Player Matchup

Danzaburou
Danzaburou
Bronze III
CarinAndros
Danzaburou
Bronze III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,449 MMR
Solo
Geb
Geb
Silver II
Natiking
Geb
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Zafriele
King Arthur
Silver II
Level 41
God Stats
1W - 2L
1,450 SR
Queue Stats
8W - 12L
1,425 MMR
Solo
Arachne
Arachne
Gold V
lather666
Arachne
Gold V
Level 134
God Stats
3W - 4L
1,400 SR
Queue Stats
263W - 253L
1,421 MMR
Solo
Nu Wa
Nu Wa
Gold V
Łuca
Nu Wa
Gold V
Level 67
God Stats
4W - 2L
1,620 SR
Queue Stats
302W - 308L
1,440 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,494 SR
1,447 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,549 SR
1,434 MMR
Fenrir
Fenrir
Bronze III
KINGZORO67
Fenrir
Bronze III
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
242W - 256L
1,420 MMR
Solo
Xing Tian
Xing Tian
Silver IV
MadelenE
Xing Tian
Silver IV
Level 88
God Stats
2W - 5L
1,632 SR
Queue Stats
19W - 37L
1,416 MMR
Solo
Janus
Janus
Gold III
Moreton22
Janus
Gold III
Level 118
God Stats
12W - 16L
1,439 SR
Queue Stats
102W - 78L
1,476 MMR
Party 1
Apollo
Apollo
Gold IV
Rxth3rs
Apollo
Gold IV
Level 125
God Stats
4W - 10L
1,289 SR
Queue Stats
149W - 152L
1,439 MMR
Party 1
Izanami
Izanami
Gold IV
Tatyankadancing
Izanami
Gold IV
Level 149
God Stats
13W - 6L
1,885 SR
Queue Stats
70W - 61L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CarinAndros
Danzaburou
17
4 / 2 / 12
12,216
531
13,391
14,742
8,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 2 / 12
11,163
485
6,380
18,093
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Zafriele
King Arthur
20
4 / 2 / 7
13,153
572
12,145
21,118
23,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
lather666
Arachne
20
14 / 1 / 10
14,554
633
20,056
21,513
17,295
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Łuca
Nu Wa
20
11 / 5 / 11
13,777
599
24,937
15,535
7,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
PersephoneSetKaliThanatosYemoja

VS

Bans
TsukuyomiNemesisCu ChulainnNe ZhaSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KINGZORO67
Fenrir
16
3 / 10 / 2
10,816
470
8,756
22,097
7,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
MadelenE
Xing Tian
13
0 / 7 / 4
8,917
388
7,202
20,711
15,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Moreton22
Janus
18
2 / 5 / 4
11,372
494
19,690
18,325
5,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Rxth3rs
Apollo
15
1 / 5 / 1
9,678
421
6,154
12,952
4,201
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 6 / 0
11,536
502
13,967
20,434
11,086
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
33
Kills
10
12
Deaths
33
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CarinAndros
Danzaburou
4
2
12
5
L
Fenrir
KINGZORO67
Fenrir
3
10
2
0.4
L
Xing Tian
MadelenE
Xing Tian
0
7
4
0.29
L
Janus
Moreton22
Janus
2
5
4
0.8
W
0
2
12
3
L
Apollo
Rxth3rs
Apollo
1
5
1
0.3
L
4
6
0
0.67
W
King Arthur
Zafriele
King Arthur
4
2
7
3.75
W
Arachne
lather666
Arachne
14
1
10
19
W
Nu Wa
Łuca
Nu Wa
11
5
11
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,909
Damage
55,769
91,001
Taken
94,519
72,203
Mitigated
44,202
29,675
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CarinAndros
Danzaburou
13,391
8,381
0
5,779
14,742
8,539
5,852
3,994
10,684
7,341
74,832
L
Fenrir
KINGZORO67
Fenrir
8,756
2,207
0
5,806
22,097
7,510
625
5,941
15,723
0
63,328
L
Xing Tian
MadelenE
Xing Tian
7,202
71
0
2,570
20,711
15,610
0
8,132
12,146
26,495
0
L
Janus
Moreton22
Janus
19,690
509
0
2,109
18,325
5,795
0
7,259
10,639
98,023
0
W
6,380
196
0
3,525
18,093
15,185
527
5,706
12,254
41,420
0
L
Apollo
Rxth3rs
Apollo
6,154
3,061
0
2,955
12,952
4,201
1,088
5,152
7,598
0
46,922
L
13,967
6,662
0
4,469
20,434
11,086
696
4,665
14,865
4,780
75,637
W
King Arthur
Zafriele
King Arthur
12,145
1,810
0
8,342
21,118
23,829
217
6,196
14,808
26
81,073
W
Arachne
lather666
Arachne
20,056
12,625
0
9,009
21,513
17,295
929
7,417
13,866
9,793
120,681
W
Nu Wa
Łuca
Nu Wa
24,937
3,105
0
3,020
15,535
7,355
1,675
4,371
10,980
86,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,863
Gold Earned
52,319
590
Minions Killed
560
0
Camps Cleared
0
2,261,599
Distance Traveled
2,147,425
24
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,216
531
126
5
0
393,612
0
L
Fenrir
10,816
470
93
4
0
394,354
3
L
Xing Tian
8,917
388
29
1
0
458,136
6
L
Janus
11,372
494
189
8
0
504,836
8
W
Geb
11,163
485
46
2
0
477,057
11
L
Apollo
9,678
421
110
5
0
409,024
10
L
Izanami
11,536
502
139
6
0
381,075
11
W
King Arthur
13,153
572
151
7
0
489,796
8
W
Arachne
14,554
633
142
6
0
493,728
2
W
Nu Wa
13,777
599
125
5
0
407,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role