Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Mogeaux
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Why Am I Bald
Osiris
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
2,043 Elo+
Party 2
Team Averages
Level 131
1,500 SR
1,681 Elo+

VS

Team Averages
Level 95
1,675 SR
1,673 Elo+
Hou Yi
Hou Yi
ACIDxHercules
Hou Yi
Level 102
God Stats
2W - 0L
1,666 SR
Queue Stats
6W - 3L
1,744 Elo+
Party 1
Scylla
Scylla
MaybeHades
Scylla
Level 101
God Stats
6W - 2L
1,721 SR
Queue Stats
26W - 21L
1,674 Elo+
Party 1
Tyr
Tyr
Zacharyabc2
Tyr
Level 81
God Stats
4W - 2L
1,638 SR
Queue Stats
11W - 8L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 5 / 1
7,731
773
2,104
8,095
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zeus
Mogeaux
Zeus
8
0 / 3 / 1
6,129
613
6,615
4,585
1,491
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 4 / 3
7,042
704
5,098
5,745
4,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 12
6,667
667
3,532
6,933
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
MaybeHades
Scylla
12
5 / 2 / 7
7,939
794
6,247
8,048
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
7 / 2 / 5
8,088
809
4,864
6,798
4,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
12
12
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
1
0.7
W
0
1
12
6
W
Scylla
MaybeHades
Scylla
5
2
7
4.25
L
Zeus
Mogeaux
Zeus
0
3
1
0.17
L
2
4
3
0.88
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,817
Damage
14,643
18,425
Taken
21,779
8,335
Mitigated
9,290
1,593
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,104
514
0
450
8,095
2,731
0
2,320
5,700
0
23,745
W
3,532
1,907
479
1,341
6,933
2,188
576
2,442
4,491
0
18,346
W
Scylla
MaybeHades
Scylla
6,247
196
313
2,240
8,048
2,382
340
2,353
5,695
33,984
0
L
Zeus
Mogeaux
Zeus
6,615
782
317
396
4,585
1,491
144
2,457
2,128
24,949
0
L
5,098
1,547
0
430
5,745
4,113
435
1,518
4,099
1,565
14,103
W
4,864
301
0
1,308
6,798
4,720
53
2,184
4,614
0
12,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,902
Gold Earned
22,694
106
Minions Killed
109
0
Camps Cleared
0
528,937
Distance Traveled
554,673
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,731
773
41
4
0
187,443
3
W
Hou Yi
6,667
667
30
3
0
176,815
2
W
Scylla
7,939
794
63
6
0
175,481
3
L
Zeus
6,129
613
49
5
0
151,279
1
L
Osiris
7,042
704
16
2
0
190,215
0
W
Tyr
8,088
809
16
2
0
202,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role