Player Matchup

Fenrir
Fenrir
BenaCrack7
Fenrir
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 25L
1,473 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DoZe_v9
Kumbhakarna
Level 22
God Stats
11W - 5L
1,657 SR
Queue Stats
116W - 140L
1,545 Elo+
Solo
Hachiman
Hachiman
Gus_Vargas
Hachiman
Level 5
God Stats
1W - 1L
1,244 SR
Queue Stats
26W - 16L
1,615 Elo+
Party 2
Nu Wa
Nu Wa
TheDrunkMahi
Nu Wa
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
17W - 22L
1,446 Elo+
Solo
Vamana
Vamana
XTalox350
Vamana
Level 66
God Stats
3W - 1L
1,647 SR
Queue Stats
29W - 28L
1,459 Elo+
Party 2
Team Averages
Level 26
1,510 SR
1,508 Elo+

VS

Team Averages
Level 24
1,512 SR
1,414 Elo+
Jing Wei
Jing Wei
AWSoMHEvY-D
Jing Wei
Level 22
God Stats
86W - 93L
1,662 SR
Queue Stats
450W - 602L
1,523 Elo+
Party 1
Cerberus
Cerberus
Detarame_
Cerberus
Level 23
God Stats
14W - 16L
1,500 SR
Queue Stats
700W - 916L
1,510 Elo+
Party 1
Zhong Kui
Zhong Kui
Grey_0_Gods
Zhong Kui
Level 29
God Stats
8W - 11L
1,500 SR
Queue Stats
188W - 261L
1,502 Elo+
Party 1
Erlang Shen
Erlang Shen
Kcxthekid
Erlang Shen
Level 26
God Stats
1W - 9L
1,500 SR
Queue Stats
500W - 725L
1,271 Elo+
Party 1
Nemesis
Nemesis
Zehys
Nemesis
Level 22
God Stats
4W - 9L
1,400 SR
Queue Stats
203W - 296L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BenaCrack7
Fenrir
19
6 / 6 / 10
12,745
490
13,983
23,462
11,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kumbhakarna
DoZe_v9
Kumbhakarna
18
5 / 7 / 9
11,798
454
12,872
21,179
24,308
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Gus_Vargas
Hachiman
19
2 / 6 / 8
11,754
452
12,045
16,069
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
14 / 0 / 8
16,668
641
32,681
13,126
6,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
XTalox350
Vamana
20
13 / 2 / 5
14,631
563
27,323
20,826
19,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AWSoMHEvY-D
Jing Wei
17
6 / 7 / 7
12,027
463
17,367
31,362
11,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
Detarame_
Cerberus
17
5 / 7 / 4
11,235
432
10,752
23,020
24,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Grey_0_Gods
Zhong Kui
17
1 / 9 / 0
11,220
432
8,733
21,798
10,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Kcxthekid
Erlang Shen
19
3 / 10 / 0
12,471
480
8,825
29,825
15,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Zehys
Nemesis
18
6 / 7 / 3
12,223
470
13,529
21,689
10,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
35
40
Kills
21
21
Deaths
40
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AWSoMHEvY-D
Jing Wei
6
7
7
1.36
W
Fenrir
BenaCrack7
Fenrir
6
6
10
1.83
L
Cerberus
Detarame_
Cerberus
5
7
4
1
W
Kumbhakarna
DoZe_v9
Kumbhakarna
5
7
9
1.36
L
Zhong Kui
Grey_0_Gods
Zhong Kui
1
9
0
0.11
W
Hachiman
Gus_Vargas
Hachiman
2
6
8
1
L
Erlang Shen
Kcxthekid
Erlang Shen
3
10
0
0.3
W
14
0
8
18
W
Vamana
XTalox350
Vamana
13
2
5
7.75
L
Nemesis
Zehys
Nemesis
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,904
Damage
59,206
94,662
Taken
127,694
66,174
Mitigated
72,417
29,335
Healing
40,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AWSoMHEvY-D
Jing Wei
17,367
16,636
0
17,232
31,362
11,188
2,497
10,296
20,661
0
83,676
W
Fenrir
BenaCrack7
Fenrir
13,983
1,510
0
5,660
23,462
11,801
436
2,887
20,575
0
89,168
L
Cerberus
Detarame_
Cerberus
10,752
1,070
0
5,832
23,020
24,193
93
6,311
16,409
39,490
0
W
Kumbhakarna
DoZe_v9
Kumbhakarna
12,872
1,447
1,252
1,894
21,179
24,308
435
5,871
15,308
43,279
0
L
Zhong Kui
Grey_0_Gods
Zhong Kui
8,733
674
0
7,317
21,798
10,719
621
14,062
7,128
73,315
0
W
Hachiman
Gus_Vargas
Hachiman
12,045
6,247
0
6,933
16,069
4,549
2,135
4,785
11,284
0
60,786
L
Erlang Shen
Kcxthekid
Erlang Shen
8,825
4,787
0
6,708
29,825
15,451
2,450
5,741
23,285
0
69,552
W
32,681
6,536
240
5,317
13,126
6,049
3,692
3,661
9,465
150,875
0
W
Vamana
XTalox350
Vamana
27,323
11,653
99
7,940
20,826
19,467
2,961
2,810
18,016
0
105,204
L
Nemesis
Zehys
Nemesis
13,529
4,998
0
3,624
21,689
10,866
0
7,636
13,537
6,064
66,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,596
Gold Earned
59,176
672
Minions Killed
510
0
Camps Cleared
0
2,332,979
Distance Traveled
2,101,165
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,027
463
112
4
0
384,937
0
W
Fenrir
12,745
490
124
5
0
493,456
0
L
Cerberus
11,235
432
54
2
0
416,179
2
W
Kumbhakarna
11,798
454
62
2
0
474,515
9
L
Zhong Kui
11,220
432
133
5
0
403,946
2
W
Hachiman
11,754
452
87
3
0
429,995
0
L
Erlang Shen
12,471
480
115
4
0
420,497
3
W
Nu Wa
16,668
641
234
9
0
485,536
3
W
Vamana
14,631
563
165
6
0
449,477
0
L
Nemesis
12,223
470
96
4
0
475,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role