLace356
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Evan_t04
Nemesis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 22L
1,235 Elo+
Party 1
Zhong Kui
Zhong Kui
Haides089
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,289 Elo+
Solo
Izanami
Izanami
Ty1e7b03
Izanami
Level 4
God Stats
8W - 8L
1,500 SR
Queue Stats
23W - 24L
1,235 Elo+
Party 1
Pele
Pele
vwvSynvwv
Pele
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 7
11,157
558
11,058
14,089
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
DHorst-
Rama
17
10 / 1 / 9
11,077
554
12,087
8,963
2,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
16
5 / 2 / 8
10,631
532
9,861
19,909
14,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
RegularrTime
The Morrigan
13
0 / 2 / 6
8,770
439
2,794
9,267
3,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
larsienater
Baron Samedi
18
9 / 3 / 13
11,689
584
17,439
11,259
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 11 / 4
7,650
383
3,515
17,078
6,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Evan_t04
Nemesis
12
3 / 4 / 2
8,305
415
5,100
11,319
4,917
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
Haides089
Zhong Kui
14
2 / 4 / 1
8,942
447
13,759
14,660
10,970
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Ty1e7b03
Izanami
12
2 / 7 / 3
8,323
416
7,428
12,279
3,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
13
3 / 6 / 3
8,537
427
6,747
14,021
4,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
32
Kills
10
10
Deaths
32
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
0
11
4
0.18
W
Rama
DHorst-
Rama
10
1
9
14.5
L
Nemesis
Evan_t04
Nemesis
3
4
2
1
L
Zhong Kui
Haides089
Zhong Kui
2
4
1
0.63
W
Guan Yu
5
2
8
4.5
W
The Morrigan
RegularrTime
The Morrigan
0
2
6
1.5
L
Izanami
Ty1e7b03
Izanami
2
7
3
0.5
W
Baron Samedi
larsienater
Baron Samedi
9
3
13
5.17
L
Pele
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,239
Damage
36,549
63,487
Taken
69,357
31,694
Mitigated
30,404
29,506
Healing
14,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,058
1,700
0
6,088
14,089
5,121
1,140
3,475
10,514
0
81,385
L
3,515
1,264
987
3,800
17,078
6,044
1,156
8,478
8,575
32,304
0
W
Rama
DHorst-
Rama
12,087
10,904
0
4,120
8,963
2,623
2,654
2,191
6,747
0
49,697
L
Nemesis
Evan_t04
Nemesis
5,100
1,655
142
1,005
11,319
4,917
0
2,945
8,299
0
25,566
L
Zhong Kui
Haides089
Zhong Kui
13,759
1,582
0
4,379
14,660
10,970
743
849
13,512
58,136
0
W
Guan Yu
9,861
1,139
1,307
9,568
19,909
14,370
1,023
9,257
10,169
0
48,487
W
The Morrigan
RegularrTime
The Morrigan
2,794
894
270
4,774
9,267
3,342
1,323
107
9,135
46,059
0
L
Izanami
Ty1e7b03
Izanami
7,428
6,277
0
1,969
12,279
3,936
222
3,740
8,489
0
36,981
W
Baron Samedi
larsienater
Baron Samedi
17,439
1,169
794
2,585
11,259
6,238
3,666
1,611
9,648
74,104
0
L
Pele
6,747
1,634
588
1,930
14,021
4,537
0
4,221
9,775
0
33,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,324
Gold Earned
41,757
491
Minions Killed
324
0
Camps Cleared
0
1,849,218
Distance Traveled
1,567,395
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,157
558
122
6
0
411,797
3
L
Olorun
7,650
383
58
3
0
316,881
0
W
Rama
11,077
554
79
4
0
361,109
7
L
Nemesis
8,305
415
46
2
0
355,683
1
L
Zhong Kui
8,942
447
98
5
0
282,025
2
W
Guan Yu
10,631
532
100
5
0
404,147
2
W
The Morrigan
8,770
439
66
3
0
298,433
2
L
Izanami
8,323
416
75
4
0
275,137
1
W
Baron Samedi
11,689
584
124
6
0
373,732
1
L
Pele
8,537
427
47
2
0
337,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role