Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ForbiddenHamer_
Horus
Level 67
God Stats
5W - 3L
1,244 SR
Queue Stats
337W - 333L
1,450 Elo+
Solo
Nu Wa
Nu Wa
frozone_jr
Nu Wa
Level 99
God Stats
1W - 2L
1,250 SR
Queue Stats
33W - 37L
1,429 Elo+
Party 1
Fenrir
Fenrir
kiler650
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 56L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
xx6jthm6xx
Danzaburou
Level 127
God Stats
15W - 11L
1,498 SR
Queue Stats
149W - 138L
1,466 Elo+
Solo
Team Averages
Level 112
1,398 SR
1,455 Elo+

VS

Team Averages
Level 102
1,436 SR
1,349 Elo+
Set
Set
Conjuring Crow
Set
Level 107
God Stats
15W - 19L
1,162 SR
Queue Stats
630W - 604L
1,384 Elo+
Solo
Bellona
Bellona
DirtyFatGuy
Bellona
Level 69
God Stats
18W - 19L
1,660 SR
Queue Stats
237W - 226L
1,417 Elo+
Party 2
Cupid
Cupid
Genuine Cupcake
Cupid
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 34L
1,019 Elo+
Solo
Chaac
Chaac
greatking1
Chaac
Level 147
God Stats
71W - 59L
1,444 SR
Queue Stats
395W - 383L
1,436 Elo+
Solo
Hera
Hera
nickcray
Hera
Level 82
God Stats
39W - 38L
1,416 SR
Queue Stats
431W - 420L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 0 / 5
6,959
464
5,039
10,525
8,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 2
8,155
544
9,044
10,995
10,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
14
4 / 2 / 2
7,885
526
5,211
7,128
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
kiler650
Fenrir
15
9 / 3 / 5
9,270
618
6,927
10,605
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
xx6jthm6xx
Danzaburou
13
2 / 1 / 5
7,662
511
6,728
6,432
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,658
511
5,630
8,818
6,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
DirtyFatGuy
Bellona
13
2 / 4 / 1
7,549
503
5,898
10,931
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 3 / 0
6,265
418
2,781
8,217
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
1 / 4 / 0
6,380
425
6,126
11,093
8,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
13
3 / 3 / 1
8,022
535
5,663
6,209
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
9
9
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
5
3.5
L
3
4
0
0.75
L
Bellona
DirtyFatGuy
Bellona
2
4
1
0.63
W
2
3
2
1
L
0
3
0
0
W
Nu Wa
4
2
2
2.5
L
Chaac
1
4
0
0.25
W
Fenrir
kiler650
Fenrir
9
3
5
3.83
L
Hera
3
3
1
1.17
W
Danzaburou
xx6jthm6xx
Danzaburou
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,949
Damage
26,098
45,685
Taken
45,268
27,325
Mitigated
27,749
16,745
Healing
11,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,039
1,055
308
4,013
10,525
8,358
54
398
9,643
28,315
0
L
5,630
2,209
0
75
8,818
6,278
0
1,293
7,394
6,100
45,958
L
Bellona
DirtyFatGuy
Bellona
5,898
1,587
0
3,673
10,931
8,521
748
1,745
8,717
0
38,560
W
9,044
3,291
50
3,552
10,995
10,235
0
542
9,993
6,665
38,902
L
2,781
1,067
455
2,202
8,217
2,263
0
2,767
5,356
0
28,959
W
Nu Wa
5,211
993
0
1,530
7,128
2,280
515
3,117
3,964
43,055
0
L
Chaac
6,126
2,124
246
3,957
11,093
8,684
108
3,941
7,044
0
31,141
W
Fenrir
kiler650
Fenrir
6,927
1,563
0
4,054
10,605
4,325
403
1,154
9,426
0
42,587
L
Hera
5,663
1,606
0
567
6,209
2,003
282
1,571
4,437
46,548
0
W
Danzaburou
xx6jthm6xx
Danzaburou
6,728
3,096
0
3,238
6,432
2,127
912
649
5,758
0
47,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,931
Gold Earned
35,874
400
Minions Killed
360
0
Camps Cleared
0
1,344,940
Distance Traveled
1,332,061
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,959
464
40
3
0
270,412
4
L
Set
7,658
511
96
6
0
270,941
0
L
Bellona
7,549
503
70
5
0
277,279
0
W
Horus
8,155
544
99
7
0
247,812
0
L
Cupid
6,265
418
72
5
0
240,378
5
W
Nu Wa
7,885
526
81
5
0
257,030
2
L
Chaac
6,380
425
39
3
0
267,520
1
W
Fenrir
9,270
618
89
6
0
320,132
0
L
Hera
8,022
535
83
6
0
275,943
3
W
Danzaburou
7,662
511
91
6
0
249,554
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role