Player Matchup

Cernunnos
Cernunnos
CamperMexico
Cernunnos
Level 23
God Stats
7W - 2L
2,004 SR
Queue Stats
44W - 42L
1,567 Elo+
Solo
Chaac
Chaac
DINACHO89
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,500 Elo+
Solo
Ymir
Ymir
RagnarHelgiolf
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,721 Elo+
Solo
Fenrir
Fenrir
WutmiDoin
Fenrir
Level 8
God Stats
5W - 7L
1,500 SR
Queue Stats
73W - 72L
1,332 Elo+
Party 2
Nu Wa
Nu Wa
p0k3sm0t
Nu Wa
Level 67
God Stats
24W - 21L
1,514 SR
Queue Stats
274W - 257L
1,544 Elo+
Party 2
Team Averages
Level 27
1,604 SR
1,533 Elo+

VS

Team Averages
Level 17
1,535 SR
1,511 Elo+
Heimdallr
Heimdallr
CrownedNemesis
Heimdallr
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 22L
1,322 Elo+
Party 1
Olorun
Olorun
GuDiir
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Saudal
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,240 Elo+
Solo
Kuzenbo
Kuzenbo
gtfoohmf
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,683 Elo+
Party 1
Tsukuyomi
Tsukuyomi
mysterWOO
Tsukuyomi
Level 28
God Stats
57W - 53L
1,676 SR
Queue Stats
62W - 63L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CamperMexico
Cernunnos
17
7 / 3 / 5
11,197
560
11,965
21,440
7,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
DINACHO89
Chaac
18
7 / 3 / 9
11,599
580
10,042
15,706
17,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 4 / 10
9,058
453
3,755
12,276
7,480
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
WutmiDoin
Fenrir
15
6 / 4 / 6
10,493
525
10,303
17,100
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
p0k3sm0t
Nu Wa
18
3 / 0 / 4
11,643
582
6,655
7,979
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CrownedNemesis
Heimdallr
12
1 / 5 / 4
7,969
398
9,638
11,176
3,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
GuDiir
Olorun
5
0 / 2 / 0
6,131
307
409
3,676
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Saudal
Erlang Shen
13
2 / 7 / 5
8,804
440
8,371
18,877
15,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
gtfoohmf
Kuzenbo
13
4 / 5 / 0
8,918
446
7,296
12,182
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
mysterWOO
Tsukuyomi
14
5 / 5 / 1
9,459
473
6,535
11,312
4,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
24
Kills
12
14
Deaths
24
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CamperMexico
Cernunnos
7
3
5
3.17
L
Heimdallr
CrownedNemesis
Heimdallr
1
5
4
0.6
W
Chaac
DINACHO89
Chaac
7
3
9
3.83
L
Olorun
GuDiir
Olorun
0
2
0
0
W
1
4
10
1.5
L
Erlang Shen
Saudal
Erlang Shen
2
7
5
0.64
W
Fenrir
WutmiDoin
Fenrir
6
4
6
2.25
L
Kuzenbo
gtfoohmf
Kuzenbo
4
5
0
0.8
L
Tsukuyomi
mysterWOO
Tsukuyomi
5
5
1
1.1
W
Nu Wa
p0k3sm0t
Nu Wa
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,720
Damage
32,249
74,501
Taken
57,223
43,065
Mitigated
35,531
33,125
Healing
8,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CamperMexico
Cernunnos
11,965
6,411
0
13,575
21,440
7,890
3,701
4,844
16,521
0
90,877
L
Heimdallr
CrownedNemesis
Heimdallr
9,638
3,869
0
2,682
11,176
3,592
1,126
2,540
8,536
0
37,813
W
Chaac
DINACHO89
Chaac
10,042
2,076
0
6,861
15,706
17,886
1,131
2,070
13,360
0
66,566
L
Olorun
GuDiir
Olorun
409
186
0
1,261
3,676
1,011
0
1,728
1,948
8,784
0
W
3,755
1,300
0
2,092
12,276
7,480
148
3,161
9,069
25,065
0
L
Erlang Shen
Saudal
Erlang Shen
8,371
4,250
0
1,633
18,877
15,458
444
2,270
16,279
0
42,683
W
Fenrir
WutmiDoin
Fenrir
10,303
3,172
0
6,377
17,100
7,100
0
2,166
14,811
0
60,994
L
Kuzenbo
gtfoohmf
Kuzenbo
7,296
2,654
0
1,061
12,182
11,391
424
2,688
9,473
30,795
0
L
Tsukuyomi
mysterWOO
Tsukuyomi
6,535
642
0
1,395
11,312
4,079
0
1,184
10,053
0
44,937
W
Nu Wa
p0k3sm0t
Nu Wa
6,655
1,439
0
4,220
7,979
2,709
2,342
1,322
6,657
72,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,990
Gold Earned
41,281
499
Minions Killed
258
0
Camps Cleared
0
1,785,172
Distance Traveled
1,585,063
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,197
560
139
7
0
323,125
2
L
Heimdallr
7,969
398
60
3
0
306,886
3
W
Chaac
11,599
580
102
5
0
366,028
0
L
Olorun
6,131
307
18
1
0
96,969
0
W
Ymir
9,058
453
40
2
0
324,066
1
L
Erlang Shen
8,804
440
68
3
0
368,926
4
W
Fenrir
10,493
525
81
4
0
401,709
1
L
Kuzenbo
8,918
446
30
2
0
407,032
5
L
Tsukuyomi
9,459
473
82
4
0
405,250
3
W
Nu Wa
11,643
582
137
7
0
370,244
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role