Player Matchup

Da Ji
Da Ji
AwesomeMan778
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,497 Elo+
Solo
Cthulhu
Cthulhu
CursedNeek
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Solo
Sol
Sol
KNIGHTWING1129
Sol
Level 6
God Stats
3W - 13L
1,324 SR
Queue Stats
3W - 14L
1,264 Elo+
Solo
Ra
Ra
sharpshootr725
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Izanami
Izanami
swiftlysnipes
Izanami
Level 22
God Stats
10W - 4L
1,594 SR
Queue Stats
47W - 49L
1,213 Elo+
Solo
Team Averages
Level 17
1,484 SR
1,395 Elo+

VS

Team Averages
Level 16
1,482 SR
1,377 Elo+
Terra
Terra
EYQSW
Terra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PublicManatee86
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,081 Elo+
Solo
Merlin
Merlin
Ragnar420
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Yeet7456
Fenrir
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 62L
1,436 Elo+
Solo
Erlang Shen
Erlang Shen
inyourmomsdreams
Erlang Shen
Level 28
God Stats
24W - 29L
1,412 SR
Queue Stats
276W - 322L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
20 / 2 / 3
13,113
690
18,357
15,241
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
CursedNeek
Cthulhu
12
4 / 5 / 2
8,965
472
5,750
9,199
6,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 4 / 2
10,342
544
6,195
10,842
3,199
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 7 / 3
8,973
472
4,442
8,488
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
15
7 / 3 / 6
10,775
567
12,650
10,355
3,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
EYQSW
Terra
11
1 / 11 / 2
7,163
377
677
15,145
6,438
11
2 / 6 / 1
7,513
395
4,580
13,058
5,223
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Ragnar420
Merlin
14
2 / 5 / 3
9,621
506
2,662
7,934
2,703
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Yeet7456
Fenrir
10
2 / 6 / 2
7,470
393
3,998
12,811
4,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
inyourmomsdreams
Erlang Shen
17
11 / 7 / 0
10,159
535
15,034
16,834
11,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
33
Kills
18
21
Deaths
35
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
20
2
3
10.75
W
Cthulhu
CursedNeek
Cthulhu
4
5
2
1
L
Terra
EYQSW
Terra
1
11
2
0.18
W
2
4
2
0.75
L
2
6
1
0.42
L
Merlin
Ragnar420
Merlin
2
5
3
0.7
L
Fenrir
Yeet7456
Fenrir
2
6
2
0.5
L
Erlang Shen
inyourmomsdreams
Erlang Shen
11
7
0
1.57
W
0
7
3
0.21
W
Izanami
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,394
Damage
26,951
54,125
Taken
65,782
21,880
Mitigated
30,315
15,973
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,357
6,303
0
7,138
15,241
6,269
2,778
1,327
13,914
0
57,257
W
Cthulhu
CursedNeek
Cthulhu
5,750
1,164
379
378
9,199
6,732
209
2,517
6,682
20,582
0
L
Terra
EYQSW
Terra
677
224
110
1,228
15,145
6,438
144
2,625
12,520
5,509
0
W
6,195
1,880
0
4,527
10,842
3,199
5,889
1,051
9,791
60,642
0
L
4,580
546
0
1,860
13,058
5,223
108
3,330
9,728
28,873
0
L
Merlin
Ragnar420
Merlin
2,662
442
0
378
7,934
2,703
1,440
1,966
5,968
46,688
0
L
Fenrir
Yeet7456
Fenrir
3,998
1,168
0
3,130
12,811
4,555
925
1,187
11,624
0
33,038
L
Erlang Shen
inyourmomsdreams
Erlang Shen
15,034
7,805
0
1,482
16,834
11,396
0
7,279
9,555
6,709
53,769
W
4,442
1,420
797
958
8,488
2,415
1,351
499
7,989
38,884
0
W
Izanami
12,650
9,204
0
1,796
10,355
3,265
4,773
3,193
7,162
0
48,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,168
Gold Earned
41,926
409
Minions Killed
283
0
Camps Cleared
0
1,554,702
Distance Traveled
1,286,138
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,113
690
85
4
0
383,393
0
W
Cthulhu
8,965
472
33
2
0
293,132
0
L
Terra
7,163
377
9
0
0
264,785
0
W
Sol
10,342
544
117
6
0
261,027
0
L
Cthulhu
7,513
395
60
3
0
210,844
0
L
Merlin
9,621
506
91
5
0
194,422
1
L
Fenrir
7,470
393
55
3
0
259,889
2
L
Erlang Shen
10,159
535
68
4
0
356,198
4
W
Ra
8,973
472
90
5
0
321,549
0
W
Izanami
10,775
567
84
4
0
295,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role