Player Matchup

Chaac
Chaac
ApAx30
Chaac
Level 17
God Stats
1W - 4L
1,335 SR
Queue Stats
37W - 28L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
Camusse
Nu Wa
Level 26
God Stats
56W - 55L
1,423 SR
Queue Stats
354W - 379L
1,470 Elo+
Solo
Odin
Odin
Jerupiga
Odin
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,279 Elo+
Party 1
Sol
Sol
Kevix205
Sol
Level 35
God Stats
5W - 5L
1,472 SR
Queue Stats
25W - 31L
1,250 Elo+
Party 2
Neith
Neith
Rafa15001
Neith
Level 4
God Stats
7W - 14L
1,439 SR
Queue Stats
43W - 40L
1,250 Elo+
Party 2
Team Averages
Level 17
1,434 SR
1,318 Elo+

VS

Team Averages
Level 16
1,480 SR
1,327 Elo+
Scylla
Scylla
AlphaOzen
Scylla
Level 21
God Stats
15W - 12L
1,586 SR
Queue Stats
62W - 45L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Dianelys
Cthulhu
Level 15
God Stats
6W - 25L
1,206 SR
Queue Stats
68W - 123L
1,001 Elo+
Solo
Nox
Nox
JohnnyFabulonny
Nox
Level 5
God Stats
1W - 3L
1,452 SR
Queue Stats
2W - 6L
1,244 Elo+
Solo
King Arthur
King Arthur
KingJayko
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,331 Elo+
Solo
Hachiman
Hachiman
akaplazma
Hachiman
Level 16
God Stats
2W - 2L
1,655 SR
Queue Stats
9W - 14L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ApAx30
Chaac
19
11 / 0 / 15
12,242
1,020
17,108
13,460
16,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Camusse
Nu Wa
20
8 / 2 / 28
13,032
1,086
30,934
10,113
4,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
18
5 / 0 / 20
11,694
975
9,545
9,535
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
10 / 2 / 17
12,458
1,038
27,821
13,973
5,083
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
Rafa15001
Neith
18
8 / 2 / 16
12,188
1,016
10,708
6,846
2,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Team 1 Tickets

274

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlphaOzen
Scylla
17
2 / 4 / 2
11,132
928
15,848
14,665
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Dianelys
Cthulhu
15
0 / 8 / 2
9,605
800
2,798
21,118
8,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
0 / 7 / 1
9,802
817
8,400
15,475
6,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
KingJayko
King Arthur
16
3 / 11 / 2
10,957
913
15,670
32,108
27,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
akaplazma
Hachiman
17
1 / 12 / 2
10,813
901
8,200
20,151
7,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
15
42
Kills
6
6
Deaths
42
96
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
AlphaOzen
Scylla
2
4
2
0.75
W
Chaac
ApAx30
Chaac
11
0
15
18.5
W
Nu Wa
Camusse
Nu Wa
8
2
28
11
L
Cthulhu
Dianelys
Cthulhu
0
8
2
0.13
W
Odin
5
0
20
15
L
0
7
1
0.07
W
10
2
17
9.25
L
King Arthur
KingJayko
King Arthur
3
11
2
0.36
W
Neith
Rafa15001
Neith
8
2
16
8
L
Hachiman
akaplazma
Hachiman
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,116
Damage
50,916
53,927
Taken
103,517
37,814
Mitigated
54,344
13,822
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AlphaOzen
Scylla
15,848
2,372
0
2,196
14,665
4,852
0
8,453
6,037
36,733
0
W
Chaac
ApAx30
Chaac
17,108
3,544
0
4,836
13,460
16,677
0
6,603
6,527
9
25,315
W
Nu Wa
Camusse
Nu Wa
30,934
12,707
591
1,629
10,113
4,037
0
3,912
5,911
47,246
0
L
Cthulhu
Dianelys
Cthulhu
2,798
284
0
713
21,118
8,271
0
13,161
7,692
9,660
0
W
Odin
9,545
3,181
0
516
9,535
9,348
0
5,350
3,831
0
19,169
L
8,400
1,066
0
0
15,475
6,050
0
7,700
7,625
23,838
0
W
27,821
15,075
0
5,610
13,973
5,083
0
7,567
6,030
50,124
0
L
King Arthur
KingJayko
King Arthur
15,670
1,071
0
2,918
32,108
27,309
0
18,237
13,321
0
27,952
W
Neith
Rafa15001
Neith
10,708
5,591
0
640
6,846
2,669
0
2,916
3,764
0
22,951
L
Hachiman
akaplazma
Hachiman
8,200
4,815
0
150
20,151
7,862
0
11,213
8,774
0
41,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,614
Gold Earned
52,309
174
Minions Killed
170
6
Camps Cleared
5
1,112,592
Distance Traveled
864,142
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,132
928
50
4
0
144,619
0
W
Chaac
12,242
1,020
23
2
2
253,291
0
W
Nu Wa
13,032
1,086
32
3
0
201,119
0
L
Cthulhu
9,605
800
7
1
1
141,239
0
W
Odin
11,694
975
23
2
3
254,966
0
L
Nox
9,802
817
26
2
3
199,905
0
W
Sol
12,458
1,038
62
5
1
201,994
1
L
King Arthur
10,957
913
24
2
0
225,265
0
W
Neith
12,188
1,016
34
3
0
201,222
0
L
Hachiman
10,813
901
63
5
1
153,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role