Player Matchup

Athena
Athena
 
Athena
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Squirtle Ops
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 206L
1,484 Elo+
Party 4
Sol
Sol
TheoNekros
Sol
Level 138
God Stats
4W - 6L
1,318 SR
Queue Stats
379W - 357L
1,490 Elo+
Solo
Fenrir
Fenrir
boneszay
Fenrir
Level 101
God Stats
7W - 4L
1,536 SR
Queue Stats
268W - 239L
1,601 Elo+
Party 4
Cupid
Cupid
codybrennan
Cupid
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 121L
1,490 Elo+
Party 3
Team Averages
Level 97
1,471 SR
1,513 Elo+

VS

Team Averages
Level 95
1,537 SR
1,608 Elo+
Ares
Ares
AuxMaster_Hertz
Ares
Level 65
God Stats
4W - 3L
1,817 SR
Queue Stats
7W - 5L
1,764 Elo+
Party 1
Poseidon
Poseidon
MrHappyEndings
Poseidon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,573 Elo+
Party 1
Mulan
Mulan
Necrinox
Mulan
Level 123
God Stats
9W - 12L
1,367 SR
Queue Stats
169W - 153L
1,662 Elo+
Solo
Neith
Neith
WISHMANDISHMAN
Neith
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
122W - 114L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
aGuyWithBigHats
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 73L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 0 / 2
5,757
523
3,327
5,447
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
13
4 / 0 / 4
7,354
669
4,639
6,203
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 1 / 1
6,048
550
4,104
7,544
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
boneszay
Fenrir
11
7 / 1 / 4
7,061
642
5,362
7,604
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 3
5,880
535
4,542
3,936
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,061
460
1,468
6,160
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Poseidon
9
0 / 5 / 1
5,210
474
3,061
7,454
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Necrinox
Mulan
9
0 / 4 / 0
5,191
472
2,674
8,406
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,644
513
5,742
6,327
2,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
aGuyWithBigHats
Danzaburou
8
0 / 2 / 0
4,945
450
1,491
4,203
1,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
2
2
L
0
1
0
0
L
Poseidon
0
5
1
0.1
L
Mulan
Necrinox
Mulan
0
4
0
0
W
Osiris
4
0
4
6
W
1
1
1
1.5
L
2
3
0
0.67
L
Danzaburou
aGuyWithBigHats
Danzaburou
0
2
0
0
W
Fenrir
boneszay
Fenrir
7
1
4
9
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,974
Damage
14,436
30,734
Taken
32,550
13,703
Mitigated
14,324
14,866
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,327
570
0
1,500
5,447
2,345
25
454
4,993
16,576
0
L
1,468
28
0
2,993
6,160
4,345
0
1,762
4,398
11,778
0
L
Poseidon
3,061
652
0
2,166
7,454
1,681
0
1,010
6,444
27,419
0
L
Mulan
Necrinox
Mulan
2,674
650
0
3,019
8,406
5,138
0
1,356
7,050
0
25,754
W
Osiris
4,639
1,569
0
2,136
6,203
5,165
724
1,006
5,025
5,899
32,550
W
4,104
1,130
0
4,831
7,544
2,137
1,145
1,097
6,422
39,108
0
L
5,742
2,497
0
2,317
6,327
2,078
0
2,463
3,864
0
29,446
L
Danzaburou
aGuyWithBigHats
Danzaburou
1,491
598
0
1,118
4,203
1,082
0
1,267
2,936
0
25,358
W
Fenrir
boneszay
Fenrir
5,362
1,861
0
2,816
7,604
2,932
0
836
6,718
0
30,322
W
4,542
2,409
303
3,280
3,936
1,124
0
1,136
2,800
0
41,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,100
Gold Earned
26,051
309
Minions Killed
250
0
Camps Cleared
0
1,075,890
Distance Traveled
933,371
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,757
523
27
2
0
243,655
3
L
Ares
5,061
460
28
3
0
164,560
0
L
Poseidon
5,210
474
63
6
0
204,000
0
L
Mulan
5,191
472
56
5
0
185,888
3
W
Osiris
7,354
669
80
7
0
217,975
1
W
Sol
6,048
550
71
6
0
203,081
2
L
Neith
5,644
513
55
5
0
205,814
2
L
Danzaburou
4,945
450
48
4
0
173,109
0
W
Fenrir
7,061
642
55
5
0
232,675
0
W
Cupid
5,880
535
76
7
0
178,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role