Player Matchup

Sol
Sol
AlexEdge01
Sol
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 43L
1,598 Elo+
Party 1
Horus
Horus
OlliePartridge69
Horus
Level 33
God Stats
12W - 13L
1,721 SR
Queue Stats
18W - 32L
1,335 Elo+
Party 1
Erlang Shen
Erlang Shen
Spawnermitch
Erlang Shen
Level 117
God Stats
12W - 4L
1,840 SR
Queue Stats
24W - 16L
1,744 Elo+
Party 1
Fenrir
Fenrir
SuperMorris
Fenrir
Level 66
God Stats
2W - 3L
1,219 SR
Queue Stats
40W - 35L
1,636 Elo+
Party 1
Ra
Ra
windfighter15
Ra
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
246W - 204L
1,654 Elo+
Party 1
Team Averages
Level 97
1,556 SR
1,593 Elo+

VS

Team Averages
Level 101
1,660 SR
1,672 Elo+
Danzaburou
Danzaburou
ArakaZexid
Danzaburou
Level 26
God Stats
3W - 4L
1,978 SR
Queue Stats
20W - 17L
1,892 Elo+
Party 3
Sylvanus
Sylvanus
CyprezZY
Sylvanus
Level 142
God Stats
40W - 29L
1,619 SR
Queue Stats
129W - 104L
1,614 Elo+
Party 2
Loki
Loki
LOKIOTP1888
Loki
Level 21
God Stats
46W - 33L
1,701 SR
Queue Stats
46W - 33L
1,609 Elo+
Party 2
Arachne
Arachne
S4nCh3z
Arachne
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 121L
1,617 Elo+
Party 2
Discordia
Discordia
azizksouri
Discordia
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 183L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 0
8,495
566
6,892
10,735
4,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 1 / 2
7,132
475
666
8,593
4,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
Spawnermitch
Erlang Shen
13
2 / 4 / 2
7,794
520
8,355
11,609
10,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
2 / 2 / 1
8,259
551
1,664
9,407
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 2 / 0
9,197
613
5,923
8,998
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArakaZexid
Danzaburou
11
1 / 4 / 0
7,044
470
3,655
7,385
2,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
CyprezZY
Sylvanus
13
1 / 0 / 2
7,452
497
3,406
6,563
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
3 / 0 / 1
8,070
538
3,522
8,042
2,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
S4nCh3z
Arachne
14
4 / 4 / 2
8,391
559
10,183
11,393
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
azizksouri
Discordia
14
2 / 4 / 2
7,989
533
10,110
5,764
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
12
Kills
11
11
Deaths
12
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
Danzaburou
ArakaZexid
Danzaburou
1
4
0
0.25
L
Sylvanus
CyprezZY
Sylvanus
1
0
2
2
L
3
0
1
3.5
W
0
1
2
1
L
Arachne
S4nCh3z
Arachne
4
4
2
1.25
W
Erlang Shen
Spawnermitch
Erlang Shen
2
4
2
0.75
W
Fenrir
2
2
1
1.25
L
Discordia
azizksouri
Discordia
2
4
2
0.75
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,500
Damage
30,876
49,342
Taken
39,147
26,536
Mitigated
18,519
22,639
Healing
12,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,892
1,311
0
5,418
10,735
4,414
2,337
3,404
7,249
66,394
0
L
Danzaburou
ArakaZexid
Danzaburou
3,655
1,753
0
1,018
7,385
2,561
0
4,574
2,811
913
35,781
L
Sylvanus
CyprezZY
Sylvanus
3,406
651
153
1,719
6,563
4,267
0
2,272
4,235
46,883
0
L
3,522
366
0
3,616
8,042
2,631
0
1,831
6,193
0
47,154
W
666
410
557
2,808
8,593
4,426
0
3,449
4,946
0
12,893
L
Arachne
S4nCh3z
Arachne
10,183
5,685
0
4,901
11,393
7,297
252
1,729
9,595
4,263
44,856
W
Erlang Shen
Spawnermitch
Erlang Shen
8,355
4,024
0
3,210
11,609
10,282
448
1,247
10,313
4,828
48,824
W
Fenrir
1,664
458
0
5,292
9,407
3,642
0
687
8,712
0
47,555
L
Discordia
azizksouri
Discordia
10,110
413
0
936
5,764
1,763
47
2,605
2,972
51,284
0
W
5,923
925
1,924
3,430
8,998
3,772
0
4,795
3,641
67,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,877
Gold Earned
38,946
503
Minions Killed
435
0
Camps Cleared
0
1,491,869
Distance Traveled
1,404,714
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,495
566
134
9
0
245,720
5
L
Danzaburou
7,044
470
73
5
0
239,417
3
L
Sylvanus
7,452
497
79
5
0
279,758
4
L
Loki
8,070
538
101
7
0
306,843
6
W
Horus
7,132
475
20
1
0
337,561
0
L
Arachne
8,391
559
91
6
0
306,803
6
W
Erlang Shen
7,794
520
110
7
0
297,723
3
W
Fenrir
8,259
551
95
6
0
303,236
6
L
Discordia
7,989
533
91
6
0
271,893
2
W
Ra
9,197
613
144
10
0
307,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role