Player Matchup

Merlin
Merlin
BADxTweeder
Merlin
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,585 Elo+
Solo
Anhur
Anhur
Paithan
Anhur
Level 106
God Stats
15W - 20L
1,618 SR
Queue Stats
456W - 469L
1,499 Elo+
Solo
Cthulhu
Cthulhu
ZekayNeko
Cthulhu
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,712 Elo+
Party 1
Fenrir
Fenrir
cear2k19
Fenrir
Level 81
God Stats
2W - 0L
1,746 SR
Queue Stats
9W - 17L
1,632 Elo+
Party 1
Achilles
Achilles
deejayelectrico
Achilles
Level 103
God Stats
6W - 7L
1,500 SR
Queue Stats
34W - 50L
1,504 Elo+
Party 1
Team Averages
Level 95
1,573 SR
1,587 Elo+

VS

Team Averages
Level 93
1,487 SR
1,485 Elo+
Cthulhu
Cthulhu
AlRasheed
Cthulhu
Level 105
God Stats
3W - 1L
1,831 SR
Queue Stats
112W - 108L
1,509 Elo+
Solo
Scylla
Scylla
Javalex343
Scylla
Level 101
God Stats
27W - 26L
1,291 SR
Queue Stats
218W - 229L
1,503 Elo+
Solo
Guan Yu
Guan Yu
Syren08
Guan Yu
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 67L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tangerine Tater
Tsukuyomi
Level 65
God Stats
1W - 5L
1,315 SR
Queue Stats
154W - 169L
1,437 Elo+
Solo
Ullr
Ullr
zdog3344
Ullr
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 1 / 7
12,451
519
11,084
6,871
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Paithan
Anhur
20
17 / 4 / 5
13,839
577
23,174
22,348
9,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ZekayNeko
Cthulhu
17
2 / 1 / 18
11,585
483
16,067
19,526
20,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
cear2k19
Fenrir
14
1 / 4 / 7
9,058
377
5,771
15,965
6,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
17
0 / 5 / 5
10,629
443
14,149
23,405
33,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlRasheed
Cthulhu
16
1 / 5 / 1
10,518
438
13,992
26,325
22,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Javalex343
Scylla
19
4 / 4 / 0
12,185
508
11,392
12,760
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Syren08
Guan Yu
19
3 / 2 / 5
11,973
499
16,123
24,556
33,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Tangerine Tater
Tsukuyomi
19
6 / 4 / 1
12,236
510
10,869
19,435
11,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ullr
14
0 / 10 / 4
8,777
366
7,702
18,532
6,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
23
Kills
14
15
Deaths
25
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlRasheed
Cthulhu
1
5
1
0.3
W
Merlin
3
1
7
6.5
L
Scylla
Javalex343
Scylla
4
4
0
1
W
Anhur
Paithan
Anhur
17
4
5
4.88
L
Guan Yu
Syren08
Guan Yu
3
2
5
2.75
L
Tsukuyomi
Tangerine Tater
Tsukuyomi
6
4
1
1.63
W
Cthulhu
ZekayNeko
Cthulhu
2
1
18
11
W
Fenrir
cear2k19
Fenrir
1
4
7
1.13
W
Achilles
0
5
5
0.5
L
Ullr
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,245
Damage
60,078
88,115
Taken
101,608
73,389
Mitigated
78,817
26,198
Healing
30,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlRasheed
Cthulhu
13,992
208
344
7,709
26,325
22,641
245
7,497
18,623
57,456
0
W
Merlin
11,084
1,195
0
2,574
6,871
3,231
340
2,729
4,072
86,872
0
L
Scylla
Javalex343
Scylla
11,392
774
0
1,495
12,760
4,750
437
7,207
5,055
84,814
0
W
Anhur
Paithan
Anhur
23,174
15,114
0
7,550
22,348
9,530
1,065
10,461
11,787
0
91,205
L
Guan Yu
Syren08
Guan Yu
16,123
5,202
399
13,642
24,556
33,075
810
666
22,901
402
77,731
L
Tsukuyomi
Tangerine Tater
Tsukuyomi
10,869
2,012
0
4,408
19,435
11,803
0
3,922
15,460
12,955
116,031
W
Cthulhu
ZekayNeko
Cthulhu
16,067
848
1,030
1,786
19,526
20,994
0
8,470
10,831
42,487
0
W
Fenrir
cear2k19
Fenrir
5,771
1,613
0
5,781
15,965
6,599
93
2,622
13,277
0
47,764
W
Achilles
14,149
7,600
0
7,477
23,405
33,035
340
1,172
21,275
0
66,833
L
Ullr
7,702
3,121
0
2,807
18,532
6,548
1,315
7,061
11,359
0
35,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,562
Gold Earned
55,689
529
Minions Killed
653
0
Camps Cleared
0
1,984,814
Distance Traveled
2,025,799
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,518
438
97
4
0
434,080
3
W
Merlin
12,451
519
181
8
0
393,704
2
L
Scylla
12,185
508
185
8
0
354,156
1
W
Anhur
13,839
577
147
6
0
411,649
7
L
Guan Yu
11,973
499
140
6
0
405,038
4
L
Tsukuyomi
12,236
510
174
7
0
448,864
3
W
Cthulhu
11,585
483
49
2
0
480,813
1
W
Fenrir
9,058
377
52
2
0
297,457
3
W
Achilles
10,629
443
100
4
0
401,191
0
L
Ullr
8,777
366
57
2
0
383,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role