Player Matchup

Yemoja
Yemoja
ImNotEddyKDM
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Shawnthor
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
TheB0ys
Thoth
Level 19
God Stats
0W - 1L
1,713 SR
Queue Stats
135W - 142L
1,375 Elo+
Solo
Kali
Kali
chrissantq
Kali
Level 22
God Stats
8W - 7L
1,371 SR
Queue Stats
114W - 95L
1,449 Elo+
Solo
Danzaburou
Danzaburou
kbra3112
Danzaburou
Level 8
God Stats
0W - 3L
1,498 SR
Queue Stats
9W - 19L
1,458 Elo+
Solo
Team Averages
Level 14
1,516 SR
1,457 Elo+

VS

Team Averages
Level 21
1,575 SR
1,576 Elo+
Anubis
Anubis
Itz_rafa_YT
Anubis
Level 35
God Stats
7W - 1L
1,648 SR
Queue Stats
7W - 1L
1,679 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ORxIxON
Cu Chulainn
Level 22
God Stats
20W - 21L
1,201 SR
Queue Stats
245W - 276L
1,501 Elo+
Solo
Neith
Neith
RiskyyB
Neith
Level 2
God Stats
7W - 5L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Cerberus
Cerberus
ThiagoSchutz
Cerberus
Level 18
God Stats
7W - 1L
1,599 SR
Queue Stats
7W - 1L
1,679 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WeaselDatBoi
Tsukuyomi
Level 28
God Stats
3W - 0L
1,926 SR
Queue Stats
31W - 24L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 6 / 1
6,551
468
2,782
9,500
3,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Shawnthor
Sun Wukong
8
1 / 7 / 2
5,736
410
1,758
9,086
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thoth
TheB0ys
Thoth
13
5 / 7 / 0
8,164
583
3,147
8,495
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 7 / 4
7,425
530
6,803
11,730
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
kbra3112
Danzaburou
11
2 / 3 / 3
6,504
465
5,088
8,016
2,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
6 / 2 / 4
7,411
529
5,758
8,384
3,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ORxIxON
Cu Chulainn
15
4 / 2 / 1
8,353
597
7,490
7,940
6,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
RiskyyB
Neith
12
7 / 6 / 8
7,930
566
10,652
9,246
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ThiagoSchutz
Cerberus
12
1 / 1 / 11
7,563
540
1,798
8,031
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
WeaselDatBoi
Tsukuyomi
16
11 / 2 / 3
9,403
672
9,891
6,723
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
12
Kills
29
30
Deaths
13
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
6
1
0.08
W
Anubis
6
2
4
4
W
Cu Chulainn
ORxIxON
Cu Chulainn
4
2
1
2.25
W
Neith
RiskyyB
Neith
7
6
8
1.83
L
Sun Wukong
Shawnthor
Sun Wukong
1
7
2
0.29
L
Thoth
TheB0ys
Thoth
5
7
0
0.71
W
Cerberus
ThiagoSchutz
Cerberus
1
1
11
6.5
W
Tsukuyomi
WeaselDatBoi
Tsukuyomi
11
2
3
6.25
L
4
7
4
0.86
L
Danzaburou
kbra3112
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,578
Damage
35,589
46,827
Taken
40,324
19,898
Mitigated
23,243
7,404
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,782
1,080
276
2,284
9,500
3,889
161
1,147
8,353
23,352
0
W
Anubis
5,758
508
608
3,713
8,384
3,373
952
1,010
7,374
33,510
0
W
Cu Chulainn
ORxIxON
Cu Chulainn
7,490
2,141
0
2,152
7,940
6,222
360
2,153
5,633
3,438
49,201
W
Neith
RiskyyB
Neith
10,652
5,159
0
2,384
9,246
3,282
232
1,980
7,216
0
28,872
L
Sun Wukong
Shawnthor
Sun Wukong
1,758
340
0
467
9,086
5,327
42
218
8,868
0
8,490
L
Thoth
TheB0ys
Thoth
3,147
526
0
1,046
8,495
2,070
100
1,108
7,387
28,797
0
W
Cerberus
ThiagoSchutz
Cerberus
1,798
413
477
2,748
8,031
5,636
635
367
7,664
26,091
0
W
Tsukuyomi
WeaselDatBoi
Tsukuyomi
9,891
3,228
0
907
6,723
4,730
156
1,112
5,567
6,193
60,261
L
6,803
3,790
0
1,520
11,730
6,367
0
2,756
8,974
5,447
30,392
L
Danzaburou
kbra3112
Danzaburou
5,088
2,058
0
1,811
8,016
2,245
0
2,953
5,063
0
27,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,380
Gold Earned
40,660
210
Minions Killed
351
0
Camps Cleared
0
1,073,263
Distance Traveled
1,279,794
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,551
468
41
3
0
177,500
5
W
Anubis
7,411
529
54
4
0
197,971
0
W
Cu Chulainn
8,353
597
96
7
0
270,476
1
W
Neith
7,930
566
38
3
0
246,253
2
L
Sun Wukong
5,736
410
10
1
0
190,323
0
L
Thoth
8,164
583
57
4
0
228,641
0
W
Cerberus
7,563
540
48
3
0
258,791
1
W
Tsukuyomi
9,403
672
115
8
0
306,303
0
L
Kali
7,425
530
63
5
0
262,414
0
L
Danzaburou
6,504
465
39
3
0
214,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role