Player Matchup

Achilles
Achilles
Aabu
Achilles
Level 63
God Stats
1W - 4L
1,700 SR
Queue Stats
48W - 35L
1,706 Elo+
Party 1
Nemesis
Nemesis
Hege321
Nemesis
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 8L
1,500 Elo+
Party 1
Chang'e
Chang'e
OmenaJebany
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
Reazver
Hachiman
Level 11
God Stats
1W - 2L
1,570 SR
Queue Stats
6W - 5L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Sn0q
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,706 Elo+
Party 1
Team Averages
Level 22
1,554 SR
1,573 Elo+

VS

Team Averages
Level 20
1,554 SR
1,633 Elo+
Cthulhu
Cthulhu
Kameellion
Cthulhu
Level 8
God Stats
5W - 5L
1,399 SR
Queue Stats
11W - 15L
1,409 Elo+
Solo
Cernunnos
Cernunnos
Mimmers
Cernunnos
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 35L
1,850 Elo+
Party 2
Aphrodite
Aphrodite
SigilOfMalice
Aphrodite
Level 7
God Stats
1W - 0L
1,370 SR
Queue Stats
3W - 2L
1,556 Elo+
Solo
Janus
Janus
Sn4pi12
Janus
Level 29
God Stats
16W - 8L
2,003 SR
Queue Stats
58W - 33L
1,850 Elo+
Party 2
Kukulkan
Kukulkan
theghostdog
Kukulkan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aabu
Achilles
20
12 / 3 / 12
15,613
1,201
14,399
25,970
47,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Hege321
Nemesis
19
0 / 15 / 22
12,156
935
11,676
34,663
18,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
OmenaJebany
Chang'e
18
10 / 7 / 8
13,862
1,066
25,645
21,490
9,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Reazver
Hachiman
19
1 / 8 / 15
11,943
919
15,783
24,089
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Sn0q
Nu Wa
19
1 / 10 / 16
12,087
930
17,782
16,627
7,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

111

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kameellion
Cthulhu
20
3 / 3 / 33
12,923
994
17,788
22,454
26,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Mimmers
Cernunnos
20
19 / 4 / 21
15,247
1,173
36,706
22,685
10,487
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Aphrodite
SigilOfMalice
Aphrodite
20
6 / 9 / 27
12,962
997
11,743
21,258
20,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Sn4pi12
Janus
20
8 / 3 / 25
14,087
1,084
23,559
11,745
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
theghostdog
Kukulkan
20
7 / 5 / 28
13,389
1,030
25,829
13,010
6,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
177
24
Kills
43
43
Deaths
24
73
Assists
134
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aabu
Achilles
12
3
12
6
L
Nemesis
Hege321
Nemesis
0
15
22
0.73
W
Cthulhu
Kameellion
Cthulhu
3
3
33
6.5
W
Cernunnos
Mimmers
Cernunnos
19
4
21
7.38
L
Chang'e
OmenaJebany
Chang'e
10
7
8
2
L
Hachiman
Reazver
Hachiman
1
8
15
1.06
W
Aphrodite
SigilOfMalice
Aphrodite
6
9
27
2.17
L
Nu Wa
Sn0q
Nu Wa
1
10
16
0.9
W
Janus
Sn4pi12
Janus
8
3
25
6.83
W
Kukulkan
theghostdog
Kukulkan
7
5
28
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,285
Damage
115,625
122,839
Taken
91,152
95,241
Mitigated
67,168
20,849
Healing
26,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aabu
Achilles
14,399
3,226
0
1,475
25,970
47,908
0
14,358
11,403
0
33,761
L
Nemesis
Hege321
Nemesis
11,676
4,393
0
5,397
34,663
18,530
0
22,218
12,145
0
26,557
W
Cthulhu
Kameellion
Cthulhu
17,788
510
699
3,811
22,454
26,222
0
11,351
10,975
49,670
0
W
Cernunnos
Mimmers
Cernunnos
36,706
28,190
1,019
5,446
22,685
10,487
0
10,246
12,237
0
63,974
L
Chang'e
OmenaJebany
Chang'e
25,645
1,161
4,674
5,036
21,490
9,909
0
12,373
9,017
43,903
0
L
Hachiman
Reazver
Hachiman
15,783
9,221
0
3,867
24,089
11,025
0
15,671
8,293
0
45,402
W
Aphrodite
SigilOfMalice
Aphrodite
11,743
696
6,708
7,201
21,258
20,184
0
10,683
10,362
19,450
0
L
Nu Wa
Sn0q
Nu Wa
17,782
5,200
0
400
16,627
7,869
0
13,440
3,062
46,428
0
W
Janus
Sn4pi12
Janus
23,559
1,080
0
815
11,745
4,250
0
5,520
6,175
51,729
0
W
Kukulkan
theghostdog
Kukulkan
25,829
2,016
0
690
13,010
6,025
0
5,627
7,258
64,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,661
Gold Earned
68,608
221
Minions Killed
313
3
Camps Cleared
3
1,130,969
Distance Traveled
1,147,618
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
15,613
1,201
49
4
0
261,400
0
L
Nemesis
12,156
935
25
2
2
253,780
1
W
Cthulhu
12,923
994
63
5
0
274,005
0
W
Cernunnos
15,247
1,173
63
5
1
219,604
0
L
Chang'e
13,862
1,066
40
3
0
219,699
0
L
Hachiman
11,943
919
54
4
1
221,856
0
W
Aphrodite
12,962
997
24
2
0
193,076
1
L
Nu Wa
12,087
930
53
4
0
174,234
0
W
Janus
14,087
1,084
78
6
2
227,889
0
W
Kukulkan
13,389
1,030
85
7
0
233,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role