Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AceFina101
Apollo
Level 148
God Stats
76W - 83L
1,635 SR
Queue Stats
591W - 550L
1,539 Elo+
Solo
Achilles
Achilles
BNCSaints
Achilles
Level 83
God Stats
1W - 3L
1,528 SR
Queue Stats
5W - 17L
1,237 Elo+
Party 1
Arachne
Arachne
rtheweirdo0
Arachne
Level 107
God Stats
2W - 6L
1,500 SR
Queue Stats
62W - 69L
1,275 Elo+
Solo
Team Averages
Level 127
1,533 SR
1,410 Elo+

VS

Team Averages
Level 77
1,529 SR
1,442 Elo+
Merlin
Merlin
OLDUNCL3AVi
Merlin
Level 90
God Stats
3W - 2L
1,219 SR
Queue Stats
48W - 47L
1,476 Elo+
Party 3
Cerberus
Cerberus
Rod_Kimballl
Cerberus
Level 68
God Stats
31W - 12L
1,890 SR
Queue Stats
532W - 492L
1,419 Elo+
Solo
Heimdallr
Heimdallr
TheDopeLlama
Heimdallr
Level 58
God Stats
5W - 3L
1,642 SR
Queue Stats
19W - 17L
1,460 Elo+
Party 2
Cupid
Cupid
TheDopeNight
Cupid
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 28L
1,419 Elo+
Party 2
Nike
Nike
herb765
Nike
Level 108
God Stats
7W - 4L
1,394 SR
Queue Stats
67W - 87L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 1 / 0
7,247
453
2,727
5,623
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
12
1 / 3 / 4
7,051
441
8,613
11,427
9,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
AceFina101
Apollo
12
4 / 2 / 1
7,397
462
5,726
10,223
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
BNCSaints
Achilles
14
1 / 3 / 0
8,463
529
5,674
9,573
8,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
rtheweirdo0
Arachne
14
1 / 3 / 1
7,898
494
4,149
13,342
4,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 1 / 2
9,051
566
4,856
3,454
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Rod_Kimballl
Cerberus
13
2 / 4 / 4
8,264
517
8,705
16,921
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
TheDopeLlama
Heimdallr
14
5 / 0 / 4
8,646
540
6,635
6,493
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 4
7,812
488
4,861
7,647
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Nike
herb765
Nike
15
1 / 1 / 4
8,953
560
4,799
9,680
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
12
12
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Sylvanus
 
Sylvanus
1
3
4
1
L
Apollo
AceFina101
Apollo
4
2
1
2.25
L
Achilles
BNCSaints
Achilles
1
3
0
0.33
W
Merlin
2
1
2
3
W
Cerberus
Rod_Kimballl
Cerberus
2
4
4
1
W
Heimdallr
TheDopeLlama
Heimdallr
5
0
4
7
W
2
1
4
4
W
Nike
herb765
Nike
1
1
4
3
L
Arachne
rtheweirdo0
Arachne
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,889
Damage
29,856
50,188
Taken
44,195
29,653
Mitigated
23,242
16,544
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,727
302
0
232
5,623
1,935
0
1,667
3,824
45,719
0
L
Sylvanus
 
Sylvanus
8,613
2,795
1,748
3,777
11,427
9,122
72
4,912
6,488
34,686
0
L
Apollo
AceFina101
Apollo
5,726
2,716
0
2,311
10,223
5,273
670
3,451
6,763
5,198
39,506
L
Achilles
BNCSaints
Achilles
5,674
1,480
0
2,609
9,573
8,827
632
991
8,540
0
46,747
W
Merlin
4,856
84
0
1,247
3,454
1,339
744
993
2,461
54,607
0
W
Cerberus
Rod_Kimballl
Cerberus
8,705
508
623
7,209
16,921
9,661
329
6,207
10,714
33,535
0
W
Heimdallr
TheDopeLlama
Heimdallr
6,635
2,922
0
1,040
6,493
4,494
714
747
5,746
9,192
41,842
W
4,861
2,284
1,178
1,718
7,647
2,385
1,057
3,924
3,723
0
41,045
W
Nike
herb765
Nike
4,799
735
0
3,947
9,680
5,363
188
0
9,280
4,520
46,699
L
Arachne
rtheweirdo0
Arachne
4,149
2,326
0
5,867
13,342
4,496
0
3,258
10,018
0
50,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,056
Gold Earned
42,726
423
Minions Killed
496
0
Camps Cleared
0
1,411,998
Distance Traveled
1,494,752
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,247
453
91
6
0
261,405
0
L
Sylvanus
7,051
441
47
3
0
275,125
4
L
Apollo
7,397
462
74
5
0
261,325
3
L
Achilles
8,463
529
106
7
0
277,973
2
W
Merlin
9,051
566
133
8
0
280,825
3
W
Cerberus
8,264
517
81
5
0
309,393
4
W
Heimdallr
8,646
540
85
5
0
314,740
8
W
Cupid
7,812
488
92
6
0
269,920
6
W
Nike
8,953
560
105
7
0
319,874
0
L
Arachne
7,898
494
105
7
0
336,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role