Player Matchup

Cthulhu
Cthulhu
Belumii
Cthulhu
Level 2
God Stats
3W - 1L
1,292 SR
Queue Stats
6W - 4L
1,217 Elo+
Party 1
Yemoja
Yemoja
Chivitas
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,147 Elo+
Party 1
Scylla
Scylla
JokersFAV
Scylla
Level 25
God Stats
6W - 3L
1,558 SR
Queue Stats
8W - 4L
1,147 Elo+
Party 1
Kukulkan
Kukulkan
LIBIDINOUSMONK
Kukulkan
Level 5
God Stats
13W - 3L
1,824 SR
Queue Stats
20W - 7L
1,824 Elo+
Party 2
Medusa
Medusa
PriestOfRa
Medusa
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 134L
1,563 Elo+
Party 2
Team Averages
Level 34
1,535 SR
1,379 Elo+

VS

Team Averages
Level 19
1,506 SR
1,298 Elo+
Tsukuyomi
Tsukuyomi
JayBepo
Tsukuyomi
Level 17
God Stats
8W - 6L
1,737 SR
Queue Stats
13W - 16L
1,465 Elo+
Solo
Fenrir
Fenrir
Merked311
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,422 Elo+
Solo
Odin
Odin
MushCaps
Odin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 78L
1,193 Elo+
Party 3
Zeus
Zeus
SaintRemi
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,226 Elo+
Party 3
Apollo
Apollo
SuperFibs
Apollo
Level 27
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 3L
1,185 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belumii
Cthulhu
19
5 / 2 / 29
12,262
1,115
16,060
17,128
22,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
Chivitas
Yemoja
18
3 / 3 / 27
12,288
1,117
9,233
12,030
13,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
JokersFAV
Scylla
19
15 / 2 / 18
13,603
1,237
18,187
8,887
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
18
7 / 1 / 21
11,990
1,090
13,233
5,787
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
PriestOfRa
Medusa
19
12 / 3 / 20
13,486
1,226
27,112
11,155
5,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

254

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JayBepo
Tsukuyomi
17
2 / 7 / 8
10,879
989
8,747
18,561
6,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Merked311
Fenrir
17
6 / 11 / 4
12,683
1,153
14,072
27,108
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
17
1 / 11 / 8
11,035
1,003
9,828
20,821
17,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
16
0 / 6 / 4
9,772
888
6,343
11,668
4,099
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
SuperFibs
Apollo
17
2 / 7 / 6
11,304
1,028
12,374
15,098
5,588
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
41
42
Kills
11
11
Deaths
42
115
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Belumii
Cthulhu
5
2
29
9.75
W
Yemoja
Chivitas
Yemoja
3
3
27
5.5
L
Tsukuyomi
JayBepo
Tsukuyomi
2
7
8
0.86
W
Scylla
JokersFAV
Scylla
15
2
18
12
W
Kukulkan
7
1
21
17.5
L
Fenrir
Merked311
Fenrir
6
11
4
0.73
L
Odin
1
11
8
0.45
W
Medusa
PriestOfRa
Medusa
12
3
20
7.33
L
Zeus
0
6
4
0.33
L
Apollo
SuperFibs
Apollo
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,825
Damage
51,364
54,987
Taken
93,256
47,944
Mitigated
48,499
5,827
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Belumii
Cthulhu
16,060
1,569
0
820
17,128
22,409
0
3,839
13,289
25,053
0
W
Yemoja
Chivitas
Yemoja
9,233
3,377
3,545
1,094
12,030
13,959
0
1,321
10,709
20,137
0
L
Tsukuyomi
JayBepo
Tsukuyomi
8,747
2,726
288
1,733
18,561
6,513
0
9,822
8,451
0
21,611
W
Scylla
JokersFAV
Scylla
18,187
595
0
0
8,887
3,591
0
334
8,553
32,297
0
W
Kukulkan
13,233
1,388
0
368
5,787
2,782
0
293
5,494
25,769
0
L
Fenrir
Merked311
Fenrir
14,072
5,029
0
2,212
27,108
14,996
0
16,317
10,271
270
32,865
L
Odin
9,828
2,740
0
0
20,821
17,303
0
13,223
7,104
598
24,577
W
Medusa
PriestOfRa
Medusa
27,112
14,709
0
0
11,155
5,203
0
1,424
9,731
0
53,208
L
Zeus
6,343
886
0
456
11,668
4,099
0
8,209
3,262
25,966
0
L
Apollo
SuperFibs
Apollo
12,374
7,794
0
1,578
15,098
5,588
0
7,511
7,455
0
36,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,629
Gold Earned
55,673
207
Minions Killed
169
4
Camps Cleared
6
1,032,537
Distance Traveled
929,720
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,262
1,115
31
3
0
239,703
0
W
Yemoja
12,288
1,117
23
2
0
173,898
1
L
Tsukuyomi
10,879
989
20
2
1
204,856
0
W
Scylla
13,603
1,237
51
5
2
217,117
0
W
Kukulkan
11,990
1,090
38
3
0
197,266
0
L
Fenrir
12,683
1,153
42
4
0
163,997
2
L
Odin
11,035
1,003
23
2
2
202,555
2
W
Medusa
13,486
1,226
64
6
2
204,553
0
L
Zeus
9,772
888
35
3
0
170,796
0
L
Apollo
11,304
1,028
49
4
3
187,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role