Player Matchup

Osiris
Osiris
Gold II
PAron99
Osiris
Gold II
Level 119
God Stats
13W - 12L
1,682 SR
Queue Stats
118W - 121L
1,777 MMR
Party 2
Xbalanque
Xbalanque
Silver III
Tenkhes
Xbalanque
Silver III
Level 108
God Stats
0W - 2L
1,474 SR
Queue Stats
95W - 91L
1,497 MMR
Party 2
Poseidon
Poseidon
Gold III
geri14
Poseidon
Gold III
Level 136
God Stats
7W - 7L
1,861 SR
Queue Stats
185W - 174L
1,666 MMR
Party 3
Sobek
Sobek
Gold II
thePepik
Sobek
Gold II
Level 155
God Stats
4W - 1L
1,493 SR
Queue Stats
68W - 58L
1,621 MMR
Solo
Fenrir
Fenrir
Gold IV
xavipv
Fenrir
Gold IV
Level 128
God Stats
5W - 5L
1,724 SR
Queue Stats
39W - 40L
1,574 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,647 SR
1,627 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,650 SR
1,627 MMR
Yemoja
Yemoja
Gold II
BiggerBean
Yemoja
Gold II
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 68L
1,625 MMR
Solo
Thoth
Thoth
Gold IV
Juanjete
Thoth
Gold IV
Level 48
God Stats
7W - 5L
1,500 SR
Queue Stats
127W - 107L
1,625 MMR
Solo
Bellona
Bellona
Gold III
Metaxonn
Bellona
Gold III
Level 157
God Stats
5W - 5L
1,607 SR
Queue Stats
331W - 339L
1,619 MMR
Solo
The Morrigan
The Morrigan
Silver I
Personalised
The Morrigan
Silver I
Level 147
God Stats
8W - 4L
2,145 SR
Queue Stats
62W - 31L
1,633 MMR
Party 1
Pele
Pele
Silver I
berserky22
Pele
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PAron99
Osiris
19
5 / 4 / 2
11,591
527
13,113
18,558
20,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Tenkhes
Xbalanque
15
2 / 9 / 4
9,478
431
8,596
17,896
7,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
geri14
Poseidon
16
3 / 10 / 2
10,099
459
8,514
15,914
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
thePepik
Sobek
15
2 / 5 / 5
10,045
457
7,794
22,203
19,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
xavipv
Fenrir
16
4 / 9 / 5
9,860
448
6,045
19,984
9,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
TsukuyomiSetScyllaAphroditeCu Chulainn

VS

Bans
NemesisDanzaburouErlang ShenHun BatzApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BiggerBean
Yemoja
14
2 / 4 / 9
11,370
517
4,316
15,672
14,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Juanjete
Thoth
20
7 / 4 / 8
13,957
634
17,546
7,667
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Metaxonn
Bellona
19
3 / 2 / 8
13,161
598
13,687
18,894
21,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
Personalised
The Morrigan
20
16 / 0 / 7
15,784
717
20,611
7,236
2,678
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 7 / 6
15,216
692
18,475
20,949
12,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
16
Kills
37
37
Deaths
17
18
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BiggerBean
Yemoja
2
4
9
1.63
W
Thoth
Juanjete
Thoth
7
4
8
2.75
W
Bellona
Metaxonn
Bellona
3
2
8
3.5
L
Osiris
PAron99
Osiris
5
4
2
1.5
W
The Morrigan
Personalised
The Morrigan
16
0
7
19.5
L
Xbalanque
Tenkhes
Xbalanque
2
9
4
0.44
W
9
7
6
1.71
L
Poseidon
geri14
Poseidon
3
10
2
0.4
L
Sobek
thePepik
Sobek
2
5
5
0.9
L
Fenrir
xavipv
Fenrir
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,062
Damage
74,635
94,555
Taken
70,418
62,251
Mitigated
53,997
14,854
Healing
26,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BiggerBean
Yemoja
4,316
322
3,180
3,384
15,672
14,337
840
5,725
9,879
24,439
0
W
Thoth
Juanjete
Thoth
17,546
935
0
1,474
7,667
2,828
2,348
2,231
5,424
94,547
0
W
Bellona
Metaxonn
Bellona
13,687
6,145
0
7,841
18,894
21,355
2,176
2,473
16,412
9,088
77,004
L
Osiris
PAron99
Osiris
13,113
5,248
0
3,140
18,558
20,058
186
3,460
15,001
7,550
65,436
W
The Morrigan
Personalised
The Morrigan
20,611
2,968
0
1,942
7,236
2,678
6,149
2,880
3,809
119,918
12,491
L
Xbalanque
Tenkhes
Xbalanque
8,596
4,297
0
330
17,896
7,908
0
9,063
8,479
5,187
60,088
W
18,475
4,990
0
8,315
20,949
12,799
3,438
5,210
15,491
0
126,960
L
Poseidon
geri14
Poseidon
8,514
1,384
0
533
15,914
5,471
0
5,110
10,568
72,189
0
L
Sobek
thePepik
Sobek
7,794
612
0
6,313
22,203
19,654
0
10,453
11,127
36,578
0
L
Fenrir
xavipv
Fenrir
6,045
1,796
0
4,538
19,984
9,160
0
7,951
11,813
0
55,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,073
Gold Earned
69,488
528
Minions Killed
747
0
Camps Cleared
0
2,003,988
Distance Traveled
2,239,417
34
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,370
517
27
1
0
453,880
5
W
Thoth
13,957
634
161
7
0
429,589
4
W
Bellona
13,161
598
131
6
0
456,535
5
L
Osiris
11,591
527
132
6
0
437,155
6
W
The Morrigan
15,784
717
228
10
0
472,829
6
L
Xbalanque
9,478
431
127
6
0
364,923
4
W
Pele
15,216
692
200
9
0
426,584
3
L
Poseidon
10,099
459
146
7
0
363,297
5
L
Sobek
10,045
457
45
2
0
442,247
13
L
Fenrir
9,860
448
78
4
0
396,366
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role