Player Matchup

Discordia
Discordia
MajorFlux
Discordia
Level 30
God Stats
6W - 6L
1,792 SR
Queue Stats
171W - 173L
1,519 Elo+
Party 2
Bellona
Bellona
OwnSimplicity7
Bellona
Level 7
God Stats
4W - 7L
1,524 SR
Queue Stats
6W - 12L
1,540 Elo+
Party 2
Thor
Thor
RezzyBezzy
Thor
Level 5
God Stats
0W - 2L
1,246 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 3
Artemis
Artemis
SemonSummoner
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 3
Ymir
Ymir
mauricio78965
Ymir
Level 26
God Stats
14W - 12L
1,300 SR
Queue Stats
545W - 416L
1,468 Elo+
Solo
Team Averages
Level 14
1,473 SR
1,426 Elo+

VS

Team Averages
Level 44
1,295 SR
1,382 Elo+
Janus
Janus
LiquidWifi
Janus
Level 6
God Stats
3W - 2L
1,472 SR
Queue Stats
37W - 30L
1,249 Elo+
Party 1
Yemoja
Yemoja
RxParalyze
Yemoja
Level 27
God Stats
1W - 0L
1,181 SR
Queue Stats
115W - 116L
1,379 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wavtsun6767
Ah Muzen Cab
Level 122
God Stats
25W - 34L
1,327 SR
Queue Stats
309W - 259L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
a8l1e3x4
Tsukuyomi
Level 59
God Stats
2W - 1L
1,278 SR
Queue Stats
48W - 41L
1,484 Elo+
Party 1
Bellona
Bellona
weabmen
Bellona
Level 6
God Stats
2W - 2L
1,215 SR
Queue Stats
6W - 5L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MajorFlux
Discordia
12
4 / 3 / 0
7,338
524
3,493
6,073
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 0
7,954
568
3,109
6,607
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 5 / 2
6,678
477
3,151
8,955
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
9
0 / 4 / 1
5,503
393
3,348
7,736
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 0
6,098
436
2,831
11,576
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 1 / 2
6,429
459
709
4,376
1,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
RxParalyze
Yemoja
11
0 / 2 / 3
6,212
444
4,088
7,466
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Wavtsun6767
Ah Muzen Cab
15
10 / 2 / 0
8,698
621
11,238
11,340
3,939
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
a8l1e3x4
Tsukuyomi
14
7 / 0 / 4
8,510
608
7,925
6,161
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
weabmen
Bellona
12
0 / 2 / 2
6,625
473
1,799
5,803
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
17
17
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
0
1
2
1
L
Discordia
MajorFlux
Discordia
4
3
0
1.33
L
1
2
0
0.5
L
1
5
2
0.4
W
Yemoja
RxParalyze
Yemoja
0
2
3
0.75
L
Artemis
0
4
1
0.13
W
Ah Muzen Cab
Wavtsun6767
Ah Muzen Cab
10
2
0
5
W
Tsukuyomi
a8l1e3x4
Tsukuyomi
7
0
4
9
L
1
3
0
0.33
W
Bellona
weabmen
Bellona
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,932
Damage
25,759
40,947
Taken
35,146
17,083
Mitigated
16,095
10,032
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
709
164
0
1,022
4,376
1,066
168
674
3,566
32,768
0
L
Discordia
MajorFlux
Discordia
3,493
602
0
1,980
6,073
1,793
0
622
5,399
30,991
0
L
3,109
1,254
0
1,224
6,607
5,913
666
91
6,516
3,036
36,779
L
3,151
978
0
2,748
8,955
2,555
0
42
8,901
0
37,060
W
Yemoja
RxParalyze
Yemoja
4,088
287
498
1,829
7,466
3,351
0
2,303
5,057
24,748
0
L
Artemis
3,348
670
0
1,223
7,736
1,946
40
1,641
5,777
0
21,140
W
Ah Muzen Cab
Wavtsun6767
Ah Muzen Cab
11,238
4,940
0
6,921
11,340
3,939
624
1,319
9,976
0
74,417
W
Tsukuyomi
a8l1e3x4
Tsukuyomi
7,925
1,890
0
3,205
6,161
3,005
16
896
5,169
0
46,158
L
2,831
325
147
2,710
11,576
4,876
0
1,820
9,466
19,166
0
W
Bellona
weabmen
Bellona
1,799
438
0
768
5,803
4,734
0
979
4,771
2,915
24,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,571
Gold Earned
36,474
316
Minions Killed
394
0
Camps Cleared
0
1,415,121
Distance Traveled
1,345,860
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,429
459
66
5
0
274,785
1
L
Discordia
7,338
524
65
5
0
279,340
1
L
Bellona
7,954
568
103
7
0
288,366
0
L
Thor
6,678
477
75
5
0
313,939
2
W
Yemoja
6,212
444
46
3
0
236,704
2
L
Artemis
5,503
393
33
2
0
243,175
2
W
Ah Muzen Cab
8,698
621
141
10
0
244,818
0
W
Tsukuyomi
8,510
608
72
5
0
328,458
2
L
Ymir
6,098
436
40
3
0
290,301
4
W
Bellona
6,625
473
69
5
0
261,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role