Player Matchup

Cerberus
Cerberus
Brutikush
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Chonii
Danzaburou
Level 15
God Stats
4W - 12L
1,385 SR
Queue Stats
5W - 15L
1,282 Elo+
Party 4
Nemesis
Nemesis
Fantasy5KS
Nemesis
Level 26
God Stats
1W - 0L
1,691 SR
Queue Stats
24W - 7L
1,658 Elo+
Party 3
Merlin
Merlin
Kenzie2243
Merlin
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
timothy7414
Ymir
Level 60
God Stats
3W - 4L
1,737 SR
Queue Stats
22W - 27L
1,445 Elo+
Party 4
Team Averages
Level 53
1,563 SR
1,477 Elo+

VS

Team Averages
Level 50
1,547 SR
1,457 Elo+
Bellona
Bellona
I-Emble
Bellona
Level 98
God Stats
5W - 5L
1,302 SR
Queue Stats
157W - 118L
1,647 Elo+
Party 1
Nemesis
Nemesis
RedDrop11
Nemesis
Level 27
God Stats
4W - 2L
1,748 SR
Queue Stats
179W - 155L
1,660 Elo+
Party 1
Chernobog
Chernobog
Sarogashi
Chernobog
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 78L
1,145 Elo+
Party 2
Freya
Freya
UwUFoxfire
Freya
Level 64
God Stats
5W - 3L
1,685 SR
Queue Stats
140W - 141L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
alicee2312
Cthulhu
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Brutikush
Cerberus
14
1 / 2 / 3
8,699
512
7,617
14,916
10,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Chonii
Danzaburou
14
7 / 2 / 6
9,542
561
9,016
9,345
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Fantasy5KS
Nemesis
17
6 / 2 / 4
10,094
594
9,615
13,023
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Kenzie2243
Merlin
14
1 / 4 / 1
8,801
518
5,884
7,522
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 6
8,492
500
7,783
12,022
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
I-Emble
Bellona
16
3 / 2 / 1
9,016
530
9,237
11,747
9,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
RedDrop11
Nemesis
14
1 / 2 / 3
8,300
488
6,465
10,424
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Sarogashi
Chernobog
12
3 / 4 / 2
7,710
454
5,738
11,094
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
15
3 / 4 / 1
8,957
527
7,308
11,799
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
alicee2312
Cthulhu
11
0 / 7 / 3
7,130
419
7,076
14,495
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
19
Kills
10
11
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Brutikush
Cerberus
1
2
3
1.25
W
Danzaburou
Chonii
Danzaburou
7
2
6
5
W
Nemesis
Fantasy5KS
Nemesis
6
2
4
4
L
Bellona
I-Emble
Bellona
3
2
1
1.75
W
Merlin
Kenzie2243
Merlin
1
4
1
0.38
L
Nemesis
RedDrop11
Nemesis
1
2
3
1.25
L
Chernobog
Sarogashi
Chernobog
3
4
2
1
L
Freya
3
4
1
0.88
L
Cthulhu
alicee2312
Cthulhu
0
7
3
0.21
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,915
Damage
35,824
56,828
Taken
59,559
32,613
Mitigated
30,004
16,907
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Brutikush
Cerberus
7,617
518
0
6,342
14,916
10,852
44
1,780
13,136
46,835
0
W
Danzaburou
Chonii
Danzaburou
9,016
5,164
0
1,349
9,345
3,144
3,169
3,979
5,366
0
39,418
W
Nemesis
Fantasy5KS
Nemesis
9,615
4,264
0
7,332
13,023
5,285
407
1,825
11,198
0
74,568
L
Bellona
I-Emble
Bellona
9,237
3,908
0
1,334
11,747
9,382
454
5,341
6,406
5,622
47,701
W
Merlin
Kenzie2243
Merlin
5,884
683
0
1,036
7,522
2,866
0
5,249
2,273
49,566
0
L
Nemesis
RedDrop11
Nemesis
6,465
3,461
0
2,865
10,424
5,625
0
3,646
6,573
9,272
50,153
L
Chernobog
Sarogashi
Chernobog
5,738
3,414
0
3,378
11,094
3,839
601
3,118
7,976
0
34,640
L
Freya
7,308
2,672
0
5,615
11,799
4,118
217
4,611
6,778
55,864
0
L
Cthulhu
alicee2312
Cthulhu
7,076
526
63
2,311
14,495
7,040
66
3,953
10,542
30,184
0
W
7,783
1,693
0
848
12,022
10,466
610
3,189
8,833
26,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,628
Gold Earned
41,113
452
Minions Killed
419
0
Camps Cleared
0
1,510,390
Distance Traveled
1,523,384
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,699
512
122
7
0
295,292
0
W
Danzaburou
9,542
561
69
4
0
300,332
2
W
Nemesis
10,094
594
128
8
0
369,319
5
L
Bellona
9,016
530
98
6
0
340,064
0
W
Merlin
8,801
518
103
6
0
262,601
6
L
Nemesis
8,300
488
92
5
0
363,382
0
L
Chernobog
7,710
454
82
5
0
252,797
1
L
Freya
8,957
527
111
7
0
286,878
0
L
Cthulhu
7,130
419
36
2
0
280,263
3
W
Ymir
8,492
500
30
2
0
282,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role