Player Matchup

Set
Set
 
Set
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Gu5her
He Bo
Level 27
God Stats
0W - 3L
1,272 SR
Queue Stats
79W - 64L
1,386 Elo+
Party 3
Anubis
Anubis
Qicr
Anubis
Level 20
God Stats
22W - 8L
1,272 SR
Queue Stats
31W - 12L
1,252 Elo+
Party 3
Bellona
Bellona
Teahmeplz06
Bellona
Level 47
God Stats
2W - 9L
1,853 SR
Queue Stats
123W - 187L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
Xanecx
Cthulhu
Level 89
God Stats
6W - 5L
1,272 SR
Queue Stats
21W - 14L
1,252 Elo+
Party 3
Team Averages
Level 56
1,434 SR
1,391 Elo+

VS

Team Averages
Level 63
1,523 SR
1,504 Elo+
Danzaburou
Danzaburou
Chaotic Herb
Danzaburou
Level 63
God Stats
12W - 11L
1,319 SR
Queue Stats
173W - 187L
1,336 Elo+
Party 2
Bacchus
Bacchus
Dr Dilaudid5393
Bacchus
Level 21
God Stats
3W - 0L
1,519 SR
Queue Stats
3W - 0L
1,679 Elo+
Party 2
Nu Wa
Nu Wa
Jenny Reloba
Nu Wa
Level 76
God Stats
63W - 73L
1,487 SR
Queue Stats
78W - 97L
1,632 Elo+
Party 2
Arachne
Arachne
Leo Reloba
Arachne
Level 107
God Stats
43W - 33L
1,988 SR
Queue Stats
98W - 117L
1,547 Elo+
Party 2
Chaac
Chaac
israel1812
Chaac
Level 49
God Stats
1W - 3L
1,304 SR
Queue Stats
34W - 52L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
1 / 3 / 1
9,538
434
6,981
18,190
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Gu5her
He Bo
17
8 / 6 / 6
11,354
516
13,339
14,163
5,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Qicr
Anubis
18
11 / 8 / 7
12,298
559
14,338
20,231
9,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Teahmeplz06
Bellona
14
0 / 2 / 0
8,950
407
5,033
8,905
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Xanecx
Cthulhu
17
5 / 7 / 9
11,423
519
17,279
20,399
12,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chaotic Herb
Danzaburou
18
5 / 5 / 7
12,541
570
15,474
15,805
8,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 7 / 10
11,888
540
7,351
16,302
15,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 8 / 6
10,991
500
11,918
11,762
6,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Leo Reloba
Arachne
19
11 / 5 / 3
12,626
574
17,481
19,145
7,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
18
2 / 0 / 8
11,148
507
12,780
19,279
18,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
25
Kills
25
26
Deaths
25
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
1
0.5
W
Danzaburou
Chaotic Herb
Danzaburou
5
5
7
1.7
W
5
7
10
1.43
L
He Bo
Gu5her
He Bo
8
6
6
1.83
W
2
8
6
0.63
W
Arachne
Leo Reloba
Arachne
11
5
3
2.5
L
Anubis
Qicr
Anubis
11
8
7
1.81
L
Bellona
Teahmeplz06
Bellona
0
2
0
0
L
Cthulhu
Xanecx
Cthulhu
5
7
9
1.36
W
Chaac
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,970
Damage
65,004
81,888
Taken
82,293
43,553
Mitigated
57,251
18,588
Healing
23,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,981
3,270
0
5,468
18,190
7,541
616
2,708
15,257
0
66,791
W
Danzaburou
Chaotic Herb
Danzaburou
15,474
4,436
0
5,469
15,805
8,768
4,768
9,192
6,613
0
78,176
W
7,351
495
831
2,103
16,302
15,957
393
12,300
4,002
23,539
0
L
He Bo
Gu5her
He Bo
13,339
461
965
1,605
14,163
5,215
1,224
6,109
8,004
62,942
0
W
11,918
3,052
0
1,059
11,762
6,199
2,050
10,095
1,667
50,594
0
W
Arachne
Leo Reloba
Arachne
17,481
11,806
1,059
4,767
19,145
7,540
1,354
7,585
11,510
0
83,243
L
Anubis
Qicr
Anubis
14,338
238
900
7,584
20,231
9,539
1,976
6,503
13,628
59,996
0
L
Bellona
Teahmeplz06
Bellona
5,033
776
0
786
8,905
9,214
566
1,885
6,721
0
33,037
L
Cthulhu
Xanecx
Cthulhu
17,279
321
583
697
20,399
12,044
1,018
4,211
16,068
80,345
0
W
Chaac
12,780
1,412
0
7,726
19,279
18,787
1,713
5,784
13,104
9,142
46,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,563
Gold Earned
59,194
523
Minions Killed
467
0
Camps Cleared
0
1,903,369
Distance Traveled
2,067,808
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,538
434
116
5
0
346,682
1
W
Danzaburou
12,541
570
131
6
0
401,981
1
W
Bacchus
11,888
540
40
2
0
457,374
0
L
He Bo
11,354
516
95
4
0
378,543
0
W
Nu Wa
10,991
500
76
3
0
335,302
0
W
Arachne
12,626
574
136
6
0
454,669
2
L
Anubis
12,298
559
99
5
0
340,265
0
L
Bellona
8,950
407
84
4
0
384,372
0
L
Cthulhu
11,423
519
129
6
0
453,507
0
W
Chaac
11,148
507
84
4
0
418,482
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role